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“Just learn to loop without Dead Hard”

Oscarnator
Oscarnator Member Posts: 304
edited July 2022 in General Discussions

Nobody, not a single person is complaining about DH when talking about how horrible the SoloQ is experience is. We get it it was OP, it was nerfed, please move on. I’ve seen this reply almost every time anyone talks about how bad SoloQ feels with the new changes. DH was not even mentioned in the conversation topic why bring it up?

Post edited by EQWashu on
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Comments

  • Oscarnator
    Oscarnator Member Posts: 304
    edited July 2022

    Never said it wasn’t. SoloQ is not tho. When in my post did I say the buff was not fine? I said SoloQ feels horrible but for some reason you guys assume that I don’t like the killer buffs.

    Post edited by EQWashu on
  • danielmaster87
    danielmaster87 Member Posts: 9,655

    Pharmacy is decent. Now you can get multiple green medkits. Of course, you could just bring one of your own instead.

  • Malkhrim
    Malkhrim Member Posts: 994

    I know most people here aren't complaining about just Dead Hard, but there are actually a few ones still complaining about it and repeating the old "DH was perfectly fine, just bait it out" bs.

    But generalizations are bad and these clearly don't represent the majority at all.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Killer's meta perks will always be Gen slowdown. It doesnt matter how strong other perks are that help killers to find survivors fast, down fast. The chase will eventually become easy hit when survivors no more have any resource because the match is too long.

    Survivor's meta is about preventing themselves getting tunneled out of a match quickly, which is BT/DS. Unbreakable is god like when paired with DS, but its very situational without. DH should not exist.


    With the patch, DH dead, DS dead which lead to Unbreakable hard to make used, the only thing left for survivors is BT.

    Ruin, Pop, Corrupted are all heavily nerfed, but the other Gen slow down perks buffed to equally old Meta. Which is why Solo makes complain about.

    Remember when BT, OTR, 1sec DH into Mom? Remember how Killers complained about it?

  • CyberRoninX
    CyberRoninX Member Posts: 293

    Then they will lose people and revenue. Its already almost 5 minute queue for killer and its only gonna get worse as more casual and new players leave. Queues will continue to get worse until killers are waiting 20 minutes just to get paired with SWF parties. What killers don't understand is that 70% if not more of their games are against solo queues which are objectively easier to win against because of lack of communication and bad match making pairing.

  • CyberRoninX
    CyberRoninX Member Posts: 293

    Why do people keep contradicting themselves. If solo queue has always been bad then DH wasn't the issue.

  • Dunkinspunkin
    Dunkinspunkin Member Posts: 191

    So you're saying you want to hold the devs hostage. Either buff survivors so they have the easy life again or you're gonna take your money and run.


    That's not how it works, chief. They try to make a balanced game. You can play it or leave. You got used to your crouch spam and bully squads and now things got a LITTLE harder and you wanna run away scared. Not our prob.

  • Dunkinspunkin
    Dunkinspunkin Member Posts: 191

    It's called balance, kid.

  • Omputin
    Omputin Member Posts: 142

    Soloq is fine. At least it’s not a balance question. Since in most soloq teams there is almost always one or two weak links that completely throw the game but at point they deserve to lose so I don’t see the issue.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    They didn't say anything about the HUD update when they described their plans for the year during the anniversary stream, so I think it is not coming (at least for a year).

  • Oscarnator
    Oscarnator Member Posts: 304

    Accidentally replied to my own comment I have butter fingers we’re not gonna talk about it lol

  • C3Tooth
    C3Tooth Member Posts: 8,266

    They could just remove DH, and disable DS in end game. That "Slightly low killrate" would be fixed right there.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    Oh DH isn't the main issue at all. I never said that, nor was it the point I was making.

    The point I was making is, that soloQ has been in a rough spot before the update as well and not a whole lot about that has changed - yet tons of people love overreacting and saying it was significantly worse than before, when it's still pretty much the same: a coinflip on whether you get good or bad teammates.

    However, the DH nerf DOES provide an explanation to why it might be more common to see bad teammates now than before the update, that is the only point in which it actually comes in.

    I don't see how those statements contradict each other tbh.

  • dugman
    dugman Member Posts: 9,713

    No, I think they're currently shooting for 55-60% kill rates, slightly over half, but the actual kill rate recently was around 50%.

