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That's it, double or triple DC penalties.

EntitySpawn
EntitySpawn Member Posts: 4,233
edited July 2022 in Feedback and Suggestions

Its seriously about time we fix this rubbish, too many games people are quitting on first down for no reason other than entitlement rage and its ruining everyone's games because people are too childish.

Worst thing is alot of these games would be wins because even as a 3v1 we do well so having that 1 extra person would make a huge difference.

And yes you need to address people suiciding on hook straight away too, and yes its trackable.

Comments

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Its definitely out of control, I have came off for the day myself as 8/15 games had a DC or suicide on hook...

    Like I get the odd DC could be real life issues but these just arent, some iv even messaged asking "why did you quit? We could of had that game" and I just get "CBA to play that game" or threats...

    Certainly is ruining alot of the fun tbh

  • jayoshi
    jayoshi Member Posts: 319
    edited July 2022

    Oh god no! This game likes to crash on my 2 year old computer that's pretty beefy and has plenty of RAM. No other game crashes on me. The game will freeze during a match and then a few minutes later unfreeze and it will automatically DC me out of the game. I have had about 30 back and forth messages from BHVR support about this and they had me do every fix until they finally gave up on me. It's also not my internet and I don't use WiFi on my computer. I use an Ethernet cable and I have ran so many tests on my internet connection and it's fine. I still don't know why only this game causes it to freeze. It's bad enough I have to wait 5 minutes when that happens to me (which is out of my control) to over an hour when it happens multiple times within a 24 hour span.

    I would argue to get rid of the DC penalty going up and up over a span of time. Just keep it at 5 minutes only and never going up. Then give killers and survivors double BP for someone that DCs. Have that stack with every other DC and if they would lose a pip, have it so they don't. Also give DC bonus with that double BP. I'm not the only one with this same freezing issue on PC. It's not widespread but it is happening to quite a few people and the ones it doesn't happen to anymore I can only assume it's because they stopped playing because it's frustrating having a 1+ hour ban when you did nothing wrong. It sucks not being able to play a game you paid for :( I'll take the losing BPs, tome progression, items loss, ect. with my game crashing, that's fine. But having to wait more than 5 minutes is brutal when it's out of my control.

  • Laluzi
    Laluzi Member Posts: 6,226

    Please. Just a few games ago, had a teammate ragequit on first down... against a Sadako... on the Game... and we made it to endgame without them... like, c'mon. How do you think that game would have played out if you'd stuck around, Jill? And what the hell kind of expectations do you need to have for your games to decide that was a game to quit on? Every star was aligned in your favor and you still decided to screw everyone over.

    Another game today, a Billy farmed with the remaining two after Feng threw and Nea suicided on hook. It's not as bad as it was a few days ago, but people are bailing all over the place.

  • Biscuits
    Biscuits Member Posts: 1,097

    The only people who get punished by harsh DC penalties are people who actually have internet problems. People who DC regularly will gladly eat 24 hour lockouts and do it again tomorrow.

  • Oscarnator
    Oscarnator Member Posts: 304
  • Laluzi
    Laluzi Member Posts: 6,226

    Is this bait? The Game is one of the most survivor-sided maps in DBD. This is especially true against a killer with no anti-loop power, like Sadako, who is also one of the weakest killers in the game. There are few more favorable lineups you could possibly load into as a survivor.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    As a console player this is just exaggerated, iv been playing the game since release and there have been very few situations.

    Let's not act like disconnecting is a common occurrence, that's just a massively exaggerated excuse used by people who like to DC just like stretch res "looks better"

    They need to increase penalties or pair players who DC together so I'm not stuck with entitled players stage quitting ruining over 50% of my games

  • Neyar
    Neyar Member Posts: 65

    Introducing bots into live matches is the worst idea. Ask any nemesis player how useful it is sometimes to have two AI on your team, who get stuck on everything and nothing and are complete RNG.


    I'd rather have no teammate as it is now than have a bot Meg feed Myers tier 3 for free, or a literally brainless down for a nurse to trigger starstruck for free with zero chance at mind games or counter play.

