Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Camping makes the balance mechanism useless.
The current update is going in a good direction, but camping ruins everything.
Camping and tunneling, These actions must have no advantage.
As long as camping still gives the killer advantage, none of those changes will make sense.
If this change requires a new mechanism.
When the killer is camping.
During the process and settlement, the killer will not be able to get any rewards.
And the counter will also stop counting until the killer is 16 meters away.
Survivors on the hook will get escape points every second, and they can automatically escape for 20 seconds and gain invincibility for the same number of seconds.
And all survivors get a repair speed bonus while the killer is camping.
The above situation will shut down after the generator has been fully repaired.
I appreciate the improvements the game team has made this time around, but the camping advantage has to be completely removed.
Comments
-
Camping and tunneling are perfectly good and valid strategies. Get over it.
Also, forcing the killer to be 16m away will just promote proxy camping, don’t worry I will still be able to rush at you with my Blight, or teleport in your face with my Nurse after the unhook to slice your throat and put you back on the hook. Ain’t going to solve anything.
- stop unhooking in front the killer, wait for him to leave the area. I said leave the area, not just walking 10m.
- stop expecting killers to play nice and easy. They want to catch you, kill you, and win. Don’t expect mercy. Of course they are going to tunnel if that’s smart.
- use prove thyself to repair gens faster if your team is too slow
- get friends and play SWF to coordinate better.
3 -
I respect what you say, but I think you misunderstood something.
I don't care about winning or losing the game.
I just want a satisfying horror game.
What I want to see is to use their own pursuit skills to beat the killer of the team.
Instead of boring statues staring at hooks in a daze.
Being a hook statue may be your pleasure.
But it wasn't a decision that effectively helped the game develop.
1 -
Killers often camp because they don't have enough information or mobility to make a play, and thus they take a risk leaving the hook and potentially taking 1-2 minutes to find and chase down a survivor. That's enough time to do a set of generators.
0 -
Survivors who run towards a hook just as the killer has hooked someone.
Survivors who run towards a hooked survivor while they're being chased.
Survivors who loop the killer around the hooked survivor.
Survivors who leave a 3-gen around a hooked survivor.
Survivors who team up to flank a hooked survivor, forcing the killer to wait there and bait them out.
Survivors who get themselves downed by a hooked survivor, leaving the killer with a hook and a slug to defend.
And finally, End-Game, when all gens are repaired and the killer has no other objectives to chase besides the hooked survivor.
All examples of camping that are justified and more over, the survivors fault.
Versus one scenario where it is the killers fault; camping early game when there are no other survivors nearby.
You want an authentic horror game experience, but you want to give survivors a safe space around a hook where the killer is powerless to act?
2 -
Expecting the killer not to camp and tunnel when it helps them win is dumb.
Expecting the devs to design the game so that camping and tunnelling arent good strategies in the first place is smart - the default play pattern of the game should be fun for everyone involved, even the losers.
5 -
Survivors would find a way to abuse any of those suggestions. I played 5 games last night as killer and all were somehow against sweaty toxic SWF (seriously, did BHVR turn off MMR?). Each game at least one survivor abused their endurance after getting unhooked right in front of me (seriously, give it 10 seconds, I'm leaving).
0 -
"stop unhooking in front of the killer"
what choice do you have against a killer that literally just facecamps? also not an argument that dumb camping just completely removes the fun for 1 survivor
"stop expecting killers to play nice"
true, killers should not be expected to play nice. However there shouldnt be a playstyle that gives no advantage to the killer, takes 0 skill but still is very effective at ruining the fun of 1 or 2 survivors.
"use prove thyself if gens are slow"
using perks to fix gameplay issues is not a solution, it never should be; sure perks help alleviate situations, but they should not be a bandaid; DS is a bandaid for unfun gameplay such as tunneling, unbreakable is one for slugging etc. Why not just make unfun scenarios less viable for killers? this is a game where both sides are supposed to have fun. holding m1 is not fun. getting tunnelled is not fun. getting camped is not fun.
