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More Nerfs for Survivors!
MoM nerfed! Yes, BHVR! Congrats! You fixed biggest DbD issue ever. MoM was so busted, it def needed nerf! Good job!
Thana was issue on Plague and Legion. After this nerf, it is still issue on both killers. But perk is dead for other killers. Terrible nerf.
PR buffed and PR + DMS combo also back! Another great job here. PR was so weak, i am glad you buffed it!
No need to say but tunnelling and camping did not addressed ofcourse.
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At this point it's just plain obvious the disconnect between the developers and this community.
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At least we’re getting Clown back with this dev update. If Spirit wasn’t in the game I’d say Clown was the hottest killer in the game.
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While I don't agree with the MoM changes, this doesn't really affect anything. People weren't running the perk as it is.
Thana is much weaker on Legion now as Legion can still struggle to keep all 4 survivors injured which is where the bulk of the slowdown is in. Plague is a bit different as you'll feed her corrupt purge to remove the slowdown, but again you only need 1 person to do it to remove the bulk of the slowdown.
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I am not always running MoM but i loved to use some builds around it. Now perk is useless. Because if i wanna keep effect, i have to be useless. Terrible change.
Legion can keep everyone injured very easily if they have right add-ons. It did not fix problem with Legion at all.
So give power to Plague or deal with 110 seconds generators. This does not look healthy to me and Thana is still busted on her. And ofcourse Thana is only one perk, they will bring 3 more perks for slowdown and they will stack ofcourse.
Both killers still can make game +20 minutes, this patch did not fix issue with them.
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Is the MoM changes a nerf? Not really, more like a change than anything else but it's clear they are trying to make it more useful than it's current meme status, did they succeed? Not really, but lets not pretend that these changes make the perk any less "useful" than it currently is.
Post edited by emetSdidnothingwrong on1 -
I'm genuinely surprised. Usually, long que times are really bad for business and they would be on that stuff ASAP. But it looks like they are happy to have longer and longer que times. I guess it's time to see what's discounted on Steam.
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But have you seen this? https://twitter.com/C3_Tooth/status/1554143840877281281
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Yes she’s so beautiful 🥰
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MoM nerf was unnecessary and no one is pleased about it, but Thana was basically killed. It's only useful on Plague.
PR/DMS was easy to counter and it's even easier now, stop whining
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If it was so easy to counter why was everyone and their mom using it?
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There is obviously somewhere a MoM main who gets a lot of juice out of this perk. Singlehandedly increasing the escape rate with that perk.
Kinda like that Twins main out there, thats a beast on high ranks.
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Because most Survivors didn't know how to counter it.
I got value out of it almost every game I ran it, and I only ran it for a couple of games because I realized how bad that combo was on any Killer that wasn't Artist
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BHVR wanted kill PR + DMS combo, that's why PR nerfed. But now, we back to this combo again. For no reason.
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PR/DMS doesn't exist anymore tho, and it still won't even after the Perk changes
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Both the MoM and thana nerfs are the ai for DUMBEST nerfs I’ve seen on any game in my entire life
MoM sucked before anyway. Now it’s literally only usable if you are doing so much stupid ######### anyone who triggers MoM probably threw the whole match
people will dc the moment They realize a teammate is trying to use it now
thana was op annnnnnd now it’s dog doodle. I’d rather run literally any other killer perk. Unless it’s on plague it’s useless,. There is NO point in having a perk only ONE killer can use
so you took nearly all of our gen slow down PLUS thana now. Idc I’m just going to tunnel out the first person I see from now on to make up for thana point blank.
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BHVR logic at its best again.
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I don't understand why mettle of man was included in these changes? People already threw the game to get 3 stacks so people will probably even throw more keeping their endurance
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MoM was bad already but at least you could run it alongside an endurance perk to make it a little easier to get stacks. Now if you wanna run an endurance perk you have to choose between OTR, DH or MoM and no one is gonna choose MoM outta those.
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And with the game itself.
MoM wasnt a very strong perk, even when people managed to activate the Endurance it wasnt a game winning play where a team performing poorly suddenly wrestled the match thanks to it, they really felt MoM needed a nerf and stuff like Alchemist ring didnt?
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Because it gave the killer a direction to go in after they hooked a survivor. It feels good when a killer hooks a survivor, and they are given a direction to go to, so they feel like it’s worth it to leave a hooked survivor.
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While the Mettle Of Man change is definitely a completely uncalled-for nerf of a perk that already got nerfed into obscurity way back, I for one don't think they will go through with the change, not entirely anyway. Hint: Object Of Obession.
I also want to mention that while it is definitely a substantial nerf for the perk, now it will be possible to activate it and take 3 protection hits in a singular chase, if you bring a Syringe (or Styptic, if you can can mend in time to take another hit). The perk loses most of its other use cases, but this one will be more reliable.
I also think the Thana change is very questionable. It was indeed only Legion and Plague who I considered it to be overtuned on, and that's precisely because they reliably can get all survivors injured. Granted, the nerf will still absolutely affect them too, and I never saw Thana as too great a great perk on most other killers anyway, so I do suspect it will fall out of prevalent use... but if anything I would have wanted them to buff Thana such that it is better on most killers, and do so in a way that isn't as oppressive on those two. Something I've always thought would be great for the perk is if instead it reduced the speed of chase actions, i. e. pallet and window vaults, the killer equivalent for Resilience.
