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An MMR Correction is Happening
Howdy folks,
I'm not here to antagonize, but to contextualize. Killers just became stronger - Survivor's best survival tools in the game just got nerfed. SBMM doesn't know this - and is pairing survivors and killers as though nothing has changed. The calibration is off because it needs to intake match outcomes in order to observe and adjust matchups accordingly. Corrections are painful and frustrating, but there's fun matches on the other side.
This sort of thing would happen to me all the time, particular with the grade system pre-MMR. I'd have some good luck one day, and then the most absolutely unfun string of discouraging matches almost as a "punishment" for those good outcomes the next. (Fortunately, since SBMM was implemented, these whiplash moments have been almost nonexistent!)
This isn't a remark on anyone's actual capabilities - everyone still has the game knowledge they had before this patch. I'm just saying play it through. Once SBMM has adjusted to what survivors and killers are now capable of, the matchups will be more appropriate again.
Comments
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Lets face it. DH carried survivors to skill regions where they don´t belong and now they face killers above their skill rating.
It will take some time, but once everyone reached the skill region where they belong to, it will even out.
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I don't really like talking about this in the context of what is and is not "deserved" or who "belongs" where - I believe what's happening is more mechanical and has less to do with players doing anything malicious or unfair. Framing it in that way just serves to kick sand at folks, I think.
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Dude, this matchmaking is just bad. Newbie killer were paired with experienced survivors and instead of fixing their matchmaking the devs buff every noob killer that now can win against pro swfs with 1-2 slowdowns and tunnling… very skillful. That has nothing to do with boosted dh survivors or something like that.
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No, DH got nerfed and boosted survs are going down in 20s instead of 40s. It's that simple.
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My first 5 killer games of the new patch yesterday, 2 of them had the first survivor try to dead hard for distance and then instantly dc when downed. So yeah, an mmr correction is going to happen.
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Yeah I experienced a lot of this too last night, as well as people trying out endurance-stacking memes in a way that was not very sophisticated. There's a lot of experimentation going on right now, which is going to throw matches in the name of learning too
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Do you know what R in MMR stands for? In DBD, it's not what most people think. Scroll down for answer after attempting to guess.
R stands for Random.
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As someone who was at 4 dead hard MMR last patch, the MMR feels better. I play mostly with head on so my chases last patch were inconsistent, if the killer was a knower I just died, but if they weren't I would never get caught. I played several games yesterday and it felt like I had way more agency over whether or not I escaped. Off the record and deliverance feels incredible, almost like I am cheesing something. Windows of Opportunity is still an SS+ tier perk and you are left with one slot for your favorite exhaustion perk.
My teammates feel more consistent, the killers are pretty consistent, I had a lot of fun yesterday. I would like them to look at overcharge and thana but that is about it. Thana is fine on most killers but some have the ability to keep everyone injured pretty easily, I don't think that interaction is particularly fun to play against.
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Or perhaps it's because killers got buffed to levels they shouldn't have? The argument could go either way. The fact is, because they made all these changes at once, we can't know the reason.
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They did explicitly state in the patch notes that the objective of this patch was to raise kill rates. With such a big change it's inevitable that there will also need to be followup tweaks to fine-tune the 'gist' of what they're going for, but the motive is pretty clear.
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Yep, so blaming it solely on "survivors can't loop without dead hard" is an argument in bad faith.
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People pretending like that’s the only change puzzle me.
You now hit faster and the survivor makes less distance. You have an additional 50 seconds of generator time. You have all these additional benefits while tools survivors use have been nerfed. It may be a skill issue but overall you are being handed an easier time by the game, not survivors relying on a single perk. Can’t wait until the next complaints about how broken sprint burst is.
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Let's be honest, that's assuming SBMM works as intended at all hours of the day, on all regions and servers. Which is a highly improbable system to maintain for every single match. Edit: especially when you take the fact that the system prioritizes shorter queue times over skill into consideration.
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Oh its not about deserving to be here and there. Its just that the perk carried people with a decent amount of skill to regions where a lot of skill is required. That backfires now.
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Guess I should have used dead hard to not get the 20-100 hour megs in my lobby
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I agree - that argument really overlooks the broad scope of changes.
This thread really isn't about Dead Hard.