  • Araphex
    Araphex Member Posts: 696

    There should be a penalty for suiciding on the hook. Like, no bloodpoints at all. No pip. Nothing. Like it can already tell if you don't press a button 2 times at second stage for the entity to take you. The same triggers should apply to giving no BP.

  • Laluzi
    Laluzi Member Posts: 6,226

    There are times it's valid, though. Dying as the second-last survivor to increase the odds of the last one getting hatch, giving up when the game is definitively lost, or bailing when there's cheaters in the game (that can sometimes make getting hooked a difficult prospect to begin with and leaving even harder.) I have no desire to defend or enable hook suiciders, and I've been suffering from a spate of them today, but something like this would have to be implemented very carefully.

    That, and I don't think bloodpoints is a good penalty when most of these people are quitting at the start of the game, when they didn't really have any bloodpoints yet anyway. Same with pips; they're already depipping from it.

  • SlowLoris
    SlowLoris Member Posts: 288

    I understand it's frustrating for you. I don't d/c or kill myself unless there is a chance a final survivor can get hatch, I'll kill myself...but...I can't be upset with them. It sucks a lot, but...dude, the 4 slow down games with hard tunneling lately..I think so many people are just over it. I had a match against Legion earlier...27 minutes long. Thank goodness he was terrible, or it would have been so much worse. Dying Light/Thanat/Overcharge/Call of Brine....Double Mend time. Absolute suffering. Simply loading in and seeing Thanat when you repair a gen I think just insta frustrates people. Again, not saying it's okay, but punishing people by making them have a 15 minute penalty isn't the answer. Perhaps fixing the reason people are d/cing is the answer. I've had more D/Cs since this patch than I've had in over a year. I think that says something.

  • CrypticGirl
    CrypticGirl Member Posts: 715

    Right?? So much trash talk towards the people who DC or suicide on hook without even considering that they're people who have feelings as well. Does anyone even consider that they DC because they're just as frustrated with the game as you are, if not more so?

  • Laluzi
    Laluzi Member Posts: 6,226

    When most of the reason I'm frustrated with the game is because I can't escape because my teammates aren't even trying - no, I'm not that empathetic. I had a streak of six games in a row today where somebody either suicided or DCed, and only one of those games was against a killer with an annoying build.

    And when it's versus a stacked slowdown Legion or a Starstruck/IF Nurse or a facecamping Bubba? I understand. I'm not grudging in those scenarios. But that's usually not the case, and it's usually perfectly winnable matches against perfectly average killers that get ruined because my teammates won't play the game they signed up to play, or someone gets snitty that they got caught first or they can't use Deliverance or the killer didn't fall for their tech and they throw the game for the rest of us.

    Sure, I get pissed off at the game all the time. There's plenty of things to get angry at. But I manage to hang in there for the sake of my teammates, and I expect the same courtesy in return. In a team sport, some amount of emotional moderation is necessary.

    If you're cool with your teammates abandoning you on the regular... please, take these people off my hands. But I'd rather play with people who won't throw tantrums when they get upset.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2022

    We need to remove hook suiciding too to make it work, if it's hard to pull off, more or less fewer people will use it.

    They won't afk like people claim to be.

  • AliceNull
    AliceNull Member Posts: 23

    If you're so frustrated with the game that you're going to stop playing (DC or suicide on first hook, dying for hatch is another story) the moment something goes wrong, straight up stop queueing. Don't make your tilt other peoples problem. I have zero empathy for people who are going to babyrage and ruin their own teams game because they just don't want to bother.

  • CrypticGirl
    CrypticGirl Member Posts: 715

    When did I say that I was one of those people who DC or suicide on first hook? I only do that when I don't have a choice.

  • AliceNull
    AliceNull Member Posts: 23

    I meant 'You' in a general sense, my bad for the misunderstanding; To clarify, 'you' refers to people who do that as a group, not accusing you specifically.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    The patch is fine, people need to stop being so entitled. Seriously half the time people are quitting verse barely any slow downs and I'd we can win as a 3v1 or get close it just shows the patch wasnt bad.

    You dc you get punished, you dont reward the child throwing a tantrum by making the game suit them.

