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With the new meta will you continue to SWF?

245

Comments

  • SunaIIanu
    SunaIIanu Member Posts: 825

    That is not true:

    And about the survivors doing nothing:

    There is also this post, a survivor admits to hiding when they are upset with the Killer:

    And those are not the only examples I found.

  • Marik1987
    Marik1987 Member Posts: 1,700

    Survivors gets "punished" for losing a mindgame instead of "repairing their mistake" by pressing a Buttom is simply right.

  • Shroompy
    Shroompy Member Posts: 6,680

    Yes, I will continue to SWF

    I mean I still want my BP while also having a good time with my buds, an update aint gonna change that

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited July 2022

    What is the new meta? Introduce me ;-)

  • The_Krapper
    The_Krapper Member Posts: 3,259

    You can tell by looking at some of these responses who's just a terribly ######### killer by how offended they get by the mere existence of swf

  • dugman
    dugman Member Posts: 9,713

    The notion that the game isn’t balanced around comms is a myth. The devs intended swfs to be part of the game from the beginning and they often use comms themselves when they play. Comms are even a built in feature on consoles. Playing on comms isn’t “cheating” or abusive like some people claim, it’s something the devs are totally fine with. There are balance issues in the game where solo survivors are at a disadvantage compared to survivors on comms, but that’s an indication solo survivors need buffs, not that swfs need nerfs.

  • Omputin
    Omputin Member Posts: 142

    I think it goes SWF < Killer < Solo in terms of strenght. I would say that swf is bit too strong comapred to killer.

  • MilManson
    MilManson Member Posts: 939
    edited July 2022

    No, it wasn't balanced around SWF, it was designed for solo players.

    SWF wasn't originally in the game you had to keep entering the queue at the same time to try and find your friends.

    SWF definitely needs a nerf because what's the point of 30% of the survivor perks then that is to give information which SWF gives instantly.

    Or the nerfing of specific killer perks or killers which SWF negates.

  • Swampoffering
    Swampoffering Member Posts: 384

    This is a big lie.

    SWF was not intented because it wasnt avalible at release. People used to jump between lobbies until the got matched (No crossPlay on that moment). DBD was a failure and players stopped playing like one or two months later, the game was literally dying and they decided to make a master move, SWF.


    They never tested it, NEVER. But the game was dying and that was the best idea, they released SWF with zero balance, with zero care about how killers will be abused since that moment until now.... And today, 5 years after the worst idea on this game, they still not balancing SWF because they know that 60+% of players are using this cncerous feature and nerf it is loosing money.

    They already said it on a interview - There is nothing we can do to balance the game around survive with friends, we could loose a huge amount of players.


    So please, do not speak without info.

  • zumer
    zumer Member Posts: 336

    The game is not balanced for SWF. the game implies a lack of communication. Are game perks bothering you?

  • dugman
    dugman Member Posts: 9,713
    edited July 2022

    Again, that's a myth. SWF was originally intended to be in the game from the start, the devs have said as much a couple of times. It was delayed slightly until a little bit after the initial launch for technical reasons but they always meant for people to be able to play in swfs and, as I said before, they themselves frequently play in swfs.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    THIS. But they don't want to admit that SWF+voice comms is CHEATING and at the same time and Survivors want to nerf Nurse "because it breaks the rules of the game". It's just sad.

    Also Nurse had several nerfs and it's very hard to use.

  • dugman
    dugman Member Posts: 9,713

    It's not a lie. SWF was intended to be in from the start but was delayed for technical reasons, the devs have commented on that a few times.

  • dugman
    dugman Member Posts: 9,713
    edited July 2022

    From the DBD Dev Q&A session 2018-10-16

    "Is using voice communication an intended game mechanic? As in was it designed and balanced for this game in regards to solo survivors and killers?"

    McClean - "That reminds me of a neat anecdote. Because I often hear that Survive With Friends was not intended and was only added due to player complaints and player demands. And I was there at the time. And also I think our game director talked about this last time he was on stream. The Kill Your Friends mode and the Survive With Friends mode were always intended. It's just that at the time we only had time to do one of these modes before release and we chose Kill Your Friends.

