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Man, this Patch is Horrible, Revert It
I'd rather have old Thanatophobia than have Survivors deal with Pain Res/DMS or a non-functioning Mettle of Man.
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just let go?
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I play the side that BENEFITS from the Pain Res/DMS change and I don't like it.
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Juat adapt i guess.
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The Pain Resonance change was bad, I have absolutely no clue why they didn't just fix Merciless Storm by having it deactivate when the gen regresses by any means. If they weren't able to do so, than that just supports the spaghetti code claim big time.
Hopefully they will revert that change. The nerf to Thana however shouldn't be reverted. I would much rather have Thana changed to have some fixed values, like 6/9/12/15 % for every injured, downed or hooked survivor. But this nerfed Thana is better than before at least, which was ridiculous.
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Yes
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... it was 2 extra percentage before it became meta, I don't think thana is the problem
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This patch is horrendously bad.
Dead Man Switch is absolutely garbage now. You cannot use it on its own anymore and 30sec is a joke.
PR + DMS was Freddys only weapon left. Tinkerer, Ruin, Pop... all of "his" perks which he is made around with the Gen-Teleports (so his way is Regression-Builds) are dead, now the only thing left, which is buying time with DMS, is also gone.
On top of that: His addons are worthless, pure crap.
NOW FREDDY IS BY FAR THE WORST KILLER IN THE GAME.... AGAIN!
Thank you Devs, fck this patch.
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This Nerfed Thanta only makes it viable on Vommy Mommy. Legion won't be able to get full effects from it unless players are stupid enough to stand around each other when Legion is using their power. I agree they should of just reworked the numbers and not add another perk that technically deactivates when you kill a survivor.
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Its time for more Camping and Tunneling. Thats the only way Freddy has left. Thanks devs, u push us Freddy-Mains in this "unfun"-direction even against bad survivors. And no, I am not a bad Freddy or anything, but he has lost literally EVERYTHING in the last 2 months. Instead, I have 10% less Cooldown. WOW, AMAZING.
Oh btw.: Have u secretly pushed gens back to 80sec? They feel much faster since the patch....
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It is a problem when you actually take a look at gen times, with this perk equipped, before and after the patch.
Before the patch we had the values 5/10/15/20 % slowdown, and 80 second gens:
- 5%: 84,2 seconds
- 10%: 88,8 seconds
- 15%: 94,11 seconds
- 20%: 100 seconds
Now the former buffed Thana of 5,5/11/16,5/22 % with 90 second gens:
- 5,5%: 95,2 seconds
- 11%: 101,1 seconds
- 16,5%:107,8 seconds
- 22%: 115,4 seconds
So even with only 2 survivors injured, gens already took longer than before the update with all four survivors being injured.
The point of increasing gen times was to take some of the power that slowdown perks had, and add it to the basekit of killers, so they'd be less dependent on slowdown perks. Even if Thana would have stayed at 5%, it would have still made gens take noticeably longer than before the update, because of gens taking 90 seconds now. In case of Thana, they made gens at base more slower, but then they also added even more slowdown potential to Thana as well, instead of taking a bit of that additonal slowdown of Thana away, which they should have done to begin with.
That's also why Pentimento is quite the problem at the moment, and maybe even Gift of Pain, which would be more balanced at 14 or 12 %.
Lets say Thana had fixed values of 6/9/12/15 % for every injured, downed or hooked survivor. That would lead to the following:
- 6%: 95,7 seconds
- 9%: 98,9 seconds
- 12%: 102,3 seconds
- 15%: 105,9 seconds
So as you can see, gens with Thana would still take noticeably longer than before the patch, especially with only 1 or 2 survivors injured,without being crazy strong. Only that some of that potential power and slowdown, is now actually located in the baseline gen times, which are now 90 seconds.
That was the point of the big update, why gens got increased by 10 seconds, and why meta slowdown perks got nerfed. BHVR just didn't realise that other slowdown perks would become problematic like this as well.
