People threatening to quit the game after this patch, why?
This patch is such a healthy change to the game. Gen speeds have been addressed and dealt with, along with camping and tunneling. Metas have been butchered. Dead Hard is dead (which is a massive relief lol). Basekit BT isn't that hard to deal with compared to Dead Hard atleast. The endurance effect stacking is now fixed after the ptb. And the grind has been reduced.
But some players (especially survivors) are threatening to leave the game saying "oh killer sided patch, solo queue is destroyed". You do realize that these slight killer buffs were necessary because kill rates weren't high enough in the first place right?
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It will continue to happen as they release these patches. Don't pay them no mind. These patches are a great thing for the game and I look forward to the future patches.
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Tyical DBD players... big promises, but all talk.
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They just should fix their matchmaking! That’s the mainreason for lower killrates: babykiller were matched with experienced survivors…
If you get opponents with the same skillevel all is fine
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Some people can't handle change. 🤷♂️
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People say that after every patch.
This change will likely have some bumps but will hopefully be an overall good for the game. At the least, it's worth something to try something different. It might take a few follow up patches though to work out the balance.
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Why ask question in a bite title that you answer yourself: "oh killer sided patch, solo queue is destroyed"
You do realize that whether kill rates are too high or too low is not up to devs to decide. If people disagree with devs, they leave.
Also, regardless kill rates, I don't know of any person who enjoys just sitting next to gen and occasionally pressing space bar and asked to have more of that "engaging" gameplay in each match.
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We all know survivors are not leaving after this patch, every player says this and they always stay. Killers really needed these buffs too I mean look at all the nerfs they've gotten patch after patch after patch and survivors finally got some healthy nerfs too.
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I feel attacked.
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It’s whatever about people saying they are leaving, but a 5 second endurance doesn’t address Camping and Tunneling.
I am not sure in what world they thought that killers can’t just wait it out the same way they have been doing now.
I do not blame survivors for wanting to leave the game. It is within their own right to do so.
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Camping and Tunneling have actually become more important, let me explain.
Gens take 10 seconds longer, so killers like bubba who face camp now have more time to kill people on their first hook.
Off the record will be meta, if you don't hit someone off the hook immediately, you will regret it during your next chase.
Decisive strike has been nerfed, you will now always want to tunnel that person if the gates are powered.
The only thing this patch addressed was immediately downing someone after they get unhooked, which is already something good players could counter. It did nothing to camping or tunneling in general, it actually made them worse in my opinion.
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There are a few things here I'd like to contest, if you don't mind.
First, if you're hit off hook immediately to get OTR out of the way... you aren't being tunnelled, because you get the speed boost and the stealth of OTR to get out of sight and evade the killer. At worst, you get to relocate to somewhere you can start making a play in chase, which is exactly what anti-tunnel measures are designed to do. What you're describing is anti-tunnel measures working.
Second, if the exit gates are powered, tunnelling is fair game. What else is the killer supposed to do?
Third, how is a good player supposed to counter being downed immediately after they get unhooked? They don't have time to outplay it, especially if it's a solo queue player being farmed. If they're hit as soon as their feet touch the ground they literally don't have time to react, and even if it's a second later, they can't exactly do anything.
Leatherface camping did get a bit nastier, that I will agree with, but tunnelling and certain forms of camping categorically get weaker in this patch.
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Its inda funny how especially killer players are just ignorant on how those changes will effect the gameplay. They just see killer buffs and survivor nerfs and are happy. no in-depth abilities at all. most of those changes are really bad gameplay-wise especially another 10s gen speed and several perks being trashed with no reasoning. and this patch will heavily affect player numbers on survivor side. but i guess bhvr just wants to flaten out the role numbers.
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"Decisive strike has been nerfed, you will now always want to tunnel that person if the gates are powered."
As much as I completely agree that a killer who purposely tunnels in the middle of a game when he has no reason to do so, and who gets a DS, he deserves it 😉
However, once the last generator has been fixed, there is nothing left for the killer to do but ... kill 🤔
He has no more generators to defend, no more totems to defend, no more places to patrol, etc. His only goal is to catch and kill. There is nothing else to do.
At least, with the DS desactivation in the endgame, it will avoid that some smart guys want to taunt the killer while knowing very well that he won't be able to do anything because of the DS.
And just in case, I play very often with my team, we don't use neither DH nor DS 😊
(I say this before I get called a "killer main")
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This, pretty much. Like any other round of changes, some issues will improve, others will get worse, and adjustments will be made.
