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Solo queue isn't trashed

Does 10 secs extra gens really affect solo queue so much that it's a trashed experience now? Killers got slight buffs, because kill rates weren't high enough to begin with. And survivors got a meta perk as basekit. Metas on BOTH sides have been nerfed. Instead of blaming the "killer sided patch" for trashing solo queue, maybe question teammates for not having basic game knowledge? Because survivors still have the biggest advantage in the game that is map design. Basically, if solo queue is trashed, it's a dumb teammates issue, not a "killer sided patch" issue.

Comments

  • SekiSeki
    SekiSeki Member Posts: 516

    The gen time does make a big difference that I kind of wish they didn't change but yeah a lot of the time it is due to poor play rather than an imbalance. Fully agree with the map design remark.

  • Devilishly_Rowdy
    Devilishly_Rowdy Member Posts: 440

    You do realize that if a survivor is hooked near the exits it's literally a free escape when they're unhooked right? It's basically a 5th perk for free overall. So according to you 10 secs extra gens matter so much that solo queue is TRASHED?

  • pseudechis
    pseudechis Member Posts: 3,904

    Solo queue is a PUG what do people expect.

    Trying to get a PUG group to preform consistently on par with a pre-made is a recipe for unbalance.

    It'll be the same as always a mixed bag of players and that's fine.

  • SekiSeki
    SekiSeki Member Posts: 516

    I play solo queue all the time and I just don't understand where you are coming from. Sometimes it is frustrating when a teammate does something stupid, but so what, get a bigger backpack.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    5sec BT does help on tunneling, not much, but still at least you dont get down right off hook.

    Camping however

  • Jinxed
    Jinxed Member Posts: 248

    The problem is that the new patch won't change anything for SWF, any boosted kill rates will disproportionately affect solo survivors who are arguably the weakest role in the game. 5 sec bt is nothing to killers who already wait out current bt, and now that ds has been nerfed it's only going to make tunnelling stronger.

    Not every solo surv will quit, but I wouldn't surprised if quite a few do decide to or switch to killer. It's just a painful experience playing solo sometimes.

  • TheArbiter
    TheArbiter Member Posts: 2,633

    Its 50 extra seconds, that's massive

  • lauraa
    lauraa Member Posts: 3,195

    The 10 seconds and the STBFL will 100% be felt when up against the Simple Jack strat of face camp with Deadlock and NOED

    Other than that no, solo q is not dead

  • AndyKuky
    AndyKuky Member Posts: 84

    Solo is fine, and I say that as someone who plays solo 99% of the time. People just want to play the game on ez mode like it’s a SWF.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    For the record, it's not 10 seconds, it's 50. 10 seconds PER Gen.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Solo is no worse off with this update.

  • Alcuin
    Alcuin Member Posts: 460

    The devs said themselves that the update is geared towards increasing kill rates. Whereas gens have been nerfed and killers have received significant buffs, solo survivors have been put on the back burner for the rest of the calendar year. Solo survivors are objectively worse off.

  • cburton311
    cburton311 Member Posts: 410

    Since camping as a strategy got stronger, solo q is definitely going to be weaker. To say it won't be worse off is just incorrect. 50 seconds of generator time added with no additional hook time = buff for camping, plus killers got the 2 stacks of save the best for lest which will make hook defense a little easier too

  • Carth
    Carth Member Posts: 1,182

    The biggest solo queue pain points for regression got massive nerfs.

    Pop is significantly worse unless the gen is 75%+

    Mini pop on kick has extremely questionable value(2.something seconds)

    Pain res + DMS is gone

    Ruin is gone

    Basically every way to nuke a gen and quickly push survivors off of it has been taken out of the game. Base regression was untouched at .25 compared to a survivors rate of 1.0.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    As per usual, the changes look like the devs are playing it extremely safe. I find that Gen time is nothing given the war of attrition is survivor favored. Have yet to see any hard evidence my survivor games will be tougher.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    From the changes listed and tested, I have not seen anything that will make solo games more difficult for me.

    Perk changes- nothing I relied on, plus a meta perk for free and the perk itself buffed

    Gen time- war of attrition favors survivors with regression being a fraction of solo survivor progress

    Killer changes- even being Slightly faster, this did not prevent reaching another loop/pallet

    Does this update make some killers better? Yeah I'd say so and would hope so since it was intended, but I haven't seen anything that dramatically impacts my solo experience.

  • Catastrophe
    Catastrophe Member Posts: 86

    I don't like this killer mains VS survivor mains thing, but from your points of view, it's clear where you stand.


    Solo-q is always weak even with the current state of the game. Try solo survivors and see how many times you escape or how much bp you get after a match. Sometimes, it's not people's stupidity, but because there's no communication whatsoever so you see your teammate do stupid things.


    The new patch doesn't buff survivors in any way so the situation will only get worse. That 5 sec BT won't do a thing if killers decide to tunnel. Camping is even stronger (and you never mention that). Use 5-sec BT near the exit gate equals free escape? Yeah if they manage to do all 5 gens and you decide to hook the survivor there...

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Free bt + camping is counterable without perks = I'm not concerned. Solo or not, same situation when failing to escape a chase.

    The hit recovery still allows for another loop/pallet to be reached even with full stacks of save the best. Individual environmental awareness goes a long way in preventing being out positioned.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561
    edited July 2022

    Solo queue is already trash, I agree that the biggest problem here are inexperienced players (survivors) who don't know what to do, don't do gens, they don't unhook, and don't know how to loop, some matches are over even before all gens are completed (now imagine with generators taking an additional 50 seconds) with the killer getting a 4k, and the answer was to make it harder for them. Not only gen progression was increased by 50 seconds (most solo queue teams were already dead before all gens were completed, now it's even gonna be harder with this) but they also indirectly buffed tunneling and camping due to generator speed being increased, they did nothing to compensate for this like increasing hook time or anything.


    I get your ''it's a teammates issue'' argument but if the problem was that solo survivors were struggling...why is behaviours answer to make it harder for them? SWF squads are not gonna be affected much by this patch as their strength lies in the fact that they are coordinated so they are mostly nerfing solo queue. The problem here is that devs don't make a division between solo queue and SWF squads, it is true that a SWF squad can completely demolish any killer, making it unfair for them but solo queue did not need this, I feel bad for solo survivors who don't have a team to play with because most people I know have decided to never play solo again, some of us are grouping up to always play as a 4 man SWF squad and decided to simply stop playing solo to compensate for this patch. The only thing they achieved here is that they made solo queue even more unappealing to play than before.

  • Sadako_Best_Girl
    Sadako_Best_Girl Member Posts: 662

    To be fair, it's 5 seconds of BT and haste plus and actual BT buff. I do agree that I should be buffed to something like 8 seconds, 4 seconds (taking into account the fact that you take 1 second to get of the hook ) gives you roughly 17.12 meters of distance from the killer, or the size of the shack and half, which honestly does not sound bad but will probably not be very great at deadzones.