    I've seen that myth out there quite often so, no, from the very beginning we intended to let people play with their friends. That being said this is a game where we try and have this horror atmosphere and sense of isolation, there's no spoken dialog in the game, it's lonely and quiet except for the pounding drums when you're about to die. And that's all intentional, it builds up the feeling of the game. But realistically this is a game in 2018, we're not going to tell people you can't talk to your friends while you play the video game. ... (To Stefan) You've often talked about the desire to lessen the gap a bit by giving more information that a coordinated group could have to solo players.

    We don't have a lot of details of what that looks like in the future, we've talked about lots of crazy ideas. ... (For instance) It used to be that if you weren't the killer or the Obsession you wouldn't know who the Obsession was. Now you do and you can get some interesting information like the little entity arms wiggling when the Obsession is being chased. That's information that a Survive With Friends group could have easily given each other but now solo players are able to do that. I would love to see some more subtle things like that and maybe perhaps some bigger ones in the future. Nothing to announce on that end.

    But to bring it back to the comms, was the game balanced for them originally? I don't know I'd say it was or wasn't really...?

    Stefan - "I think when you look at how much the game has grown over the last two years and how much we've learned about how the game plays and how the mechanics play out, I think it's adjustment period. Comms we knew were never going to be shut down, we just didn't want to have it be forced on players. We didn't want someone to fire up the game and hear someone. We didn't want Trapper to be chasing someone and hear 'AH GONNA GETCHA GONNA GETCHA' and be like 'Just shut up, man!' That's what chase music is for! 😄 I don't think that's something we want to go towards.

    McClean - "I would say it does affect our game design now where we're not going to put design where it's going to hinge on some survivors knowing something while other survivors don't. And now when we work on other mechanics we always have to ask ourselves how is this going to work for a solo group versus how is this going to work for a coordinated group. We do keep this in mind these days, even if it's not 'the intended' way to play we have to acknowledge that's how people do.


    So bottom lines are:

    • SWFs were always intended to be in the game, they just got delayed a bit at release due to time constraints
    • The devs fully expected people to play in swfs and use comms, and over time think they got a better handle on what that meant in terms of how the game plays out
    • They have no problem with people using comms but also don't want to force people to use comms, and they like how the game feels in terms of solo survivors being isolated so they don't want to discourage people from playing that way.
    • They do take solo groups versus swfs into account when designing new content and recognize there are balance challenges where they'd like to give solo players additional information that players on comms can get for free.

    @Swampoffering @MilManson

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    My reading is, the guy made that all up. They likely commented about it and reached out the conclusion that it was not a good idea, then they changed their mind for profit.

    They then put in place a stupid Q&A and talk to you - a random fanatic from the Internet - about "myths" and what not.

    In short: it's mostly made up. Plus as some other user was saying above, they also said in an interview that SWF was untested and not planned initially. Yeah, devs say many things like go play Civ 5 and "we did a good job so far".

    SWF was not intended as it never made it to release. Period.

    Sure then skins were also intended of course just like giving away the game in Humble Bundle because no one was playing it.

  • dugman
    dugman Member Posts: 9,713
    edited July 2022

    Lol, sure, it's just a big conspiracy and he made everything he said in the video up. 🙄

    Also I literally just posted the dev chat where they talked about this at length. If you think you can find the clip where they say SWF was not planned initially feel free to post it.

  • oxygen
    oxygen Member Posts: 3,325

    ... but DBD only grew in both average and peak players in the 1 month between game release and the addition of SWF?

    It's a multiplayer game released in 2016. Implying it wasn't something the devs worked on including even before release is borderline calling them ignorant of the industry they're working in at best.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    There is no conspiracy. They did not make SWF from the start, the rest is just bullshit to make up for it. The don't wanna admit it, it's fine.

    I am sure they could have discussed or talked about it, but it does not mean it was INTENDED TO BE THERE, but the opposite is true, they knew deep inside the design of the game was not made for SWF and so they did not do it, until somehow they changed their minds.

    Still an error. Clearly. Except for the amount of players and money it provides to them on that regard that was a good decision.

    but you are telling me that they didn't do it because "technical issues" my friend... the networking and the coding side of things including match making was already implemented if they wanted SWF since the beginning they could have put it anytime with virtually no additional effort.

    In short, like I said, they made all that up.

  • dugman
    dugman Member Posts: 9,713

    You honestly think they had a game mode "Kill Your Friends" at release and then just a patch or two later had "Survive With Friends" ready to go in that short a time without it being something that was already in development?