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I'm seeing it more like the patch just shifted the window. Nobody got 'carried into an undeserving tier' - the tiers just changed. At least, you can't say that without also saying that lower skill killers are now the ones being 'boosted into a skill region they don't belong to'
MMR is relative. There's not some elite secret club or little league or anything structured like that (with the plausible exception of the soft cap, after which point you're in the Thunderdome). Talking about folks being in places they do/don't belong in adds this weird layer of elitism and judgment to people's performance in this game that I think is out of place for lack of any sort of structured acknowledgements on the game's part.
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That’s my point: they say killrates are to low! But if they matched newer killerplayer against good survivors what do they expect??? That’s just stupid.
I have over 5k hours and my opponents/killers something between 100-10.000 hours… that’s no sbmm, just a bad designed joke. Against killer with similar skill the matches were mostly fair and often 2-4kills.
They buff killers without removing/punishing tunnling and camping and nerf survivors few ways against this „strategies“ (especially in solo q) is so crazy. And on top some people in this forum talk about „gid gud survivor“ or „mmr adjust“… that’s just sad.
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SBMM's goal is to provide you with the best matchup out of what's currently available. The devs have talked about this - if it had to wait for the literal perfect match, you'd be waiting all day. There will naturally be variance in terms of matches and outcomes, but I'm pretty confident in its consistency at this point even though it took a lot of time & effort to tune to to the point that it's operating now.
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And what was with all these noed-usern? They were carried by their perk, than have to go against to good survivors and cry for nerfs and are part of the „to low killrates“
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I feel the same is happening to killer at the moment as survivor before. Killers who tunnel and camp are going to be sent to MMR that is above their level until they get constant SWF sweat squads
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It's not only that. I'm going against survivors who have no clue about the game at all. It's not even a question of being able to survive a chase.
Same for the solo queue. There always at least one player who is at the level of hiding from the killer who is coming to him from his back.
I manage to run the killer for a while (and I'm not very good to begin with so it tells you how good that killer is) and no gens are being done. When I'm hooked I see survivors crouching on the corners, playing with a noodle or something.
I feel like I'm playing against one killer and two or three survivors. (Okay, I had one game were there was only one beginner and we almost did it ... one game since yesterday.)
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Plausibly! On the bright side those squads tend to be really smart at punishing those strategies - so maybe they'll have fun together. That's also why I think couching all this in terms of who deserves to be where is a short-sighted way to discuss it. As meta shifts, who gets paired up where will adjust.
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That's exactly what I feel too. Even tho sometimes theres 4 survivors (if no one dcs or suicides) it always feels like i'm a 3/2vs1
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Just got my first escape 😭 (but I didn't try to save the two weak ones who did manage not to open the doors on their side of the map while the killer was busy trying to get me : my altruism is on a free-fall since yesterday)
Going against is not even a idea anymore. As a killer, I had a discussion with a survivor I had versed. One of their teammates, a Meg, was apparently sandbagging and tea-bagging in front of the hooks. Without getting the whole picture, I felt she was responsible for at least one needless death so I made a point killing her and giving the hatch to another.
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Been playing for like 5 hours today and I've escaped maybe 3 times. Edit: my queue times are instant too so it's not like i'm wasting time in lobby.
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Exactly!
Oh wait...
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I hope I'll be so lucky. Just had a game were we had 2 sure escapes. One survivor did the gen next to the doors and the killer was after me on the other side of the map. I've managed to survive the Blight's rushes long enough to get to the "safe" door ... that was not even touched. On the hook I saw the Nea walking to the other side of the map, sparing her Sprint Burst. She died too of course.
I need a group.
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Its not about elitism. Thats why the mmr is hidden. Btw, the elitism will come back as long as people can see each others prestige rank.
If the objective was to prevent elitism: mission failed.
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If you're interested in SWF I'd more than gladly join
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Maybe the bugged bloodpoint bonus also threw everyone into the same pot. Completely ignoring the mmr.
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Yeah I agree - that really should be hidden at the bare minimum from the pregame lobbies.
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Yes, but there are many more games that have a properly working MMR system and none of those have too long of queue times.
What you're writing in your main post is just one aspect out of the many that are influencing the game atm, and it certainly isn't the biggest factor. It will always be a mixed bowl of soup.
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It's an option. I'm done with survivor today. I'll probably play again tomorrow though.
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