People should not have to use Shadowborn to not get migraines.
There is literally no good reason to not make a FOV slider basekit for killer.
Hiding right beside the killer does not work even without Shadowborn if the killer has enough common sense to realize if the survivor is nowhere to be seen, they would have to be beside the killer.
Wider peripheral vision doesn’t really matter when good killer players will be walking across a map while checking side to side anyways, because not doing so is how you miss out on people running around on the sides.
And most importantly, not having it literally gives migraines to some people. Thus, there NEEDS to be a slider. Not everyone is comfortable with the max, not everyone is comfortable with the min.
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I dont get it
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???
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I had to use it when i went for adept wraith i noticed 0 difference, I dont understand how it stops migraines or motion sickness.
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FoV affecting motion sickness is quite common thing across people, maybe it's not for you but it exists.
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I never said it didnt, and i do suffer from motion sickness in real life in quite a few situations, i just dont understand how the fov in a videogame makes a difference.
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Lack of peripheral vision like looking through a telescope/someone's glasses. Not all people actually feel sick from video games, but low fov causing headaches is pretty common from what I can tell. Low FOV to me feels like I'm not looking through my characters eyes, but through a telescope that extends a whole foot in front of the model. Your POV doesn't match up with your character's actual position that much which causes issues while your weapon being super close to your face doesn't help either. Best way I can explain it tbh.
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That's literally not something we can know of lol
It just works for decent amount of people I suppose.
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Then you don't have to worry about it. People it affects do.
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They need to do something about many of the effects in game that cause motion sickness/migraines for players - darkness, clown bottles, fov, etc. It's an accessibility issue that they keep ignoring.
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I will give you the best of reasons: Wider FOV gives a gameplay advantage, all the more for killers whose role is to FIND people who are hiding from them, often in blind spots of their vision.
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Personallyy Ive played SHadowborn many times and Ive never seen any single difference compared to when I don't. If you're chasing someone, you more or less know where they are. If you aren't, a small pourcentage won't make a difference.
I'd like if a perk gave a huge FOV, making you see almost on your back, but why only a few %?
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So is higher FPS, and so is current spine chill.
Accessibility giving slight advantage is not a problem.
Hell even color blind mode could give advantage.
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i know people using colourblind mode in lol because it can help to see skillshots better. sure people can pull a tiny adventage out of accessibillity stuff but that doesnt mean we shoulnd have them cause in the end if you want that adventage you could use those options
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LMAO. You do realize hiding beside the killer will not work if the killer has half a brain, and that hiding in peripheral of vision also will not work against good players who will understand they should be sweeping vision side to side to check all around them anyways?
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accessibility overrides whatever advantage it would give. nobody runs shadowborn for the "gameplay advantage" you think it gives, the wider fov just feels better for some people.
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I play in a noisy environment, does that mean that I should get visual clues for all the sounds I normally would have to pay attention to and the direction the event takes place in? Why not have a red arrow point towards the killer at all times because people with bad eyesight can't discern him from the dark background as well?
If your brain can't handle the input, I'm sorry, but then you can't be good at a game that depends on that input.
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you know what, you're right, let's remove the colorblind settings from the game too. after all, if you can't see certain colors, you can't be good at a game that depends on those colors for tracking.
if you seriously think that an fov slider is on the same level as a red arrow constantly pointing at the killer i don't even know what to say to that. that's just outright wrong lol
also fyi dbd mobile has the exact mechanic you described, visual indicators for sounds, and i haven't seen anyone who plays it complain about that.
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Your comparison to colorblind mode is void because it doesn't matter if something is displayed in red or blue or whatever, it's the level of contrast that's relevant. Colorblind mode is there to provide contrast for people who can't see contrast with the usual colors.
DBD Mobile is a completely separate game with a platform that is supposed to be played in public, where you either can't turn the volume up or don't have headphones available. As this is the default for everyone, there are indicators - and the balancing is adjusted accordingly assuming it's the same for everyone.
That's also a reason why DBD Mobile will always be inferior to the PC or console version.
Furthermore, comparing it to LoL colorblind mode being used for advantage is also wrong because LoL does not use stealth (as in "trying not to get noticed by the other player", not as in "actually invisible") as a gameplay mechanic and the AoE indicators are sometimes difficult to see properly in all those effect fireworks of a teamfight. It's a question of "######### is going on" there instead of "oh, I didn't notice that". Noticing stuff is not the challenge when playing LoL effectively, it's split second decisions during moments of chaos and proper skill use in specific matchups.
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You know, actually you should have one, especially in strategy oriented game like dbd which require rather little mechanical skills.
Removing that "skill" aspect will not hurt anything in this game.
"it doesn't matter if something is displayed in red or blue or whatever", is just plain bullshit.
It actually DO have difference, you know different colors look different right? wonder why blendette was a thing?
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DBD does not have much mechanical skill, but a lot of sensorical skill.
Blendette works/worked because she blends in with the environment, which is just plain dark and earthy, unlike SIGNAL COLORS LIKE BLUE OR RED.
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Yeah and with different color they can't blend.
basing game around sensorial skill is pretty much equivalent of throwing accessibility away, and apparently that is not exactly what dev want.
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Near-black is still near-black and similar colors will still be similar.
Have you even looked at the colorblind filter? It's not like the color palette is totally screwed over, it just looks strangely different.
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Thoughts from any BHVR staff would be appreciated. This is still an ever-present issue and the minor factors lost from adding this for accessibility are negligible in my personal opinion compared to the benefits of accessibility.
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"Mah stealth!!!1!!"
Seriously, please give us an FOV slider. Playing Dredge without Shadowborn and without the skeleton/Anniversary skin is impossible. The left hand covers too much of the screen imo, especially with the doll skin
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