We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
The Nemesis should only run when in a chase
Smoe
Member Posts: 3,035
(Edited to clear up confusion.)
I think it would look better if The Nemesis had something similar to ghostface where outside chase he would be using a walking animation but when entering a chase it changes to a running animation.
Post edited by Smoe on
0
Comments
-
He shouldn't run at all imo. He's only 15% faster than Survivors whenever he's full-on sprinting?
0 -
i don't think in actual speed i think he means aesthetically
0 -
I'm talking aesthetic wise only, same way how ghostface's walking and running animations are just aesthetics.
0 -
I'm talking about the killer Nemesis' animation and how it should change between when in chase and when not in chase just like ghostface does.
I never said anything about the perk Nemesis.
0