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Survivors should always be able to see each other's auras.
I don't understand why survivors can't automatically see every survivor at all times. Aura-reading perks like Bond, Kindred, Empathy, Aftercare, etc. should all become base-kit.
There is no defensible reason to lock aura-reading of your TEAMMATES behind a perk. SWF players already get more information than any of these perks can provide, so much so that they don't really have a reason to use them. Meanwhile, solo players oftentimes rely on aura-reading perks to be able to simply know what teammates are doing. It makes no sense to introduce this discrepancy, because it creates a larger gap between solo and SWF.
Consider every other team-based game you've ever played. They never try to hide your own team mates from you, because, well, they're your teammates! They're on your side, they have the same goal. It would make no sense to discourage teamwork by obscuring this information (save for TF2).
I don't know why people simply say "Kindred should be basekit" and stop there. ALL survivor-to-survivor aura reading should be basekit! In a team-based game, I should not have to bring perks to be able to work with my team.
Comments
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Fear the unknown its fun.
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I kinda disagree. if anything a base-kit kindred.
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Why?
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I agree with you, survivors are supposed to work as a team but get none of the information they need to do so.
Solo queue desperately needs buffing, and to do that they need to be comparable with swf. Bond as basekit is just a step in the right direction though in my opinion.
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I think DbD has grown so much that we are past the point of "not knowing is fun". We reached a point in the game where we should know because we are supposed to be a team, instead it feels like I am fighting against the killer and my own teammates at times.
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Aura reading is the strongest kind of free info, being infinitely more accurate than what comms can produce.
Survivors are currently in the same situation that killers always ended up in the theoretical gapclosing between solo and swf. You're currently hoping for some promised compensation for the buff your enemy team just received.
I personally find it hillarious how survs are reacting currently considering how they told killers to "wait for the undefined compensation" in those solo-swf discussions.
Getting back from my rant back on topic, if you gave free permanent auras for survivors, it'd change the whole dynamic of the game, for a lack of better words.
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Remember you are a group of camp counsellors at crystal lake not an organised seal team on a mission.
People seem to have forgotten what dbd is about in the name of competitive ‘balance’ but all this so called balance does is water down the horror experience.
Solo queue could use some indicator saying what the others are doing to help but just being able to see everyones aura all the time. It’s too much.
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Please do not try to foster an "us vs them" mentality on my forum post. There are many other posts on the forums for that.
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The horror experience of DBD lasts for only a few moments when you first start playing the game. Anyone who has played for more than several hours no longer feels the horror atmosphere. I agree that it's important to have thematic appropriateness, but gameplay is also equally important and should not be neglected in favor of the former.
If survivor-to-survivor aura reading breaks the theme of the game, then you must dislike Bond, Empathy, Aftercare, Situational Awareness, and Empathic Connection. These perks all would break the horror theme, just with some more conditions to activate.
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Base kit kindred has been something ive wanted for years
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Yes there is a cost to having that ability though it takes up a slot that’s the point you don’t just have built in x-ray vision.
Sure the horror aspect can be maintained, it requires threatening killers with unpredictable powers. Nurse is a great example.
Sadly as a pvp game it’s marred by competitive types who take it too seriously and find that annoying rather than frightening and fun.
This stems from the fact that the killer is another player. If it was a really hard AI people would relish the challenge but because it’s another player peoples ego gets bruised and we have to account for that with some balance. Which in turn ruins the horror.
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I would agree, but only if you saw the auras of survivors who aren't chased or doing an action. Because seeing all auras at all times gives out too much information on where the killer and gens are. Even when im playing in a SWF we cant give much info on where we are on most maps, aside from key locations like main building and shack, because everything looks the same.
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But good SWF groups will be able to give incredible information. Most high-level groups will proclaim (for example) "Shack is bottom left," them stem all of their callouts from there. Then, all someone has to say is "Being chased mid right," or "Killer dropped chase top left." Even with simple call-outs, this provides load of information to teammates, which they can use to be as efficient as possible. Meanwhile, as a solo survivor, I don't even know if the other survivors are on gens or not-- there's a huge discrepancy!
If showing the auras of each other at all times gives off too much information, then certainly SWF also has too much information, because they can get almost all the same knowledge from simple comms. Since we can't ban Discord, the best course of action would be to bring solo survivors up to the same level as SWF, and as a result, buff killer to make up for the harder matches with better information.
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