E Validation needs to return.
I've honestly had a lot of fun with how stupid and hilariously bad the new DH is,especially with the fact you cant DH while standing still for some reason now which is an omega nerf.
However the networking side is super jank and your E just doesnt E. Make it E. Thanks.
sincerely a no mither DH ace enjoyer
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You had 5 years to abuse the dh though,
It don't need to come back, should be stayin' dead as a perk or just deleted from the game entirely =D
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Hit validation for DH lasted less than a year though.
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It was for like a year or two and then they broke it when they switched from p2p to servers. (Exhausted on the ground etc.) They fixed it recently and now it's broken again. If killer is playing with high ping you have to use it before killer even thinks of hitting you.
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They removed it? I mean, it should certainly be a thing when DH works the way it does now.
But at the same time I feel anything that can in any way be viewed as "dead hard buff" would cause a response that can only be considered thermonuclear, so not too surprised if the devs feel iffy about it.
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They didn't get rid of it though?
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DH is perfectly fine as it is now it takes real skill to use it and not some press E "duhhhh me good survivor look me loop."
I have had survivors use it skillfully against me as Killer and got away. I find it's very healthy now.
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Yeah, there are still times when you press E and nothing happens. It can be annoying especially when the 0.5 seconds is such a short window.
Don't listen to the players who only play killer.
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What you don't see is survivors using it and it just not working. It's like pre-validation DH.
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Exactly this. I rarely used it before the patch, but I love the idea of a skilled "parry" ability. Unfortunately, even if I'm carefully watching the killer and press it just as the attack starts it doesn't matter, I will be exhausted on the ground. Whats the point of having a new dead hard that requires skill to use if it doesn't work when you definitely time it correctly.
Edit: Wouldn't you rather the survivor do something that requires skill instead of just sprint bursting away to a safe tile when they hear your terror radius? @VikingDragonXii
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I don't mind SB, Lithe, or BL because those take certain conditions to use correctly and all three can be use when you don't want them to if your not carful.
As it stands DH is now truly skill based and has proven who used it as a crutch and don't have the skills and those who do.
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The guy you are talking to is super biased. Will never admit he's wrong.
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I agree with this, but without validation you can time it perfectly and it acts as if the button was never pressed. This has been an issue with pallets, etc since they fixed Validation making lots of noises for incorrect downs on killer side. Having a perk that requires such a narrow window (which is great, mind you) is just painful without validation to know if you pressed it before the killer hit you. Right now this issue persists with pallets, where you will clearly go to drop the pallet, but it acts as if you never even touched it. This isn't a net issue, either. Many people I watch/play with rage at the pallets not dropping properly. You'll get there with plenty of time and could even be spamming the button, but it just pretends it never happened. This is how Dead Hard currently is. Some people don't have this issue as much, others have it almost every time. I just want to know that if I skillfully use my "parry" that it will be reliable.
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Is there any video evidence of this? DH doesn't work under deep wound or any other endurance effect but IRC you can still use it (even though it has no effect) which is the only thing I can think of which is happening but considering the spaghetti code and countless other issues I'm more then willing to give the benefit of the doubt no matter how much I hated how DH functioned before.
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Ahhh ok I see what your saying. As long as they don't have it pull like the hit validation issue I have no problems with it. I haven't experienced that myself when I used DH but I also can't time it to save my life lmao.
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The way the server validation is supposed to work, is if the server gets the hit event before it gets the dead hard event, then it’s supposed to register the hit. Server validation isn’t supposed to check if you pressed deadhard within a certain timeframe after your screen showed the killer attacking.
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I feel you man, playing survivor on 200 ping(South africa) you'll get use to it, new dh is fun but very inconsistent on high ping, but I'll tell you now very comfortably that your only hope for a fix is hoping for a high demand of servers in your area.
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Yes but if killer has high ping they can hit me before I think they will hit me because of discrepancies in my and their view and I can't use dh if I am already on the ground.
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Welcome on same boat with console I quess.
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You had to do this before on console even if killer had good internet.
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Playing as killer I have been validated a few times since new DH dropped. On my screen I see the hit land, I got blood on my screen and sometimes I even seen the survivor fall to the ground and a fraction of a second later they are up and gone.
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This has been happening to killers for months. How to do think killers feel when their screen shows that a hit or grab should have connected, just to watch the server roll back their action? Have you ever tried to grab a laggy survivor?
Validation shouldn’t be a tool that is only used to create more favorable outcomes for survivors. If killers have actions where validation works against them, then survivors should also have actions where validation works against them.
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Hit verification is the same as it was before, it still works as intended.
just time it better
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This is not a ping thing. This a BHVR issue since Dedicated Servers are glorified peer-to-peer. Your client thinks you got the hit,but the server knows you did not and thus rejects the hit.
Validation is more fair than not.
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I'm a survivor main and I'm glad it's gone.
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I don't think you would like to get hit 5km after you vaulted a window either.