    Game is still survivor sided if people stopped giving up all the time

  • AGM
    AGM Member Posts: 806
    edited July 2022

    Just had a hacker hold me hostage and I had to dc. You want steeper dc penalties, then you can have 'em, I'm good with where mine are. There are too many extenuating circumstances that make longer dc penalties a bad idea. Just give it some time for things to settle.

  • SlowLoris
    SlowLoris Member Posts: 288

    No, you don't reward a child for throwing a tantrum, but you usually want to know why they're throwing the tantrum. If a child constantly acts up, you tend to think that it might have something to do with how the parents are raising them / what is going on at home. In this case behavior are the parents. Yes, it sucks, but it's perfectly valid to be upset with this patch if you don't like sitting on a generator holding M1 forever, or having your gens STILL pop fast, because every survivor brought prove since the last 10 killers had 4 slow downs. It's not fun for either side. It doesn't have to be "us vs them", it is possible to balance the game in a way that isn't miserable for one side. Before this patch people d/cd, sure...but it was nowhere near even 5% as much as right now, and like it or not that is a symptom of how the game is playing right now. Survivor loads in, sees a Legion, sees Thanat, and even if they haven't seen the other 3 perks they think it's the same as the rest of the games and they want out. Again, I don't do it, but I get it. Does it frustrate me? yes. It annoys the heck out of me sometimes, ESPECIALLY when it's a very winnable match, but I think a lot of people are frustrated and their patience with even small things is wearing thin. It'd be best if they'd take a break, but sometimes they're just hoping the next match isn't as miserable. I'm happy killer got basekit buffs, but there has to be a middle ground between slog matches and rushed matches. I love playing Billy with no slow down, because I usually snowball pretty good. I can't do that when there are 1-2 proves in every lobby, because everyone else took the extra gen time as, "you know what, they didn't stop us from running 4 slow downs, so let's keep doing it".

  • AliceNull
    AliceNull Member Posts: 23

    I think the issue with DC penalties overall is that theres no nuance to the punishment. While it might work as a stopgap to solve the problem, it also unfairly punishes people who go against hackers (who very much do hold the game hostage) and people who have technical issues (something that unfortunately happens quite frequently.)

    Instead of a blanket punishment, BHVR should implement a similar system to what plenty of online games do and either outright ban or queue together players who frequently DC or give up maliciously, for example if they have a pattern of DCing or throwing on first hook etc. as a consistent behaviour rather than people who might lose connection even partway through very successful matches.

  • Oscarnator
    Oscarnator Member Posts: 304

    When did I say it was not? You literally just hold W till you get o pallet that you predrop beacuse every pallet is a god pallet. Not exactly fun gameplay for either side. Killers really love playing the victim card when it comes to anything Jesus.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2022

    Add a hard cap to match time, it's quite ridiculous to have no time limit in a game with DC penalty.

    Seriously It won't hurt anything, and even if it does, the things that gets hurts with this change isn't important enough when we compare that to game health.

    Hell holding the game hostage has been a thing even without hackers, I seriously don't get why they are so stubborn about NOT having it.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    I agree. Currently the hard cap appears to be a ludicrous 2 hours. How many nail biter games would be ruined if the hard cap was reduced to 45 or even 30 minutes.

  • Laluzi
    Laluzi Member Posts: 6,226

    Then your post makes no sense whatsoever. "Totally legit for a survivor to ragequit on first down because they loaded into one of the most helpful maps in the game." And I'm complaining as a fellow survivor?

  • JaviiMii
    JaviiMii Member Posts: 286

    Just the regular reminder that DCing and suiciding on hook is first and foremost a symptom of an issue. Artificially making these stats look good via punitive measures that prevents high numbers isn't fixing anything, it just makes the underlying issue invisible. If anything it exacerbates the issues.

  • HPhoenix
    HPhoenix Member Posts: 627

    I been saying this for a while:

    -DC penalties are now 10 mins (or 15). (Was 5 min)

    However, we need to make note that people do have bad connection so increasing the DC penalty might be a bad idea.