  • Lecruidant
    Lecruidant Member Posts: 162

    Which is wild. Considering 50/50 is a balanced experience

  • Mister_xD
    Mister_xD Member Posts: 7,669

    Yes you got a nerf to shift + W-ing.

    Killers also got a slight buff to their pallet breaking speed, which you forgot to mention.

    Neither of those are nerfs I have necessarily been noticing in my Survivor games yet though - might just be because I focus more on looping Killers around windows, using pallets sparely and not being a shift + W holder.

    Also, no I don't think it was "perfectly fine" that a Survivor could get hit and just run across the entire map before the Killer could catch up to them again. As for your camping scenario, sure camping is stronger now and I don't agree with it being that strong either. But I genuinely have to question why you would pull someone off the hook right in the Killers face in the first place, especially with someone like Trickster, Bubba or Huntress who are known to be able to harshly punish that.

    I know this is a hard concept for many to understand, but have you ever stopped and thought about maybe not unhooking someone when the Killer is right next to the hook? Especially in the case of a basement play? That is a death sentence and it honestly should be, it's a HUGE misplay on your (the Survivor teams) part.

    But then once again, this is 100% not new to soloQ. Teammates making horrible decisions that get the team killed are pretty common there and they have been since long before the update dropped.

  • Jago
    Jago Member Posts: 1,742

    It is related to DH. May you like it or not.

  • Oscarnator
    Oscarnator Member Posts: 304

    And what do you have to say to the people who never touched DH before the latch who are also criticizing the difficulty of Solo Q?

  • Oscarnator
    Oscarnator Member Posts: 304

    “SoloQ is fine” - No regular SoloQ player in the history of every

  • EntityNea
    EntityNea Member Posts: 186
    edited July 2022

    what are you rambling on about? Running across the entire map from the speed boost after getting hit?

    And nice wall of text based 100% on assumptions. there's no point in responding when you've already made up scenarios in your head beforehand.

  • Jago
    Jago Member Posts: 1,742

    That you have 3 team mates. And those 3 guys might be ex DH users. Simple.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    ... but you're the one that came up with the scenario?

  • dugman
    dugman Member Posts: 9,713

    They may be changing their goal to be more like “the gates are open almost 50% of the time” versus “the average kill rate is 50%”. Note that the latter would imply that 1-3 kills are the most common result and so the gates would be open in most matches, not just half the time. But if they have shifted to “the gates are open half the time” then that would mean the kill rates would be over 50% since half the matches would end in 3-4 kills (the average kill rate would be more like 2.25 or 56%).

  • EntityNea
    EntityNea Member Posts: 186

    You had an entire rant about unhooking right in front of the killer. I said no such thing. Either you're trying to respond to someone else or you just filled in 90% gaps that didn't exist.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    You literally said "Even with the base-kit borrowed time, you now can't escape the basement from certain killers" (and then had two entire paragraphs about this that I won't quote here) - please enlighten me, in which scenario that doesn't involve the Killer being close by to the hook by the time the unhook happens does this apply then?

  • EntityNea
    EntityNea Member Posts: 186
    edited July 2022

    talking to you is pointless, as you either didn't read my original message or you draw conclusions that aren't there. I said the huntress was at the top of the basement stairs when the hit occurred, meaning that the unhook happened with the huntress NOT being in the basement, but she was close enough to the killer shack to be able to get back there by the time the unhooked survivor made it to the top of the stairs. (surprise surprise, a tunneling killer!)

    How you manage to have a rant about unhooking right in front of the killer from that is pretty impressive, and even more idiotic to clam that the previous 2 seconds of speed boost after a hit was enough to "run across the entire map".

    It also amazes me that you start ranting about "shift + W holders" from this. What are people supposed to do after being hit? Stop running and just stand there? Shift + W tactic refers to just running away from the killer the moment you see them, often already when they are in a distance. How you manage to relate this to the nerfed speed boost not being long enough (against certain killer) to get away from having 2 health states taken away in quick succession is beyond me.

    Conclusion: You do not use logic, you're just here to argue and post dumb assumptions. Have a good day ma'am.

  • Neency
    Neency Member Posts: 24

    I also noticed a HUGE influx of people killing themselves on first hook. Thats what sucked most recently

  • fulltonon
    fulltonon Member Posts: 5,762

    Well if one is complaining about soloq, it's pretty obvious that is caused by DH nerf.

    There is 3 other people in your teams and 70% of them used dead hard.