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They remove dh and the survivors want to uninstall the game?
Comments
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You could have "made your point" with less responses and also without being completely over the top and childish. Being that way just to intentionally rub people the wrong way makes YOU look bad and that serves absolutely no one.
That being said, these changes are rubbish. I certainly don't mind DH being nerfed but all the other changes? Could literally do without. Every. Single. One. Even on the killer side really. Pain + DMS being gone is good though.
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Sorry you don't like the changes. You're also right. I don't need to argue with children throwing temper tantrums not even a week into the new update. Thanks!
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Yes, I played against invaders, but it's not like you have to deal with invaders all the time in these games. OK, I have to admit I only played Bloodborne and Demon's Souls so far and just started playing Elden Ring.
I get your point and even agree with the "not being in control" part. I even want it to a certain point, because I, personally, think killer should have the power role and scare the survivors.
Don't worry. I play plenty of other games already 😘
Post edited by caramelpudding on1 -
I do think it's too early to be complaining when the dust hasn't really settled yet. I think now is the time to be experimenting with as many different builds as you can and figuring out what's best, not to mention part of the reason soloQ is so bad is because now that survivor is harder a lot of people became instantly defeatist and stopped trying. That meg that killed themselves on first hook is way more damaging to soloQ than anything in this patch. I'm not saying tunneling isn't worse now in a sense it very much is but deal with it for a bit and BHVR will probably see they overcorrected when the numbers come out. In the mean time instead of acting like the sky is falling we should figure out what's best builds and then decide what's needed to improve the soloQ experience.
TL;DR We need lots of testing of builds and well thought out critiques of the soloQ experience not pointless hysterics.
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Right but the 10 seconds is only relevant to the gen the killer is going to.
So if 4 survivors are on gens, that 10s let's killer save 1 gen and begin a chase.
The other 3 gens still pop, 10s extra or 30s extra.
Survivors are crying because of DH and DS. They've now turned to this 'its not about dead hard who mentioned that except killers' response like sheep.
The reaction is because survivor training wheels removed, all their crutches, and are noticing a huge difference in performance across the board, chase times not extended etc. Resulting in them losing without their baby perks.
Killers have had to deal with this for years, so get used to it and enjoy figuring out what next perk can save your ass and make it bully simulator.
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It's because their mmr was WAY to high because they relied on dead hard that's why most survivors that didnt are barely seeing a difference in matches after enough loses they will be in the right mmr they just arent willing to wait that long
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Those could be reasonings, but then again, MMR does exist, lol
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It's the Ruin nerf all over. People need a few days to learn how to play without your best perk, and find out there really are other strong perks and builds you can make.
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Yep, all good changes so that Killers can be the power role and survivors have to try and actually work together. As it should be for an Asymmetrical game.
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You uh...do know about invasions right?
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You uh.... didn't read further right?
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But Soulsbornes are PVP games. The start of your statement is false and therfore isn't a great comparison in this instance, at least I don't think so.
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Maybe we can agree the games are not purely pvp like DBD is?
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Sure! :D
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I like that! 🤝
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Indeed this is why I have been using sole survivor
I don't even bother trying
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I think the ones complaining are the ones who want gameplay to basically be teabagging, finishing a gen in front of the killer, and chases to be one sided. Let them leave and let new people who prefer better gameplay come in :)
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