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Survivors shouldn't have MMR because of the fact that you have almost no control over the match

It doesn't matter how good you are.

It doesn't matter how well you can loop,

How well you know the maps,

How many Killers you know how to play against,

How many hours you pour into DBD trying to improve yourself,

Because at the end of the day, you will always have teammates who never touch a Gen, never heal you, never unhook you while they sit on the other side of the map doing nothing, last 3 seconds in a chase against a Killer, who unalive themselves on hook because they are pissy they got found early, automatically throwing the game for the other 3 players.

Nothing you can do about being face camped, tunneled, or having simply awful teammates.

THIS is why MMR as Survivor is a terrible idea, at least when it comes to escaping.

Escaping means nothing, absolutely nothing whatsoever. The Claudette doing nothing all game but hiding is NOT better than the Ace who did 4 Gens only to die on hook after being chased for 4 minutes straight.

Until you realize this as Developers, nothing about SoloQ will ever improve. Never.

Comments

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Survival rate means nothing.

    There is no skill to surviving, it is dependent on your teammates and the Killer.

  • Mozic
    Mozic Member Posts: 601

    I mean, is there no skill to any game or sport in that case? Solitaire, I guess? 🤔

  • Laluzi
    Laluzi Member Posts: 6,226

    This. The survivors who absolutely suck are going to be much lower than the survivors who escape sometimes but fall prey to the whims of solo queue. Even the hatch campers (or whatever the equivalent is nowadays) die more than they escape because they don't help their team, and when their team dies, they're helpless - and getting hatch doesn't count as an escape for the sake of MMR, just a tie, so they can only move down. When you end up with garbage teammates, that's very often a failure of matchmaking to put similar rated survivors together. It's also due to the other failing of the system, that you lose MMR if you die even when that's entirely someone else's fault or if you died to save someone else at the end or whatever.

    The obvious solution is that end-of-match MMR should take more into account than just escaping or dying (did you make it to endgame, did anyone else survive), not that the whole thing should be scrapped. It's a foundation, it just isn't doing enough.

  • WitchWalpurga
    WitchWalpurga Member Posts: 127

    What i really dislike about the MMR is that you get punished for other peoples mistakes. Especially DC's and suicides are so nasty, because the game is more or less instantly lost. I play in medium mmr and get paired to good players and potatoes (which is why i am often a filler for a missing teammate i guess). What i noticed some weeks ago when i had really awful games in a row, where i got camped and tunneled multiple times, that the number of potatoes increased heavily for the next days. DC's make it even worse then , because 5 gens with 3 people is possible, but unlikely.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Exactly, it does not matter how good you are, any form of rage quitting is an instant loss 99% of the time.