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LOL :D They said no BBQ and WGLF BP bonus, but you'll get bonus for playing role in need

tester
tester Member Posts: 792

What they forgot to say is that you may not even get that bonus... No bonus right now for any role. So much for grind reduction. Now the item grind is up to x2. Facepalm.

Comments

  • tester
    tester Member Posts: 792

    Is there a dev post somewhere telling that it's killswitched? Or is that your own guess?

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I thought something was wrong with it. I played yesterday and I didn't get double bp.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Due to an issue with the matchmaking incentives, we have temporarily killswitched the feature until a fix is deployed. Thank you for your understanding! https://t.co/Fod5eLmF6P

  • Lycidas
    Lycidas Member Posts: 1,170

    Still, there might be times in which there is no bonus incentive

    And even if it's always there, now you're forced to play a role you DIDN'T want to play, or miss out on the bonus bloodpoints


    Because being forced to use a perk only for the bloodpoints is wrong, but being forced to play a role for the same reason is totally fine ;)

  • Altima9619
    Altima9619 Member Posts: 24

    It was never working right, having to sit in que times as a survivor to get that bonus meanwhile killer ques are instant but we need to give the longer que time a bloodpoint bonus because???

  • Lycidas
    Lycidas Member Posts: 1,170

    Totally agree

    The bloodpoints incentive would have been a good move IF the bonuses from WGLF and BBQ were baked into the basekit

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    The real issue I had with the devs making the statement that they didn’t want players picking a perk just for the BP bonus was that nobody in the player base was claiming that this was a problem. BHVR just decided for themselves that it was a “problem” that needed to be fixed and forced the change on us because of “reasons”. They know that the grind is a big reason to keep people playing, so they had to counterbalance the other grind “reductions” they made with other things that made the grind worse again like removing the BP bonuses of BBQ and WGLF and the prestige “taxes”. It’s especially bad now for players like me who mostly spend BP on trying to get useful items and add-ons. Now I have to work twice as hard to get the items and add-one I want as I waste most of my BP on the worthless crap in the bloodwebs.

  • Lycidas
    Lycidas Member Posts: 1,170

    Some killers were saying that they run BBQ only for the bloodpoint bonus

    But again, it was their choice to run it so I didn't really see an issue with that, they'd have probably been fine with the grind reduction

  • ZVom
    ZVom Member Posts: 199

    That +1

    Bonus BP in basekit + incentives and we have good, healthy progression system PERIOD.

  • ZVom
    ZVom Member Posts: 199

    The grind was not reduced OMG.

    It was devs propaganda that got mathemtically debunked multiple times.

    The only good thing it brought was QOL change for veterans. That's ALL

  • dugman
    dugman Member Posts: 9,713

    New players aren’t “screwed completely”, they have the same cost reduction once they have multiple characters at Prestige 1. And the grind getting to that point isn’t nearly as bad as the grind later on in the old system.

    New players eventually become veteran players and get the benefits.

  • tester
    tester Member Posts: 792

    "have the same cost reduction once they have multiple characters at Prestige 1" - lol, do you realize what you just wrote?

    Translation: "New players aren't screwed when they become old players" Well, yeah, sure... New things are not new when they are old, lmao

  • dugman
    dugman Member Posts: 9,713

    Right, that’s my point, you’re complaining about a short term issue but in the long term it’s much better for someone who joins the game now and plays a while versus someone who joined in the past and played that same amount of time. “Players who join the game now”, aka “new players”, therefore are better off with this new system.

  • ZVom
    ZVom Member Posts: 199

    You are totally wrong - If you had a character prestiged ONCE in old system you have that character prestiged 3 times in the NEW one. On top of that in old system you had BBQ and WGLF.

    So now get screwed by no bbq and wglf bonus and prestige every character 3 times.

    Please use your brain sometimes. Sometimes - not always. Sometimes would be enogh

  • tester
    tester Member Posts: 792

    I'm not "complaining" since this doesn't affect me personally. I'm just stating a fact. Your whole premise "it's not bad to be new because new will become old" makes no sense. Would you buy a car or a house that will become drivable/livable in 5 years? No. Because you can just buy another one that is immediately drivable/livable. DBD does not exist in a vacuum and there are plenty of other games that you can immediately enjoy as soon as you installed them and don't require suffering for possibly a few months for the promise of enjoyment at a later date because.... Because devs think that suffering is good for sales? no idea. That's not how entertainment goods work. If first half an hour of movie is bad, I turn it off and move on to another one. Why would I wait? Do you not put any value on your time?