  • ProfSinful
    ProfSinful Member Posts: 271

    Oh boo hoo I lost blood points and a pip for suiciding on hook. Oh noooo...how will I ever financially recover...outside of just going next and getting more bp

  • ProfSinful
    ProfSinful Member Posts: 271

    if a game lasts longer than 25 minutes then I've more than likely already reached a point where I wanna go next anyways. Plus, reducing the hard cap makes being held hostage in a game much less unbearable.

  • Oscarnator
    Oscarnator Member Posts: 304

    “Not exactly FUN gameplay for either side”. Believe it or not most people play video games to have FUN. You know holding W and pre dropping 50 godpallets, for some reason, people don’t find FUN. Why would you want to have FUN chase interaction with predicting your opponents moves and outplaying them with your own kind games when you can just get to pallet and drop. Can’t see a single reason why someone would find that unfun with the blatant advantage and no mindgames. So you see people DC when they do not have FUN and like I’ve already stated the map is not FUN.

    Do you get it? Do you need a definition? Just beacuse it’d OP does not mean it is FUN for people to play thus they DC. The Game is one of the worst maps of the game.

    I don’t understand why you’re not getting get it? Having an advantage is nice but having too much is just cheap. It’s like having cheats on it’s boring. Does that make sense? I’m really confused as to how you do not see it. Either your a sweat or you think The Game is a good map cuz I’m not seeing your reasoning other then wanting to win so bad you play one of the worst maps.

  • Laluzi
    Laluzi Member Posts: 6,226

    I think you're severely overestimating, or at least convoluting the motives of, the vast majority of players. People don't DC on first down against the killer because they think the game is too easy, and people don't hate favorable maps because they make the game too simple for them. To most players, fun is winning. Survivors don't give the killer free hooks and pressure when they're struggling and killers don't play any easier because they're about to win at four/five gens. And for some reason, I don't see many people burning offerings for maps that are mediocre in strength...

    Oh, now I'm a sweat and I think the Game is balanced? I love how you're randomly cycling through possible motives I could have because it's so incomprehensible for you to understand I'm sick of my teammates bailing on me every other game.

    Also, if you think any disconnect is justified on the basis of what map or killer got picked, piss off - it's explicitly against the rules and it's the ultimate screw you that you can do in a team game. If you want to cherrypick your matches, play customs. Don't do that trash in pubs.

  • Gamna
    Gamna Member Posts: 39

    Its hard to punish harder because someone, this isnt his/her own fault so. But maybe if dbd can tack thoses who press "Leave the trial", then I'm in because for me, it's happend mostly at the beginnin of the trial so almost 0% to win when play as survivor.

  • Oscarnator
    Oscarnator Member Posts: 304

    Yes fun is winning but you would be hard pressed to find someone who want to do gens the entire game while 1 survivor loops them the entire time. I think you’re overestimating how DBD is a casual party game. It doesn’t even have to be because it’s “too easy” it’s unfun. Literally nothing FUN to do. Again FUN. Different people find different things fun. I don’t care if I die if I had fun in the match. Yes winning would be fun but winning does not equal fun. Not that hard of a concept to grasp man.

    Yea they don’t go easy because the other side can snowball into a win. Most players don’t help the opposition in game what’s your point lol? I never even mentioned that aspect so idk why you’re mentioning it.

    Ok lol? Most people don’t go out of there way to make the game harder for themselves again what is your point? I don’t burn map offerings beacuse it’s more exciting to improvise, which is the entire point of the game. The reason why some survivors don’t leave the second the gate is opened is because it’s more fun to try and get everybody out. It’s not String Theory bro.

    Play with a SWF or killer. SoloQ has always been like that nothing new. Just been increased. BHVR said they aren’t buffing SoloQ until like a year or 2 from now. And forcing people to play a miserable match isint exactly a smart move to make.

    Yes so against the rules that you can’t play for 5 MINUTES. THE HORROR OH AH basically torture. BHVR made the Geneva Convention a bucket list. Imagine not being able to play DBD for 5 minutes???? Or GASP 10 MINUTES!!! ######### DEPLORABLE you’re so right.