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Aight hear me out, about tunneling

Dead_Harder
Dead_Harder Member Posts: 1,370
edited July 2022 in Feedback and Suggestions

What if they made it so other endurance effects arent effected by base BT and increase base BT to 7 seconds.

So lets say some one gets off the hook and the killer hits them right as they get on the ground ie, no way to avoid it. This doesnt feel fair game play wise and it doesnt feel fair that this unavoidable hit deactivates both BT AND OTR.

Instead of that being the end of the survivors protections, what if they made it so if the survivor has OTR or any other endurance effect going, those would be intact.

This would be a single exception to endurance stacking. It feels like it makes sense imo. Tunneling shouldnt be this easy and i think the idea behind OTR was for it to be a safety net after the base BT.

Post edited by Rizzo on

Comments

  • dugman
    dugman Member Posts: 9,713

    I think the idea I like best so far is to significantly slow the hook timer when the killer is within X meters of the hook, with X carefully chosen so the killer is enticed to not just stand around a hook but not so far that the killer can't feasibly react to a rescue in a reasonable timeframe. (Something like X= 20 or 25 meters might work for instance.) That would put the base game in line with perks like Devour Hope, Make Your Choice and the new Monstrous Shrine which also all encourage killers to steer clear of a hooked survivor to gain a benefit. You still could hypothetically have a killer just face camp anyway for no reason at all, but at least in that case in the above system the timer would go so slowly that the rest of the survivors could much more easily finish all the gens and escape in the meantime, even against something like a face camping Bubba.

    As far as the idea in the original thread above, I don't like the idea of the base game unhook Endurance being treated differently from other Endurance effects. I could see its duration being increased to 7 seconds to give the survivor more time to get to safety or at least a loop or pallet if the killer decides to chase them. That said note that increasing the base game Endurance from an unhook still wouldn't protect you from a face camping Bubba specifically since their chainsaw will just shred through Endurance like it's not there. So I do think another system like the timer slowdown I mentioned is probably needed instead to cover that.

    And this is all assuming we're talking specifically about so called "hard tunneling" straight off an unhook being something the devs might want to disincentivize. Other types of so called "tunneling" (e.g. a killer following you after they injure you to secure a down, or intentionally choosing to down an injured person over a healthy one or an already hooked survivor over an unhooked one) aren't a problem.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Yeah i agree that some people have very broad definition of what tunneling is. I'm talking about hard tunneling right off the unhook, this change would have no game play consequences after the base BT wears off anyway.

    Imo hard tunneling shouldnt be this easy and base bt stacking would just punish people that do it right off the bat. Its the same idea behind DH rework: Game flow wise it feels terrible.

  • ausanimal
    ausanimal Member Posts: 542

    I have a more simple one survivors need to wait till the killer has left then do the unhook, Not trying to be rude but when i play killer about 75%+ survivors will unhook while I'm still there and i haven't even walked 5 steps away. Now if i go after the injured one that was hooked people will say that i tunneled them instead of blaming your teammate for the poor choice action they did.

    I played a map not long ago and 3 had flashlights i think they might of been of been a swf but every where i went at least 1 followed me and soon as i hooked someone within 5-10 sec someone was there and already trying to get the save.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    So you get to keep Borrowed Time AND Off the Record?


    LOL NO. I don't need double bodyblockers.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Sadly they already tested that out and it was a complete failure since survivors abused the heck out of it.

  • Pulsar
    Pulsar Member Posts: 20,908

    At this point, that was FIVE years ago.

    That was a hot topic when I first started playing the game.

    The game has changed significantly and I think it's worth a shot.

  • Pulsar
    Pulsar Member Posts: 20,908

    I think I'd rather buff the Haste and BT effect to 10 seconds while removing the collision of a Survivor who has Borrowed Time applied.

    5 seconds is worthless but 10 can usually get you somewhere at least.


    As for actually punishing camping and tunneling off of hook, we'll get there.

  • danielmaster87
    danielmaster87 Member Posts: 9,708

    You want more free BT?

  • dictep
    dictep Member Posts: 1,333

    Yes, because killers don’t abuse camping and tunneling

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Yes some do unfortunately which is why we are discussing how to combat it.

    The Devs said that both Camping and Tunneling are valid strats to use when use correctly not when it's 5 gens still up etc.

    So any fix they make will have to be something that dosnt punish those who use both correctly but punish the toxic players who use them to be just that... toxic.

    It will have to be something that can't be abused by either side.

  • Emeal
    Emeal Member Posts: 5,295

    How is it not fair?

    The Killer is supposed to have some control over the match and besides your perks are not supposed to work in any/all situations.

    Its not the Killer's fault that your teammates don't care to defend you from the Killer.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370
  • dugman
    dugman Member Posts: 9,713

    I could be wrong but I think they tested halting the progress in a slightly different way, and it was also under the pre-patch environment with the faster gen speed. I don’t know if they tested slowing down hook speeds versus halting them and even if they did it could be worth testing again in the new post-patch envrionment.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited July 2022

    While they tested slowing down hook progress when the killer was near the hook, I think it could be worth testing out speeding up repairs while the killer is near the hook.

    If the killer is legit camping then this gives the others survivors a slight edge when they make the correct counterplay.

    If survivors try to loop the killer by the hook to abuse it, they're not getting as much out of it, because at least one of them isn't repairing gens and getting that boost.

    Nothing major, maybe 5% increased repair speed after 10s of camping.

    Alternatively make it a survivor perk with a more powerful effect. When you or another survivor is hooked, all other survivors gain a 10% increase to repair speeds. Does not stack.

  • Reshy
    Reshy Member Posts: 402

    What Killers need is incentives to not camp, you can't disincentivize the killer from camping since it just encourages survivors to be greedy/brain dead and go for unsafe unhooks or farm teammates.


    Perks already exist that help incentivize the killer to not camp, the problem is that most of them are merely decent perks that get overshadowed by the ones that more directly aid the killer's game state. But something like when you hook someone the killer gets a 20% movement speed increase till they enter chase (or 30 seconds pass) would make them more mobile, and then make the Killer get a Loud Noise Notification from the generator with the most progress. That'd encourage the killer to leave. They still could possibly camp, but they have more reasons to leave as the opportunity cost is not nearly as high.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Thats not gonna happen because you cant make chases as easy as camping/tunneling and if you did it would just mean people who didnt camp or tunnel will win 1000% of their matches.

    You could make devour base kit and not have a totem that can be cleansed and not only would people still camp and tunnel because its easier than getting 5 seperate downs on 5 uninjured people who are far away, it would make winning games against people that didnt camp or tunnel beforehand basically impossible.

    You cannot incentivize not camping or tunneling because its the easy turn your brain off mode. You gotta make it so its not easy to actually get people to stop doing it. Also without making it impossible to do because sometimes you have to camp and tunnel, for example during EGC, which is also why ds and otr stops working when gates are powered.

  • Reshy
    Reshy Member Posts: 402

    Well no matter what you do you can't completely stop it, you just gotta make it a less good strat than actively chasing. Problem is that currently, aside from high mobility killers, there's not much reason to leave the hook especially on larger maps.