  • Lycidas
    Lycidas Member Posts: 1,170

    It was reduced a little bit

    Not 75% like they love to claim, but a little bit it was

    Or at least it would have been, if they had left the bbq and wglf bonuses alone

  • dugman
    dugman Member Posts: 9,713
    edited July 2022

    You're totally wrong. The cost in the old system of adding perks to your existing characters as you continue adding them grows with the number of characters you already own. If you own N characters in the old system it would have cost you 40 bloodwebs on the new character to unlock all the teachables then 9 *N more bloodwebs to get those three perks to level 3 on each of your other characters. (I'm assuming for the sake of simplicity that the new character gets to level 3 in their own teachable perks in those 40 levels.) So the total cost was 40 + 9N bloodwebs. But in the new system the worst case scenario is you get 150 total bloodwebs in the new character and that unlocks all three of their perks at level 3 on every character regardless of how many you own. So it's a hard cap of 150 webs, period, regardless of N.

    Therefore, worst case, when that 40+9N is more than 150 you're saving bloodpoints which happens when you own 12 characters. Even if you assume someone was losing out on BBQ and Chili, the base amount of bloodpoints in the new system went up from 32k to 40k per match plus the new matchmaking system (once it's reactivated) also doubles the points as well if you play that side, so you're still looking at a worst case that isn't much worse than a 12 character set.

    So... you know, maybe use your own brain before telling me to use mine? 🤷‍♂️

  • tester
    tester Member Posts: 792

    So many ASSumptions...

    You assume that survivor mains want to play many characters. A lot of people just have 1 main character and used to just get the new ones to 40 and then unlock the perks on the main. Not possible any more.

    You assume that people can get 40k in a match enough times for it to matter. Not possible for many people in current solo queue.

    You assume that people are interested to play the other side. If survivor main always plays after work in the evening, he is never getting that bonus. Not in my region at least.

    If we remove all of those assumptions, there is nothing left...

  • dugman
    dugman Member Posts: 9,713
    • I never said people get a base max 40k, I said the base bloodpoints max per match were increased from 32k to 40k. And your assumption that this won't increase bloodpoints per match is bad, even in matches where someone in the old system didn't get literally 8k in all 4 categories it's EXTREMELY likely that they got 8k in at least 1-3 categories. And in those cases they now would be getting more than 8k because they wouldn't be hitting that cap.
    • I'm not assuming that ALL people are interested in playing both sides, but I am assuming that A LOT of people play both sides. In which case they have that option available to get quite a lot of extra bloodpoints (those bonuses appear to be pretty hefty because they're multipliers on top of your offering bonus and event bonuses and other player offerings)
    • Sure, there are people who have 1 main and that's it. There are also a ton of people who play a lot more than that.

    So no, there's not "nothing left", stop being an ASS about it.

  • tester
    tester Member Posts: 792

    LOL. So you changes your assumptions to made up statistics about "A LOT" of people. How is it relevant to the people who are not part of "A LOT"?

    It's like if I stole $1000 from you and said: "There are a lot of millionaires in the world to whom such a small amount wouldn't make much difference". Technically true, but completely irrelevant and absolutely useless knowledge to the person who lost the money.

  • ZVom
    ZVom Member Posts: 199

    Your Assumptions are morally and technically bankrupt. You swallow devs' propaganda even tho it left the grind in the worse place than it was.

    without assuming anything - ALL of my games, excluding those where ppl disconnect previously ended up with 23-32k BP. Literally never lower. Obviously always it was doubled due to bbq (still excluding disconnects)

    Now I end up with 23-35k. I did not manage to go above 36k a single time, even if the game took 20+ minutes.

    The change with 10k per category is completely irrelevant. Incentives do not work. When they start working again, you will be forced to play role you do not want to play in order to progress at non-nightmarish pace. Is it really better than forcing you to play with a particular perk? Sorry but no.

  • tester
    tester Member Posts: 792

    Did you reply to wrong person or something? That's literally what I said in another message.