  • TheLastHook
    TheLastHook Member Posts: 495


    "A patch or two later" how long is that in months or years? As you can see there on my link, on 3.2.0 was merged as SWF in 2019 so from 2016 that is nearly 3 years. Sure there was a version of SWF after popular request and not because they had it there ready to go and planned. Like I already said, the networking code and the lobbies were already implemented so turning on the feature had virtually no effort and it had to be a game decision.


    As we can see however, this has nothing to do with Kill Your Friends, so no similar fashion. At all.

  • dugman
    dugman Member Posts: 9,713
    edited July 2022

    Dbd's live release was June 2016, version 1.0.0. Survive with Friends was added in patch 1.0.3 July 11 2016. So one month give or take between the game's live release and SWF being added. You really think they added a totally new game mode in one month without it being in development before that?

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    The third time I am telling you. The networking code was already implemented, the lobbies, the match making it was all already there. You are telling me they had Kill Your Friends but SWF was a technical issue hahaha please. It´s pathetic.

    SWF was a tweak rather than a full blown feature. Yet still, from my link above:

    Following popular requests != according to plan. SWF as it is now is from 2019 though it seems.

    Nevertheless, SWF is a mistake when it becomes to balancing the game, specially when people say "Nurse breaks the rules of the game", I suppose we refer to the Entitled Survivors Rules of The Game.

    Think about it. Why on Earth would you not release the game with SWF from the start if it was so much intended, and then you do like a month(s) later "because technical issues", absolute bullshit. Plus, SWF in patch 1.0.3 is not quite what we know today.

    SWF today is simply Abuse With Your Friends. Which is the reason no one plays KYI because Abuse Your Friends is not the same as Abuse With your friends.

  • dugman
    dugman Member Posts: 9,713

    It was according to plan, I already posted the devs talking at great length about how it was according to plan, and your claim that this was something that was developed in three to four weeks from scratch with no testing is incredibly far fetched. And them saying it was added by popular request is true because it was requested well before release as well. That doesn't mean they suddenly got so many requests that they added it in three weeks with no testing at all.

    And by the way, the dev chat I posted is from 2018, well before that 2019 patch you're citing, so I have no idea why you think survivors weren't playing in swfs on comms from 2016 through 2018.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    It was never according to plan. It was after they released the game, after having Kill Your Friends and by popular demand. From a technical standpoint KYF and SWF are virtually the same: but one gives you nothing nor allows you to abuse, the other one allows you to cheat and have advantage in the game. I do agree though it's nice to play with your friends to the same game, but using voice comms is just not right and people use it.

    And by the way, the dev chat I posted is from 2018, well before that 2019 patch you're citing, so I have no idea why you think survivors weren't playing in swfs on comms from 2016 through 2018.

    Because Discord was not that popular back in the day, I suppose. Players need something easy to use when doing Voice Comms because the game does not support voice comms natively. As it would be blatantly cheating, and again, because they never had it planned in first place.

    You have been bullshitted and I have explained you why and how. Now it 's up to you to have personality or believe in their tales years after the facts.

  • dugman
    dugman Member Posts: 9,713

    They did have it planned in the first place, you're just being willfully ignorant of the timing and the dev's answer to that question at this point.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    I don't believe what devs said there. In fact, I am telling you they lied there in that interview.

    1- It was implemented after Kill Your Friends, which has the same technical challenges.

    2- Did not ship with SWF initially but something similar was implemented soon enough (after popular demand, not before).

    3- Voice Communications are not native to the game many years after. Does not sound like "planned" to me. It all comes from Discord or Steam built-in features that appeared years after the game was released (or if you play in Epic you don't even have it on the Epic launcher).

    I am telling you that SWF + Voice Comms give you an unfair advantage and it is essentially cheating.

    You then spent like 10 posts trying to sugar coat it. Somehow. Yet, we need to always read threads in various forums about how Nurse "breaks the rule of the game", a Killer which is considered a base Killer which is part of the code and not a third party plugin. Like I said, bullshit.

  • pseudechis
    pseudechis Member Posts: 3,904

    People hang way to much impact on stuff like this.

    Post after post of will you still play this or that after the changes oooh boogey boogey…

    My prediction is basically nothing grand will really change.

    There will be a mix up of perks for a bit. The crowd will settle on a new meta.