"get friends"
not an argument. this is the same as "just win" "just play better" "just dont get tunneled or camped". for some people this is not something they want to do. this is something some CANT do just because their friends arent interested in dbd. A way better solution is buffing SoloQ to be as good as swf and then change survivor as a whole so it is balanced. Any nerf to survivor is going to doubly nerf SoloQ because they lack coordination + information
camping and tunneling without any reason should not be a gameplay mechanic.
If a killer camps a survivor and no other survivor is nearby, the sacrifice bar slows down gradually until stopping completely.
I dont really know what to do against tunneling as that looks rather fair in a lot of situations unless it is complimented with camping.
A game about fun should be balanced around fun for ALL players.
2 -
- if the killer facecamp, you continue to repair gens then you trade hooks at the last moment. With the new basekit BT it’s easy to do. Doing so, you have way enough time to get 3 man escape, and maybe 4 if you don’t fk it up.
- it’s your opinion to think killer is easy and takes no skill. For some reason, there is lack of killers at peek hours for years, it is considered stressful and hard by a lot of players.
- if you don’t have fun holding m1, don’t play survivor. Play killer. Because if you want to become a good survivor, you have to genrush at some point, and if you refuse to do it because you think it’s more fun to point your finger at the killer, tbag, get chased ect…you won’t escape often against good killers.
- I am sorry but no, the solution is to get friends. It’s a PVP game. If you want to play with randoms, don’t expect anything but random results. You are supposed to play as a team and coordinate. Did you know that in some PVP games you cannot queue as a group in competitive (or with limitations) and you are forced to play with randoms so the MMR can test your skill and see if you can carry ? In DBD it’s not the case, you have NO LIMITATIONS, most players play with others, duo, 3 or a full squad. You make the choice to queue with randoms, meanwhile the official DBD discord server is full of players ready to queue with you with voicechat. So it’s your choice, accept the consequences. The game should not be balanced around random uncoordinated potatoes, because that how we end up with perks like old dead hard.
- you don’t need any reason to camp and tunnel. Do you need any reason to genrush ? No, that’s your objective. It’s the same for the killer, if that’s smart, then he should do it, despite all the insults and death threats in the end game chat.
1 -
you did not address a single argument a made
i said a game about fun is supposed to be balanced around fun
getting camped in not fun
holding m1 is not fun
getting tunneled after getting camped is not fun
playing soloQ is not fun because random is random
"do i need a reason to camp and tunnel"
you should. because why should you make an objectvely bad play yet get rewarded for it and ruin the fun for 4 people. 1 dies and nothing gets done and 3 have to hold m1. great gameplay...
also i am a killer player so dont tell me to "just play killer" which is also a weird argument because weirdly enough a lobby needs 4 survivors and 1 killer, not just killers.
making the game fun and removing bad and unfun gameplay strategies is required for both sides.
was Dead Hard fun? no? removed
was getting genrushed fun? no? it s nerfed and harder to do
is getting facecamped for no reason fun? no? it s not nerfed yet
i m not saying you should just take away killer's tools to win a game. camping and tunneling are both valid strategies if there are good reasons for them. if the survivors mess up, the killer should not be punished for that.
also not saying that if you take these tools away you cant just buff something else.
2 -
“A game about fun should be balanced around fun for ALL players.”
This about sums it up. It seems impossible to finish the last generator, even if you happen to make it with four survivors unless you’re on comms, which’ll be rare as it seems like killers are tunneling, face camping and slugging more than ever.
I’d rather they dial back the changes and remove SWF than continue to play the game in its current state as a SoloQ player or have to wait until four friends are able to get online. Even then, in the game’s current state, I’d rather play customs with friends than play with these toxic killers. This update may’ve removed the toxicity of some of those SWF groups, but it seems to have brought out the absolute worst of it in the killers.
1 -
🫥
….really?
0