When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
Kate's clothes chest jiggle physics
Platform - PC/steam
After trying differents cosmetic, I've realized that Kate doesn't have any chest physics anymore on any clothes.
Is it a bug or intentional?
Comments
-
have noticed gradually all her cosmetics have acquired this bug. i think it's happened a few times before
0 -
Is it a bug anymore? it seems like kate and Jane gain and lose there physics every update
0 -
Do the physics work in menus? I don't think they do.
(I could play a game as Kate/Jane to test, but I was just playing them earlier and I recall even making a comment about it. I don't think it's broken, it just doesn't show in the lobby/store.)
0 -
I haven't noticed if Jane is bugged too. Kate is definitely bugged in matches. Not to mention, she has like 20 other cosmetics bugs that have been in game for 6 months or so. Money well spent...
2 -
This bug and among others about Kate was reported months ago but a week ago it was "acknowledged" and I guess it would be fixed in the next bug fix patch
I leave the link where the full report appears in this same forum:
https://forum.deadbydaylight.com/en/discussion/comment/3063265#Comment_3063265
4 -
Oh I see c:
0 -
Yes, Kate and Jane's breast physics no longer work. Glad to hear it's a bug and not intentional. I still wonder why they don't add this physics to other characters. It just looks more realistic. Jill Valentine from Resident Evil 3 is a perfect example of adjusting jiggle physics.
1 -
They apparently fixed some of the bugs in Kate's outfit, but the physics are still unfixed.
0 -
Now that I realize, no outfit has physics... F
0 -
Which outfit? I checked all the ones I mentioned back in January the other night and they still haven't been fixed.
Post edited by KateMain86 on1 -
This was not corrected in PTB 6.2.0 despite being recognized, hopefully it will be fixed in the LIVE version
2