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Man, this Patch is Horrible, Revert It

Clockwork_Enigma
Clockwork_Enigma Member Posts: 529
edited August 2022 in Feedback and Suggestions

I'd rather have old Thanatophobia than have Survivors deal with Pain Res/DMS or a non-functioning Mettle of Man.

Post edited by Rizzo on

Comments

  • Kasamsky
    Kasamsky Member Posts: 265

    just let go?

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Juat adapt i guess.

  • ad19970
    ad19970 Member Posts: 6,463

    The Pain Resonance change was bad, I have absolutely no clue why they didn't just fix Merciless Storm by having it deactivate when the gen regresses by any means. If they weren't able to do so, than that just supports the spaghetti code claim big time.

    Hopefully they will revert that change. The nerf to Thana however shouldn't be reverted. I would much rather have Thana changed to have some fixed values, like 6/9/12/15 % for every injured, downed or hooked survivor. But this nerfed Thana is better than before at least, which was ridiculous.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    ... it was 2 extra percentage before it became meta, I don't think thana is the problem

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited August 2022

    This patch is horrendously bad.

    Dead Man Switch is absolutely garbage now. You cannot use it on its own anymore and 30sec is a joke.

    PR + DMS was Freddys only weapon left. Tinkerer, Ruin, Pop... all of "his" perks which he is made around with the Gen-Teleports (so his way is Regression-Builds) are dead, now the only thing left, which is buying time with DMS, is also gone.

    On top of that: His addons are worthless, pure crap.


    NOW FREDDY IS BY FAR THE WORST KILLER IN THE GAME.... AGAIN!

    Thank you Devs, fck this patch.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    This Nerfed Thanta only makes it viable on Vommy Mommy. Legion won't be able to get full effects from it unless players are stupid enough to stand around each other when Legion is using their power. I agree they should of just reworked the numbers and not add another perk that technically deactivates when you kill a survivor.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited August 2022

    Its time for more Camping and Tunneling. Thats the only way Freddy has left. Thanks devs, u push us Freddy-Mains in this "unfun"-direction even against bad survivors. And no, I am not a bad Freddy or anything, but he has lost literally EVERYTHING in the last 2 months. Instead, I have 10% less Cooldown. WOW, AMAZING.

    Oh btw.: Have u secretly pushed gens back to 80sec? They feel much faster since the patch....

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Thana got 2 buffs, the perk itself by 2% (which isnt that much, really, its something minor) and an inderect one with gen timers, thats the problem, as someone already posted, 2 injures already increase gen timers more than 4 injures before the patch.

    Thana may not be a problem itself but paired with other changes it has become one.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited August 2022

    If I had something to adept, I would. I cannot see anything. Well yea, lets run Rancor, NOED, STBFL and No Way out. The only way. Nice!

    Well, soon the Moris are gone too, so I assume Rancor will receive nerfs too.

  • JoByDaylight
    JoByDaylight Member Posts: 707

    Hehe I understand your frustration.

    I also think Freddy needs some love. Before I used to hate facing him but he has become very rare. I don’t think he is far away from being a balanced and viable killer.

  • Marik1987
    Marik1987 Member Posts: 1,700

    He is the 2nd least picked killer. Only Twins are more rare than him.

    Im really frustrated. Everything is gone, but for that I can break Pallets faster. Wow

  • Objectively_speaking
    Objectively_speaking Member Posts: 514

    I assure you rancor will be fine, look at noed for this.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Thana got indirectly buffed, the perk itself is fine with the extra 2%, it's BHVRs fault for adding 10 extra seconds

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Yeah, so like... reduce gen times again or something idk, thana is fine

  • ad19970
    ad19970 Member Posts: 6,463

    Wait, wait, so you actually want the devs to decrease gens to 80 seconds again, and then keep perks like thana pre patch as strong as they are?

    How does that make any sense? Then you just makes killers way too dependent on slowdown perks again. Dude that just messes with my brain right now.

    Why wouldn't you want to add some of the power that slowdown perks has to the basekit, and weaken the slowdown perks? That's how you actually achieve some more perk variety. That's also exactly what the devs wanted to achieve, so of course they are not going to revert the gen times and then the Thana nerf.

    Let's say there are two version of DBD, one with 80 second gens, and one with 90 second gens. And then two version of Thana, both increasing gen times to the exact same amount. So no matter if looking at the version with 80 second, or that with 90 second gens, Thana would increase the gen times to the same amount.

    Would you actually prefer the version of DBD that has 80 seconds of gens, which means gens can go even faster without slowdown perks, but with slowdown perks like Thana gens are the same as the version with 90 seconds? That makes no sense to me, because that just means slowdown perks are by far the most viable, and potentially only viable picks. It would make killers just much more dependent on slowdown perks, because with them, gens would be slowed down to a noticeable amount of time, but without slowdown perks, gens would go too fast.

    Meanwhile, in the version with 90 second gens, people are more incentived to pick other perks besides slowdown perks as well.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Bruh, thana before patch was fine, I personally think it was a bit overkill with added gen speeds AND brutal base AND 10% STBFL, so if they decrease the time, then killers still get a decent update and thana is no more oppressive than it was before

  • Tsulan
    Tsulan Member Posts: 15,095

    Damn it... now i have that damn song stuck again in my head.

  • Rogue11
    Rogue11 Member Posts: 1,481

    As if every killer isn't running 3 slowdown perks and 10 stack STBFL anyways...

  • Devil_hit11
    Devil_hit11 Member Posts: 9,062

    the extra 10 seconds which amounts to 50 seconds is misleading. survivors typically have 1 survivor in the chase and 3 survivors on the objective. the extra 50 seconds is not 50 seconds extra added to the game, its 50/3 added to the game which is around 16 seconds. the killer still needs slowdown, it is just that situation in term of gens is less severely problematic compare to before. the problem is that survivors are now using prove thyself and this is negating the buff that killer got to pre-patched gen speeds which is now becoming problematic.

    thana according to dev when it was changed to affect only generators and not healing was supposedly changed to not provide a lose/lose for the survivor and to incentive the survivors to heal before doing generators. How does 2%/4% and 6% punish the survivor for not healing? 5 seconds of extra gens for 75% of the team not healing is not punishing the survivor for not healing. the perk fails now to punish the survivor for not healing.

    survivors got to keep their second chance perks stacking in-tact with dead hard, ds, off the record(replaces iron will), bt while killers received nerfs to all of their meta slowdown perks ruin, pop, dms+pain dms synergy, corrupt and new thano post-patch while their 10 second buff is nulled by prove thyself which before patch was even stronger but for some reason, nobody was using it.