I think it's just that this update is really going to push some people out of their familiar patterns in a way no other single update has, but everyone will (well, most everyone) get over it.
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This
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Im not going to quit the game but Im not going to play Solo anymore so Ill switch to Killer entirely, assuming the queues dont get out of control, in Europe there is already queue for Killer from morning until ~21:30.
Why? because they lied, they told they us they were going to shake the meta with buffs and nerfs and look at why the meta perks where so prevalent, in the case of Killers they added a lot of stuff to address why the regression perks are so prevalent, which isnt a bad idea (pity they did it in the wrong way with extra 10 seconds per gen) but when they looked at why DS and BT are so prevalent, which is camping, they did nothing, not only they didnt get rid of camping, they made it even stronger, Solo is already a pain in the ass plenty of times and they already get crushed by camping and now they are going to make it worse.
Thats the main reason, there are more like the supposed buffs to perks are pretty much crap except OTR and Lightweigh, some of the buffs are actually nerfs like Pharmacy and Calm Spirit and then there is nerfs, most perks got nerfed into Red Herring levels of uselessness, I dont mind certain stuff being nerfed, especially DH but what they did to Spine Chill, Iron Will or DS is overkill.
I wouldnt mind all the changes if they actually changed camping, honestly, they could deliver the perks and base changes in the way they are going to be delivered and I wouldnt bat an eye if all these changes guaranteed camping was going to be something you only could see in EGC but it wasnt the case.
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And with the Resident Evil Project W, a lot of players will come.
Chill, i dont care about the guys who are pis.... about their deadhard.
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You answered your own question. Because solo queue in particular is suffering this update. Killers are getting stronger, which is fine but solo queue doesn't have any of the quality of life updates it needs. Which is just going to knock the solo experience down even further, which is tragic because it's already at the lowest possible tier when you compare it to SWF and killer. And camping actually hasn't been addressed at all. Bubba can still just camp you with no consequence at 5 gens. In fact, camping will reward killers even more because gens are slower. 5 seconds of BT isn't actually going to stop people from being tunneled.
The only thing I would argue that has helped with tunneling in the new update is Off the Record and maybe 15 second BT. But again if the killer is actually determined to tunnel, that's not gonna help.
Overall the changes in the new update are fine. But the solo queue experience continues to suffer.
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10 seconds is nothing.
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Note the replies and how the patch/power balance actually plays out....the results may surprise you @_@
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It's good that killers are buffed, but survivors are also nerfed as well. So, it's not like killers are better and survivors stay the same. We all know solo-q is the worst experience in this game, and most players are solo. So no surprised that they are upset with the patch.
What's more, camping and tunneling have never been properly addressed. This patch will make a little bit harder to tunnel, but it does not prevent camping. In fact, it buffs camping with 10 sec more on gen repair. No one is happy when they wait 5-15 min for a match, got camped, and leave with 4-5k bp, doing almost nothing.
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People are dramatic, If they removed a rock from a map people would threaten to quit
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So, what are you thoughts on how the patch/power balance will play out, compared to the replies?
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they removed Maurice and people were pissed, like all you can literally do is look at it.
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Well, it's hard to say solo-que didn't get hit hard. Camping isn't really addressed at all. And with more gen time with an already uncoordinated team it has potential to be even more miserable. You can basically secure 2 kills even if survivors are extremely efficient. Solo-que team mates usually aren't that great though.
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Solo queue dying, gonna face more swf as killer because less people will want to play solo
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A rock and a character from the game are different things
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There are definitely a lot of stealthy immersed survivors who I assume enjoy the gen simulator game on some level since they try their best not to engage with the killer the whole trial.
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We fear Change
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If you are forced to hit people off the hook every time, then why would you take the time to chase a healthy individual instead of an already injured one? And now that dead hard is all but gone, you know that at most you will be dealing with a lithe or sprint burst. You may eat a DS sure, but they nerfed the stun, it's almost negligible now.
Agreed.
I didn't mean the individual being unhooked but the other players in the game can prevent the killer from hitting someone being unhook. In a solo game you might have bad teammates, but at high MMR I usually get decent teammates. So at mid to low MMR you may have better luck with camping than at mid to high.
And yeah, they need to just turn off chain saws near the hook, hatches, knives, oni power.
At the very least low MMR players will have an easier time with campers, but just about everyone else got nerfed.
