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Solo queue isn't trashed
Does 10 secs extra gens really affect solo queue so much that it's a trashed experience now? Killers got slight buffs, because kill rates weren't high enough to begin with. And survivors got a meta perk as basekit. Metas on BOTH sides have been nerfed. Instead of blaming the "killer sided patch" for trashing solo queue, maybe question teammates for not having basic game knowledge? Because survivors still have the biggest advantage in the game that is map design. Basically, if solo queue is trashed, it's a dumb teammates issue, not a "killer sided patch" issue.
Comments
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The gen time does make a big difference that I kind of wish they didn't change but yeah a lot of the time it is due to poor play rather than an imbalance. Fully agree with the map design remark.
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If you think that 10 seconds per Gen dont matter and that 5 seconds BT DO matter...
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Solo Q is trash because people don't do gens and you get teammates who can't even find and throw a single pallet before going down. The gen speeds could be set to any amount and it would still be terrible
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You do realize that if a survivor is hooked near the exits it's literally a free escape when they're unhooked right? It's basically a 5th perk for free overall. So according to you 10 secs extra gens matter so much that solo queue is TRASHED?
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Yeah, because it matters what happens in Endgame when the Devs buffed camping with those extra 10 seconds and did nothing against camping or tunneling.
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Solo queue is a PUG what do people expect.
Trying to get a PUG group to preform consistently on par with a pre-made is a recipe for unbalance.
It'll be the same as always a mixed bag of players and that's fine.
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I play solo queue all the time and I just don't understand where you are coming from. Sometimes it is frustrating when a teammate does something stupid, but so what, get a bigger backpack.
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5sec BT does help on tunneling, not much, but still at least you dont get down right off hook.
Camping however
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The problem is that the new patch won't change anything for SWF, any boosted kill rates will disproportionately affect solo survivors who are arguably the weakest role in the game. 5 sec bt is nothing to killers who already wait out current bt, and now that ds has been nerfed it's only going to make tunnelling stronger.
Not every solo surv will quit, but I wouldn't surprised if quite a few do decide to or switch to killer. It's just a painful experience playing solo sometimes.
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The upcoming patch is taking a step in the direction of balancing the game for "average killer" vs "swf". Which is probably the right way to go, tbh. Meanwhile, however, there's nothing to bring SoloQ closer to SWF. This results in SoloQ inevitably becoming even less enjoyable than it already is. There are three key factors regardless of skill level that will always make swf a much, much, much more enjoyable experience. They all are about communication: being able to communicate what you are doing, where you are and what you need from the other survivors. - In SoloQ it's not at all 4vs1 it's 1v1 times four. You're on your own for the most part simply because you don't know what everyone is up to. You can either get that information in exchange for effectively going perkless (cause all your perks are information perks to get at least some intel) or you go full "everyone for themselves" in which case ds and iw (and dh) were must haves to stand a reasonable chance.
We'll see if people come up with new ways to enjoy their matches. But ngl, at least in SoloQ I expect it to be very difficult to have any semblance of fun if you a) have a swf reference b) don't enjoy being super stealthy and immersed all the time.
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Its 50 extra seconds, that's massive
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The 10 seconds and the STBFL will 100% be felt when up against the Simple Jack strat of face camp with Deadlock and NOED
Other than that no, solo q is not dead
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Solo is fine, and I say that as someone who plays solo 99% of the time. People just want to play the game on ez mode like it’s a SWF.
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For the record, it's not 10 seconds, it's 50. 10 seconds PER Gen.
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Solo is no worse off with this update.
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The devs said themselves that the update is geared towards increasing kill rates. Whereas gens have been nerfed and killers have received significant buffs, solo survivors have been put on the back burner for the rest of the calendar year. Solo survivors are objectively worse off.
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Since camping as a strategy got stronger, solo q is definitely going to be weaker. To say it won't be worse off is just incorrect. 50 seconds of generator time added with no additional hook time = buff for camping, plus killers got the 2 stacks of save the best for lest which will make hook defense a little easier too
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The biggest solo queue pain points for regression got massive nerfs.
Pop is significantly worse unless the gen is 75%+
Mini pop on kick has extremely questionable value(2.something seconds)
Pain res + DMS is gone
Ruin is gone
Basically every way to nuke a gen and quickly push survivors off of it has been taken out of the game. Base regression was untouched at .25 compared to a survivors rate of 1.0.
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The killer mains really are trying to pretend there will be no problems for solos.
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Explain?
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As per usual, the changes look like the devs are playing it extremely safe. I find that Gen time is nothing given the war of attrition is survivor favored. Have yet to see any hard evidence my survivor games will be tougher.
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From the changes listed and tested, I have not seen anything that will make solo games more difficult for me.
Perk changes- nothing I relied on, plus a meta perk for free and the perk itself buffed
Gen time- war of attrition favors survivors with regression being a fraction of solo survivor progress
Killer changes- even being Slightly faster, this did not prevent reaching another loop/pallet
Does this update make some killers better? Yeah I'd say so and would hope so since it was intended, but I haven't seen anything that dramatically impacts my solo experience.
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I don't like this killer mains VS survivor mains thing, but from your points of view, it's clear where you stand.
Solo-q is always weak even with the current state of the game. Try solo survivors and see how many times you escape or how much bp you get after a match. Sometimes, it's not people's stupidity, but because there's no communication whatsoever so you see your teammate do stupid things.
The new patch doesn't buff survivors in any way so the situation will only get worse. That 5 sec BT won't do a thing if killers decide to tunnel. Camping is even stronger (and you never mention that). Use 5-sec BT near the exit gate equals free escape? Yeah if they manage to do all 5 gens and you decide to hook the survivor there...
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Lmao
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Free bt + camping is counterable without perks = I'm not concerned. Solo or not, same situation when failing to escape a chase.
The hit recovery still allows for another loop/pallet to be reached even with full stacks of save the best. Individual environmental awareness goes a long way in preventing being out positioned.
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Solo queue is already trash, I agree that the biggest problem here are inexperienced players (survivors) who don't know what to do, don't do gens, they don't unhook, and don't know how to loop, some matches are over even before all gens are completed (now imagine with generators taking an additional 50 seconds) with the killer getting a 4k, and the answer was to make it harder for them. Not only gen progression was increased by 50 seconds (most solo queue teams were already dead before all gens were completed, now it's even gonna be harder with this) but they also indirectly buffed tunneling and camping due to generator speed being increased, they did nothing to compensate for this like increasing hook time or anything.
I get your ''it's a teammates issue'' argument but if the problem was that solo survivors were struggling...why is behaviours answer to make it harder for them? SWF squads are not gonna be affected much by this patch as their strength lies in the fact that they are coordinated so they are mostly nerfing solo queue. The problem here is that devs don't make a division between solo queue and SWF squads, it is true that a SWF squad can completely demolish any killer, making it unfair for them but solo queue did not need this, I feel bad for solo survivors who don't have a team to play with because most people I know have decided to never play solo again, some of us are grouping up to always play as a 4 man SWF squad and decided to simply stop playing solo to compensate for this patch. The only thing they achieved here is that they made solo queue even more unappealing to play than before.
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To be fair, it's 5 seconds of BT and haste plus and actual BT buff. I do agree that I should be buffed to something like 8 seconds, 4 seconds (taking into account the fact that you take 1 second to get of the hook ) gives you roughly 17.12 meters of distance from the killer, or the size of the shack and half, which honestly does not sound bad but will probably not be very great at deadzones.
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