The Thana we have now is much better. It's not as much of a problem anymore, but the way it was nerfed was far from ideal. With fixed values like I suggested, it would be much more consistent on all killers. Still fairly good on every other killer, but not too oppressive on Legion and Plague.
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Thana got 2 buffs, the perk itself by 2% (which isnt that much, really, its something minor) and an inderect one with gen timers, thats the problem, as someone already posted, 2 injures already increase gen timers more than 4 injures before the patch.
Thana may not be a problem itself but paired with other changes it has become one.
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You just have to adapt :)
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If I had something to adept, I would. I cannot see anything. Well yea, lets run Rancor, NOED, STBFL and No Way out. The only way. Nice!
Well, soon the Moris are gone too, so I assume Rancor will receive nerfs too.
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Hehe I understand your frustration.
I also think Freddy needs some love. Before I used to hate facing him but he has become very rare. I don’t think he is far away from being a balanced and viable killer.
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He is the 2nd least picked killer. Only Twins are more rare than him.
Im really frustrated. Everything is gone, but for that I can break Pallets faster. Wow
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I assure you rancor will be fine, look at noed for this.
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Thana got indirectly buffed, the perk itself is fine with the extra 2%, it's BHVRs fault for adding 10 extra seconds
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Yeah, so like... reduce gen times again or something idk, thana is fine
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Wait, wait, so you actually want the devs to decrease gens to 80 seconds again, and then keep perks like thana pre patch as strong as they are?
How does that make any sense? Then you just makes killers way too dependent on slowdown perks again. Dude that just messes with my brain right now.
Why wouldn't you want to add some of the power that slowdown perks has to the basekit, and weaken the slowdown perks? That's how you actually achieve some more perk variety. That's also exactly what the devs wanted to achieve, so of course they are not going to revert the gen times and then the Thana nerf.
Let's say there are two version of DBD, one with 80 second gens, and one with 90 second gens. And then two version of Thana, both increasing gen times to the exact same amount. So no matter if looking at the version with 80 second, or that with 90 second gens, Thana would increase the gen times to the same amount.
Would you actually prefer the version of DBD that has 80 seconds of gens, which means gens can go even faster without slowdown perks, but with slowdown perks like Thana gens are the same as the version with 90 seconds? That makes no sense to me, because that just means slowdown perks are by far the most viable, and potentially only viable picks. It would make killers just much more dependent on slowdown perks, because with them, gens would be slowed down to a noticeable amount of time, but without slowdown perks, gens would go too fast.
Meanwhile, in the version with 90 second gens, people are more incentived to pick other perks besides slowdown perks as well.
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Bruh, thana before patch was fine, I personally think it was a bit overkill with added gen speeds AND brutal base AND 10% STBFL, so if they decrease the time, then killers still get a decent update and thana is no more oppressive than it was before
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Damn it... now i have that damn song stuck again in my head.
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As if every killer isn't running 3 slowdown perks and 10 stack STBFL anyways...
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the extra 10 seconds which amounts to 50 seconds is misleading. survivors typically have 1 survivor in the chase and 3 survivors on the objective. the extra 50 seconds is not 50 seconds extra added to the game, its 50/3 added to the game which is around 16 seconds. the killer still needs slowdown, it is just that situation in term of gens is less severely problematic compare to before. the problem is that survivors are now using prove thyself and this is negating the buff that killer got to pre-patched gen speeds which is now becoming problematic.
thana according to dev when it was changed to affect only generators and not healing was supposedly changed to not provide a lose/lose for the survivor and to incentive the survivors to heal before doing generators. How does 2%/4% and 6% punish the survivor for not healing? 5 seconds of extra gens for 75% of the team not healing is not punishing the survivor for not healing. the perk fails now to punish the survivor for not healing.
survivors got to keep their second chance perks stacking in-tact with dead hard, ds, off the record(replaces iron will), bt while killers received nerfs to all of their meta slowdown perks ruin, pop, dms+pain dms synergy, corrupt and new thano post-patch while their 10 second buff is nulled by prove thyself which before patch was even stronger but for some reason, nobody was using it.
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