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Any time any drastic nerfs have ever happened in this game it's what the people upset about say. But they continue to play, the playerbase continues to grow, and people realize.. that a vocal minority does not represent the majority of the playerbase.
Some people would rather do the same thing for 10 years straight because it's strong, than ever accept that it's a problem
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They didn't bring back Clown's turbo jiggle.
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I'm not gonna quit the game but Solo Q seems like it's about to get a lot worse.
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Because the already injured one is sprinting away and is going to be harder to find again. Anti-tunnel measures aren't meant to make it impossible to chase or down someone who's recently been unhooked, they're meant to give the unhooked player more agency by letting them get to loops and start trying to outplay the killer.
That kind of coordination honestly isn't reasonable to expect of solo queue, this is still a very very good change for them. Now you don't have to hope that your teammates are going to be that coordinated, because it doesn't matter, you can't be hit again anyway.
Agreed that specific killer powers need their own fine-tuning for anti-camp measures, though I don't think just disabling them is a good call.
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Let's see...
1. Camping getting buffed via the gens taking longer but not lengthening hook states.
2. Killers getting multiple base kit buffs while survivors get a buff of questionable use and a nerf to the post hit speed boost.
3. People's favorite meta perks getting nerfed and they don't like change.
4. People's off meta perks also getting nerfed for various reasons... some questionable some not.
5. Grind reduction changes are of dubious usefulness or can be straight up worse depending on how the person spends their bp.
Take your pick? Like... yeah there's good stuff in this update but there's bad stuff too.
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I don't think people are upset about the nerfs as much as they are about being promised something and getting the opposite. I get that some people are whining, but many just want to give feedback on the game they like.
How is that different from now with people running borrowed time? We basically traded using borrowed time for over the record and rather than just one person your entire team needs to run it. On top of that killers will be forced to hit you or give free body blocks later in the game. I like that behavior is trying to fix tunneling and camping, but they kind of did the opposite.
I play soloQ for 99% of my matches, and I see this type of coordination just about every game I play. If a killer is camping you will still need more than one person to unhook against a good killer. I promise you this patch only helped the bottom half of the MMR curve, it hurt just about everyone else playing survivor, aside from SWFs.
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I'd be willing to bet the majority of them saying this are dead hard users. I think its all hot air though. They ain't going anywhere. They'll still be playing.
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I mean, that's why BT will still be meta probably, because of the added endurance, so people will hit the survivor at 5 seconds when they will have a free get away because the killer didn't think of upgraded BT
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It's different because you no longer have to rely on the person unhooking you having brought Borrowed Time. If you bring Off The Record you will always be granted the benefits of a strong anti-tunnel tool. It's also different because they do different things...? BT only protects you from getting hit, but OTR will protect you from getting hit and make you harder to find again if the killer follows you.
I also don't agree that the killer is forced to hit you-- it's not a free body block. It's a body block that comes at the cost of having done nothing to progress the game for however long you were lurking around waiting to prevent a down or whatever you're aiming for.
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I am absolutely leaving after the patch. Camping and tunneling is going to be way worse... I can't see this going well for solo players.
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I'm still gonna be here playing but I forsee alot of casual gamers leaving once this change is made because even though alot of people here on the forums are experienced , those who are not and don't have alot of friends on this game will more than likely drop it all together. Sure the changes were needed I'm not arguing that but I see people who already have trouble and get too frustrated at the game and I don't expect those to stick around long
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i honestly think they did go overboard with the survivor nerfs. Playing solo was already horrible enough and i died more than i escaped. I never had big problems as killer when the match was "even", i mean when no side brought something to the trial that gave them a big advantage. I recently had a 15 games win streak with Spirit.
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Not gonna quit but Im gonna play way less. Ive been grinding a lot of survivor these past few days and every 3rd or 4th match is a Legion with Thana. After the update this will be even more tedious to face.
Why is this perk being changed at all? Didn't they want to avoid the forever Freddie scenario?
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My guess (and it's just a guess) is that there's two main groups
1) People genuinely concerned about solo queue, worried that the basekit BT won't be enough, that tunnelling will increase with a less common, weaker DS, frustrated that the info changes to solo queue won't come for over a year now...I hope it won't be as bad as all that but they're valid enough concerns
2) People who don't particularly care about solo queue but are latching onto that in a last-ditch effort to save their favourite perks (mostly DH but there's a significant amount more upset about IW, understandably)
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I don’t doubt BT will still be meta. However, if this is what they meant when they said they wanted to “shake the meta” then I would say they have done a poor job when it comes to the Camping/Tunneling meta.