I personally have no issue with Pain Res + DMS due to the ability to simply let go of a gen during hooking animations, although they should get rid of gen explosions (and all penalties) upon letting go during a skill check. Mindbreaker + Resonance + Switch will probably become more popular than it's ever been, although the Switch nerf might be too hefty for it to become ubiquitous.
The lack of any word on camping/tunnelling/Decisive Strike is very disappointing.
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You mean like BBQ did.
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They could've reverted the Calm Spirit nerf instead of nerfing another low tier perk.
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BBQ auras got dodged a lot, but I would sometimes leave a hooked survivor if BBQ showed someone in an area that is worth traveling to. But BBQ isn’t worth running anymore, and pain res still doesn’t have the gen notification, so I guess I’m better off always proxy camping. If BHVR wants me to camp, then I guess I’ll camp.
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I mean, the fact that survivors can deny her power entirely is a pretty terrible design.
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That one hurt...
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Another useless change the devs decided to make even though no one asked for it.
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You recognize true beauty, my friend!
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its not a nerf, its a buff because after this people dont give the killer free hit and they do more gens. Mindgames
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Survivor queue times are still instant, for me at least. And according to Steam charts the number of total players has remained steady which tends to show the longer killer queue times are due to people finally feeling the killer role is fun again so they switched back.
So overall it's not looking bad for BHVR. Survivors, which are the largest group, get faster games which means they'll probably be more likely to spend $$$. Killers have longer queues but overall it's more enjoyable now, meaning killers will also be more likely to spend $$$.
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and it wont be the last one.
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So basically the disconnect between BHVR and the community still continues.
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Bhvr really thought taking one less protection hit was an even exchange for MoM not working when in deep wounds, losing it to conspicuous actions, and having the killer read your aura when it activates. They can't be serious right now.
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I'm sure we'll be able to bully them into reverting the MoM nerf like we did back when the devs thought nerfing Rat Liver with no compensation was a good idea
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I'm assuming you don't actually understand why the killer queues are long right now and the survivor ones are nearly instant.
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So MoM is even more useless. PR+DMS combo is back. Thana got a nerf that won't effect the two killers it was an issue on. Pretty good job so far.
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They didn't revert the calm spirit nerf, so I have no hope that they won't go through with MoM nerf.
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Sure, but hasn't MoM been effectively dead for a while regardless?
I mean it's sad that it'll be even more dead, but this will have about zero appreciable effect on the game.
Yeah, those jiggle physics are hawt
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well with fast Q solo survivor but more tunneling and camping
long killer Q but people dc/dying on first hook making the wait time long then the match it self
they not getting $$$ from me.
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Man here people really cant go for a day without complaining geez
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You assume wrong. If there was a drip in the total number of players it'd be due to players quitting as many on this forum like to claim is happening. However there is no such drop. This leads me to believe thtlat players switched back from survivor to killer because killer is more enjoyable now that the meta change has balanced the game a little more. Pre-patch it was the other way around. No one wanted to play killer due to survivors having too many advantages so the queues were instant. Now killer queues are more normal, being 1-3 minutes which is what it was up until about a 1 to 1.5 years ago.
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This. This right here is DbD's problem. It's a problem with the game and this is how players are adapting to it.
There should be more perks that give information when a killer hooks a survivor and with 6.1.0 they effectively got rid of the 2 best ones.
Give us a perk that reveals the generator with the most progress after hooking a survivor. What an awesome perk that would be.
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I don't think M is dead. Huge buff if I'm understanding right.
Take a protection hit. Heal up. Body block the killer. Take a second hit then mom activates and you take a third hit. It just works a little differently.
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who even asked for the MoM nerf lol, i barely ever saw it as killer and when I did, the effects barely mattered to me.
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Lol this can't be real no one use MoM... nothing for STBFL , bugged CoB + overcharge, DS.....? nothing for the really bad basekit BT, bugged oni, nurse... ? do they even read all the feedback from players ?
Please someone tell them to play some solo Q games it's important to understand your own game, or hire people who actually play the game
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It doesn't surprise me. They're just gonna keep unnecessarily nerfing survivors until survivors quit the game, apparently. Pain Resonance was fine and didn't need a buff and it's going to cause more issues now than it did before. The only good thing that came out of this was the Thana nerf.
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How are CoB and Overcharge bugged? How is Nurse bugged?
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Overcharge (with or without Call of Brine) is bugged in that hitting the difficult Overcharge skill check doesn't stop the gen from regressing. You can hit that OC skill check, work on the gen for a bit, then walk away. The gen doesn't spark, but the progress bar decays from the OC regression anyway. The only way to get the gen to stop regressing after an OC kick is to deliberately (or accidentally) miss any skill check, which costs you up to 10% progress.
If the killer has OC and CoB together, the total regression from both perks continues after the survivor walks away. It's free regression at minimum, and most people have referred to it as "free ruin" with both perks.
It was reported like the day after the 6.1 patch on the bug forums, and several times since, but it continues to be an issue that hasn't been kill-switched. Same with the Devour Hope bug.
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That is a terrible update.
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This game is so unfun right now horrible choices are being made
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