    The same people will complain about the same things they always do.

    DBD will continue to be just as fun or unfun as people make it for themselves.

    I’m looking forward to the perk shake up if only to see some build variety for a bit.

    This is from a player who plays a bit of everything, every killer, multiple survivors in solo and in swf when folks are up for a game.

    Kill your friends will still be the most fun format because you’ll get a consistent game with people you know and enjoy playing with.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    I don't believe what devs said there. In fact, I am telling you they lied there in that interview.

    1- It was implemented after Kill Your Friends, which has the same technical challenges.

    2- Did not ship with SWF initially but something similar was implemented soon enough (after popular demand, not before).

    3- Voice Communications are not native to the game many years after. Does not sound like "planned" to me. It all comes from Discord or Steam built-in features that appeared years after the game was released (or if you play in Epic you don't even have it on the Epic launcher).

    Furthermore: intended or not, promoted or not, I am telling you that SWF + Voice Comms give you an unfair advantage and it is essentially cheating.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    Kill your friends will still be the most fun format because you’ll get a consistent game with people you know and enjoy playing with.

    Who plays that though, barely no one? to be honest I thought it was a dummy button. It gives you no progress or bloodpoints, and if you want to test things out you normally go to the PTB.

    This is how is see it.

    SWF => Absuse WITH Friends. => lot of people

    KYF => Abuse YOUR Friends. => no one plays this

    SoloQ => Play The Game (but Good Luck with the unbalance created) => average and new players

  • Sadako_Best_Girl
    Sadako_Best_Girl Member Posts: 662

    I don't even play SWF, never had never will. Not because I don't like it but because I have no friends.

  • TheLastHook
    TheLastHook Member Posts: 495

    I am sure you have a lot of friends, you are truly charming. What you lack is friends with the game I am guessing.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    The devs set the rules of the game

    In code. Do you see voice comms in the base game? no. You use Discord.

    SWF using voice comms is cheating, SWF is just unfair but not totally broken, can be tolerated. Voice comms is cheating.

    People already tune nvidia settings, also "stretched resolution" was a thing too. Clearly nothing to do with "The Rules of The Game".

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Doesnt matter if voice coms are cheating because there isnt a single thing the developers can do to stop SWFs from using it.

  • JPLongstreet
    JPLongstreet Member Posts: 5,880

    I'll have you know I've never used Discord while playing DBD. Might have something to do with being on console though. Also no filters either.

    But as many here have told you, the devs do not consider use of comms cheating. And saying otherwise here and elsewhere is very much spreading misinformation around.

    You consider SWF and comms together unfair and a cheat, but the devs do not. And SWF was always intended just not ready at launch. Believe these things or not, the misinformation your are propagating needs to stop.

  • pseudechis
    pseudechis Member Posts: 3,904

    It’s a shame you don’t have a consistent group to play kyf with. We play a lot of it.

    My point was if you want a consistently fun game experience then playing with your buddies is the best way to do it.

    Random match ups are always gonna be fraught with game play and people you may not find fun to play with.

    Perks changes and meta shift isn’t going to change that, so if you go into a game expecting a potentially random experience then you probably won’t be disappointed no matter what happens.

    If you want consistency then find a gaming group you like and play with them.

  • Firellius
    Firellius Member Posts: 4,387

    DBD's spaghetti code being tasked with handling VoIP is basically asking for the servers to commit sudoku. Voice comms are an entirely different beast in regards to both netcode and moderation, because let me tell you: no one wants voice comms with a community as wildly toxic as DBD's.

    Nah, it's much easier to just set up a discord and refer players to that, if they want to use voice comms. And I think they've already done that.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    They've repeatedly said it's not cheating. You just don't like the answer.

  • TheLastHook
    TheLastHook Member Posts: 495

    Learn to read before "giving out". I am talking about SWF + voice comms in particular. SWF is a separate story.

  • Gary_Coleman
    Gary_Coleman Member Posts: 732
    edited July 2022
  • Deathstroke
    Deathstroke Member Posts: 3,516

    Or just buff soloQ to closer to swf level and buff killers accordingly. Not every swf are godly good and coordinated most are just playing casually. Biggest differences with casualy sfw conpared to soloQ can be that there is no early dc and they don't bring killer on almost completed gen and they save their teammates. That is not bad thing and most swf are not full man most are duos or trios.