I absolutely understand that some of the changes needed to happen, but it baffles me that this one issue got a band-aid instead of taking the opportunity to flip it around and make it more fun for both sides.
At the very least flat out face-camping should have gotten a debuff. At the very least.
I have over 7k hours and have always supported BHVR through means of buying cosmetics (I have over 300k iri shards in the bank that I’ve never used as a result). This is the first time that I have felt they have let me down and honestly haven’t felt like purchasing anything nor playing. I play 1-2 matches where I am either camped or tunneled or a combination of the two and I am out. Prior to that I was playing at least every other day and on my days off.
I’ve started playing Evil Dead, a much more optimized/balanced game and while I am not saying I am going to completely be gone. I feel like I’m already distancing from DBD anyway.
I am sure others feel the same way.
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Instead of waiting 12 seconds, now you just follow them for 5 then, and then they die. Trust me at top end MMR everyone will run OTR.
I am just warning you guys, get ready for the tunnel/camp meta.
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Five seconds while they have a Haste effect, and if they don't have any other perks that they can use in those five seconds. It's guaranteed to be enough to not be downed straight away, and there's far more uncertainty on the killer end as to just how efficient it'll be to chase someone after they're unhooked.
Sure, maybe they don't have anything relevant, but maybe they've got Off The Record and you'll swing into Endurance. Maybe their teammate has Borrowed Time and they keep running at a faster rate. Hell, maybe they just make it to a window or a drop and proc Lithe or Balanced Landing to make chasing them even less appealing.
Tunnelling will get harder in this upcoming update. Camping is a little more arguable, but tunnelling is not going to get easier.
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I'm pretty sure for most survivors it will be business as usual, at least at mid+ mmr.
Killers will feel emboldened by the base break and hit cooldown buffs, but there are numerous videos from the ptb and/or theory crafting that show it is negligible in most real game scenarios.
Iron Will nerf is huge for killers, especially those that already have trouble hearing sounds for whatever reason (either hearing issues/no headphones/etc). Personally never used it.
DS nerf is also pretty big, particularly the end game portion, although it can largely be replaced by OTR, which provides a similar effect without the boring counterplay of slugging/stale gameplay of unwinnable scenarios. Personally never used it.
I run SC/BK and will lose 7s iirc per heal, but I'm OK with that.
Built in BT is OK, 5s is a bit short, but you can generally make it to some sort of structure with the 7% haste in that time and the distance 'gained' if being chased is far more significant than people realize. Perk BT is now insane. May run it.
The nerf to CI is a huge one (it's actually my favorite change in the patch, tbh...I like the game picking up steam faster).
Ruin being nerfed is also a huge buff for my solo queue play, imo, same with the new/nerfed PGTW. Same with the nerf to PR/DMS - DMS provides fair value now. All of these perks no longer cripple me if a teammate goes down due to a dumb play/early.
Extra 10s on gens does not bother me, but I realize it can buff camping, particularly on Leatherface/One Tap Myers/etc - I'd imagine this will be addressed if necessary, but camping has never really been prevalent in my games. There will still be times/scenarios post patch where camping is necessary, though.
The regression perks that were buffed....ie Nemesis', Overcharge (debatable with current changes), etc all promote moving around and kicking multiple gens, which is fine and combos ok with the weak kick buff and decently with the regression buff from kicking.
It will also be fun to run a Bamboozle/STBFL/Fire Up/Brutal Strength build.
For Solo I'll probably use SC/BK/Overcome(or Lithe)/BT (or Kindred or Babysitter).
I don't think I'm particularly good in either role, but I'm definitely doing better/having more fun than some of the posters I see here (both roles), particularly the negative ones (although they just seem to be self-fulfilling prophecies at this point).
I may have missed something, but these are the random thoughts I punched out on mobile while on break. Sorry if there are any typos, etc.
I'd also like to know what you think and hope you have fun, either way :D
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Dead hard nerf alone, made tunneling easier. Everything else stacked on top, is just more icing on that cake.
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Yeah, I don't buy that.
Dead Hard needed to be nerfed, and there are plenty of actual anti-tunnel tools that'll help you just as much when you are actually being tunnelled without also being overpowered in other scenarios.
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