http://dbd.game/killswitch
It's time to limit slowdown
I've been saying this for a while now but BHVR needs to limit the amount of slowdown perks the killer brings and then balance them accordingly. Right now most perks have to be balanced around the idea that you can bring 4 of them making them not that good which means you have to bring more in to make them effective or if there are really effective by themselves then they become oppressive when combined. So I think it's time that BHVR just limits the amount of slowdown.
Think about this would a 400% ruin be so much if you knew it was the only slowdown a killer had.
Comments
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Not when Maps are still this atrocious
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I'm fine with stacking regression perks, that's kind of whatever now that most of them have been toned down, but being able to stack Thana, Dying Light, Gift of Pain and Pentimento atm is making gens take forever and makes it extremely boring to play survivor.
Buff them so they're strong on their own, but unable to be stacked together. Strongest perk takes effect.
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Its not about making slowdown useless but actually controlled. Slowdown perks can be strong by themselves or in a combo but not completely oppressive because if you can only run 2 slowdown then the perks can be balanced around only having 2 instead of balancing around the chance that 4 might be ran.
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But what if they could only have one or two but they would be buffed versions since your limited.
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Who even runs 4 slowdown Perks? At most I've seen 3, 1 of those being Corrupt Intervention
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Honestly after this patch I normally just run 2 and I have good games I don't win all of then but most of them are fun and I feel like I'm always in it.
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just make slowdown perks stack multiplicatively instead of additively
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They would still have to balance around the idea that you could run 4 slowdown so they have to be balanced as if there is going to be 4 of them or they will be oppressive.
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Same, even pre-patch I was only running 2 slowdown Perks
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i mean... i guess.
but its something they could implement right away to heavily nerf forever legion/plague.
changing something in the perk system takes at least 2-3 years
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Honestly that would be overall buff for killers, slowdowns and other perks have bigger synergies.
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But the would be easier to keep in check because instead of having to balance these 4 perks they only have to balance 2 in the combo.
It would make it much easier to balance slowdown where the killer doesn't have to run pretty much full slowdown to have effective slowdown but it also doesn't get oppressive because of a couple good slowdown perk mixed in with a couple decent ones.
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Pre-patch I found gens went just to fast for me to have a good game. Now a couple and some aura or chase perks depending on the killer and it feels good.
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I mean there are swf groups who still gen rush good nurses even if the nurse play 4 slowdown perks in 3min. What do you think this game looks like in high mmr. Bhvr rly need to stop listening to that low mmr survivors and there problems you ruin the game because you dont know how the game works if everyone play as good as possible.
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They already are multiplicative.
Stacking thana and pentimento for example is 45.4%, not 52%.
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I love how they literally changed Freddy 3 years ago because of this. The Devs said, that "his slowdown of 50% while being in the dream world is incredibly boring".
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Additive: Thana 4 stacks: 22%, Dying Light 6 stacks (for still having 4 Thana stacks without the obsession switching): 18%, SH - Gift Of Pain: 16%, Pentimento: 30%. Total: 86% slowdown = 14% of normal speed
Multi: 1.00*0.78*0.82*0.84*0.7= 37.6% of normal speed
yes it would be better, but it is still worse than old Freddy (who had 50% in his dreamworld) which was changed, because it was boring to face.
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That doesn't even make sense because nurse couldn't run 4 because she would be limited to 1or2. In all reality if all 4 survivors are playing efficiently in most cases they should win I'm not say it should be 100% but that's how the group wins over the power role in these games. The fact is right now balancing slowdown has so many different variables because they have to assume that 4 slowdowns will be ran at a time or the slowdown will be oppressive which leads to a bunch of meh slowdown perks that have to be stacked to be effective or one or two good/great slowdown perks stacked with ok ones making extremely oppressive builds.
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