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Freddy Rework suggestion

I know you probably get it all the time, and have already reworked Freddy but to be fair, Freddy ######### sucks and needs to be reworked. I never had the joy (or pain? I don't know) to play him in his first iteration but for the life of me I can't understand why what we have now is what came out of it. So here goes. My suggestion for a Freddy rework.

So, Freddy is completely invisible to awake survivors, who start the trial awake. Freddy doesn't have a terror radius to survivors who are awake, he does have his lullaby though. The lullaby is very directional, survivors should be able to avoid Freddy even though he is invisible with how directional the lullaby is. Freddy cannot hurt or damage the Survivors in anyway while the survivors are awake.

Freddy can pull Survivors into the dream world, and it should work like Myer's stalk ability. If he can see them, he can pull them. Freddy should have to stop moving entirely, or almost entirely to pull survivors in.

Now concerns about landing insta hits after pulling them in. I think pulling them in from a distance is the best way to circumvent that, but 99% the counter and then getting close will obviously become a tactic and the counter I suggest for this is the highly localized lullaby. Freddy shouldn't be able to pull survivors in when he's close, they should actively be avoiding the lullaby otherwise he could get the easy hit. If survivors are doing a good enough job, he will have to pull them in to engage in chase with the intent of injuring them.

Anyways, once they are pulled into the dream world, Freddy manifests and they can see him and he gets a terror radius. During this time it becomes just a basic chase. The getting pulled into the nightmare, should initiate a chase. The survivor should maybe even give off a second of killer instinct to help the Freddy player get on them immediately.

Now Freddy's "power" should be a short teleport like Nurse, but very short, Ala Pyramidhead's ranged attack. It should also be dependent on line of sight, if the survivor has eyes on Freddy, maybe such as Ghostfaces reveal mechanic, he can't teleport. If they can see the destination area, he can't teleport. This power is used to come from unexpected angles and areas the survivor see. So you round a corner, and boom Freddy is right in front of you.

Here's where it gets really hairy though. Once Freddy has pulled you in, and you are engaged in a chase with him, the objective should pretty much explicitly be to escape the chase, and you do this by waking up. Once you are awake, you get a short respite from being pulled in again. Now, you can wake up via 2 ways. You can make it to the alarm clock that spawns across the map and wake yourself up, or you can get woken up by a team mate. Now I'm not certain how this would work but it sounds cool in my head, whereas the survivors running around with their heads bobbing around isn't cool at all, I think we should do something like the survivor leaves behind a "husk" Ala Spirit, and begin running around, invisible to awake survivors. The awake survivors can attempt to run to their "body" (husk) and wake them up, "snapping" the survivor back to their body and continuing from there. If the survivor wakes themselves up via the alarm clock, the husk disappears and they arrive in the waking world where they woke themselves up.

Bonus points if you can reskin the environment into pipes and bricks, like Freddy's boiler room nightmare. Darken the skybox completely, as if a gaping void is above you, and maybe add a hint of The Dredges Darkness Falls effect.

Comments

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    Your idea of Freddy needing to pull survivors in the dream was his original concept. And it was changed because Freddy couldn't defend anything: no hooks, no totems, no gens.....

    So: no. Not again. I agree on him being boring though.

    The teleport is too restricted, since survivors could basically spin their cam quickly to prevent your teleport.

    The wake up machanic sounds interesting, but the thought of another player being able to teleport you across the map because they found your hust sounds complicated to say the least (unless I misunderstood how it works). It could be abused by swf and trolls alike. If it doesn't teleport you it sounds fine though. You should be able to see other people's husk though.

    This is an idea I had half a year ago. Some stuff is not up-to date anymore or was used for another killer (Sadakō) but it should be more interesting as well.

  • PaintedDeath
    PaintedDeath Member Posts: 492

    Yea there are definitely questionable things about my recommendation, and the inability to stop survivors from doing things is definitely something I hadn't considered.

  • Reshy
    Reshy Member Posts: 402
    edited July 2022

    I think one buff to Freddy should be to let him teleport to already completed generators, and reduce his teleportation cooldown somewhat to like 30-35-40 seconds or so rather than 45 base which is way longer than the Dredge's 12 or so seconds. I'd also just make the Dream Pallets and Dream Snares both work at the same time, rather than needing both. Maybe also add Dream Window Blockers so Freddy can close off some window vaults if they're asleep (probably would need to be limited to like 1 window at a time or something).