Because that happens if there is no hit validation
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The dead hard validation wasn't fair though. Some survivors said they went months without ever being exhausted on the ground, which means 100% of the times they pressed dead hard, the server ruled in their favor. Due to fact that games have lag, if the validation was fair, then there should have been some games where the survivor pressed dead hard in between the server registering a hit, and the hit showing up on the survivor's screen. But since that was never happening for those survivors, the server validation was basically emulating a survivor client validation.
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I'll be honest, I gave up using it, because it was so unreliable. However, just for science, when I go live later today, I'll use it for a few matches, and get clips to share. I know I'll fumble using it a little, because I haven't used it for a bit, but I will for sure get the hang of it again after a few matches and it will just pretend I never pressed it. I do this for science, because I'm going to mald so hard, haha.
Edit: Also, to clarify, yeah, it wasn't deep wounds related. It was really consistent for me.
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The famous exhasuted on the ground only occurs when there is no server check and the killer just says the hit happens.
What happens after validation with lag by the survivor is that their E just doesn't happen
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"Validation is more fair than not."
There has been a problem with hit validation in video games that dates back over 20 years. In the case of two players with different ping they often look at the slow player's ping instead of the faster player.
DBD uses this mechanic too. Why is that a problem?
For 20 years now you have players who have been doing things like press a button on their mouse to throttle their internet while they scope in on someone's head. The enemy pauses for one half a second and then when the game tracks everything it says yea you got a headshot - good job.
Using the slower player enables the opportunity for people to cheat. Back in 2016 the best offering to use in DBD was what? I'll give you a second to guess. My friend invented this and it's completely insidious.
The best offering was : The Ken Burns civil war documentary. Open that up in about 5-10 browsers at the same time while the game was loading and you could pretty much guarantee someone would DC. Then you played a game vs three people. It was also a pretty reliable way to "close the hatch" before that was implemented into the game.
This trick doesn't do anything now since we have have dedicated servers and you won't find the full documentary in one video on youtube anymore. But people are still reducing their ping by nefarious methods to get hits they should not.
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Cause people were using it when killer was...ahem,
breathing down their necks, baiting it out..
Hit validaiton was here for 2.. then it broke on a patch that wasn't evolving it in the first place
just another bhvr thing =D
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Yeah but the thing is that Dedicated Server is glorified peer-to-peer. I've touched upon this glaring issue of DBD's technical side in this thread of mine.
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Does that mean the survivor presses dead hard, and when the server rolls back the dead hard, it gives it back to the survivor?
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You don't get exhausted in the first place. Like it never happened.
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So if I get validated as Blight, I go through a missed attack animation, then a rush fatigue animation, and I still lose whenever tokens I spent. When I get validated as Nurse, I go through a missed attack animation, then a blink fatigue, and I still lose whatever tokens I spent. When a survivor got validated by dead hard, the server REFUNDED their dead hard?????? What hot supreme garbage is that??? How is that even remotely fair?
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I dont get why you're whining. The survivor already went down.
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Nothing gets rolled back for the killer anymore, because now the server is supposed to register a hit regardless of a killer was validated or not. Why should the survivor still get a rollback for their dead hard?
And why did BHVR give survivors a perfect rollback, but give killers a half finished rollback that still ate some of the killer powers because the game didn't actually rollback the hit properly? It's like grab validation, where killers got this half finished rollback where they still don't have their grab attempt properly rolled back. And killers still have a problem with aim dressing, where the server registers a hit, but will rollback the hit if the camera yank causes the weapon to no longer connect with the survivor. Killers have so many rollback issues, but it's totally ok for survivors to get a perfect rollback?
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Killer gets an inherent advantage at high ping. You just got a killer sided patch. You're still complaining. stop crying about survivors not getting exhausted when they use DH and just go down.
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Dead hard validation punished killers for having low ping, because the lower the killer's ping is, the easier it is to dead hard on reaction to a killer lunge.
Do you remember the short period of time when killers could see every single time they got validated, because they would hear the survivor scream and see the blood splatter? We learned from that experience that a killer could have low ping, and still get validated a few times per game. We were told the validation was supposed to just punish people for having low ping, but it was way overtuned in the survivor's favor.
And people are still using dead hard on reaction in my games, so I will still complain about it. BHVR buffed dead hard on reaction during the meta shakeup, and it's more annoying than before on the people that are still running it.
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So what you're saying is that.. you're really mad that survivors have a good reaction time and you cannot abuse bad ping to hit them with an unreactable lunge?
You get validated because that's networking. The server is supposed to be the authority.
You just got used to the game being extremely in favor of Killer on the networking side (which is still is!) and now are complaining so much when things become more fair. It's hilarious.
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I try to have as good ping as possible. You're just making up fake complaints.
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you're just not making any sense that's the issue
you're really mad that someone can dodge a hit because they have a good reaction time and somehow get mad that survivors don't get exhausted when their DH fails and they die unexhausted on the ground
you're also really mad about validation that somehow is survivor sided when it's actually just more fair
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When a survivor's action has 0 startup frames, and the killer's action has way way more than 0 startup frames, the system is rigged in the survivor's favor.
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