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I really hope
I hope that someday there will be an option for the killer to leave the game after the exit gates are powered to where it's not a DC, and everyone still gets the same points they normally would. This is why ..
(Example) map offering for The Game it has a million pallets (duh cause it's game), I get 0k but a couple hooks(no tunneling or camping). They do all the gens and there's 2 people who know how to loop this entire map. I decide to just open the gates for them but no they all sprint away towards the other gate even tho the best of the surv saw me , I nodded twice & backed up(to show they can just leave) but they all waited to the last second to leave at the end . Who knows maybe they all had a chase challenge but man it's annoying let me take my L and move on already
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Sorry but hope in DbD only get Shattered or Devoured.
I've wanted a "concede" option like this for years. I've given up hope.
Thank the Entity we have Endgame Collapse or some survivors would never let the game end.
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jesus, what an awful take, "You failed to git gud so we're gonna make it miserable for you".
OP's complaint is a somewhat silly one but your reply is just cold.
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Hah.
Hahaha.
Ahahahaha!
No, seriously - what?
Nobody 'deserves' to be 'tormented' (what a choice of words...) because they play a specific role. Killer is far from 'easy' (go and watch some of the HCS stuff if you want to see even high MMR killers get absolutely skunked).
Just because killer is slightly more of a power role now doesn't mean that survivor is unplayable.
That said:
Survivors get a decent bit of BP and points for opening the gates, so if you open one they will likely try to do the other.
There are also always survivors that want you to see them leave - sometimes to teabag, sometimes to give you a last hit for some extra BP. You'll get used to it.
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You can open the Gates (as you described) and only have to wait 2 minutes from that point onwards. At max.
Or, you can force them out and cut this time short.
There are ways. If you dont want to use them, this is on you.
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Your language here is positively vile. It's one thing to say: "If you play Killer and fail to kill the Survivors, expect them to be confident and taunt you."
You didn't say that though. Instead, you literally said "you deserve to be tormented".
It's all a game mate, so dial back the harsh language. We're all friends here, nobody should be tortured, regardless of what happens.
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Spoken like someone who's either never played killer, or played a little bit at low MMR (the only time killer is relatively "easy" is right when you're starting out, even now) and thinks they know something about it.
Also bear in mind that in many (not all, I'm not saying that) cases the only reason the killer didn't kill your whole team was because they were trying to play by the "rulebook" (not hard tunneling/camping), so factoring that in before acting cocky should at least be a thought.
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What killer do you prefer to play as? I'm assuming Hag based on your profile picture, but I don't want to assume incorrectly.
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You are correct! Some more context tho I only started middle of June, ive gotten iri both months so far, am on Xbox one, and I only play Hag
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So I've been at work all day and haven't seen this yet but I know what the original comment said . I'm not gonna have some big argument about it but know they'll give you a warning for comments like that , and then delete it if its past the 1st offense so pick your words more carefully bro, and i hope your next matches go well. Stay positive and GGs
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Usually whenever I play Hag my go to strategy is to bring HEX: Devour Hope and then build a web of traps around that and the 3 closest generators. Hook survivors far away and then guard the totem the rest of the time. It's not flawless, but it does work sometimes.
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So I have the absolute worst luck with the hex placements in match . I've had 9/10 of them get snuffed before the first Gen gets done lol currently I run Discordance, Sloppy Butcher, nurses calling, and jolt.
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Well of the 4 killers that do well with Hex defending, Hag is the weakest, imo, though so I can understand your troubles. Like I said usually my game plan as Hag is to start the match and run straight to my totem. After trapping the totem, I slowly move outwards in a spiral and trap every darn window, pallet, and chokepoint I can between the totem and the three closest generators.
My perk build for Hag is usually Shadowborn (I run it on every single killer, FOV shouldn't need a perk slot, lmao) then Hex: Devour Hope, Brutal Strength, and either Overcharge or Call of Brine.
Now that's my ideal build.
Hex: Devour Hope is the keystone of the build, the main objective of the match is to get 5 tokens and then eat people.
Brutal Strength is the "I know what I'm doing" perk as it assists you in breaking dropped pallets within your web of traps. If you don't feel super comfortable with trap placement, Zanshin Tactics highlights pallets and windows near you making the initial web making faster.
Call of Brine is preferred since it helps you keep the 3 closest generators to your HEX: Devour Hope at a low repair level. Though if you haven't bought Sadako or the perk in the Shrine I understand completely and Overcharge is just as good for that.
If you want to mix things up, you could swap out HEX: Devour Hope with HEX: Huntress's Lullaby, and then swap Brutal Strength with Unnerving Presence. With this build, you're less focused on stylish moris and instead focused on making the last three generators a nightmare to repair as any botched skill checks offer an extra 6% regression on a failure. With Overcharge as your gen kick perk, if they fail that skill check they lose 11% progress. Mix that with Unnerving for a 10% greater skill check trigger chance (when within the Hag's 24m TR) and now you have a quirkier take on the Hag web strategy.
If this strategy isn't too your liking, some perks that might help you shore up Hag's weaknesses are as follows:
- Overwhelming Presence - The Doctor Teachable Perk - Survivors within your TR consume item durability at 2x the speed. It's one of the 2 options to stop people from light burning your traps, the other being . . .
- Franklin's Demise - The Cannibal Teachable Perk - Survivors you hit with a melee attack drop their item, the dropped item loses charges for 90 seconds (then it is depleted.
- Franklin's is more impactful if you can actually hit survivors since you can trap their item and prevent them from burning traps entirely until they pick it up again or find another. Overwhelming Presence is better if you're struggling a lot and getting constantly blinded at pallets since it chews through item charges. The reason I haven't suggested Lightborn is simply because it renders you immune to flashlights but does nothing for your traps. If anything, being immune to blinds will just encourage survivors to go after your traps.
For perks that slow down the game or speed up your objective:
- HEX: Plaything - The Cenobite Teachable Perk - After you hook a survivor for the first time, you create a unique hex totem for them that afflicts them with the Oblivious status. It takes survivors 20 seconds to cleanse a hex totem, and this adds 4 of them to the game if you hook everyone once. Even on killers that rely on their TR like Doctor and Legion, I have had people break their totems when facing me so it definitely gets people off of generators.
- Sloppy Butcher is another solid choice since it applies the Mangled status, an effect you can't get from Hag add-ons. The perk making each heal take 4 additional seconds, AND cause healing progress to regress if the heal is interrupted doesn't hurt either!
- Scourge Hook: Monstrous Shrine is also an underrated perk, especially for Hag. When a survivor is hooked on a scourge hook, they will die faster when you're at least 24 meters away. Since you can teleport to traps within a 40 meter radius, this makes the perk a solid choice. Granted the main difference is that it shaves 24 seconds off of each sacrifice timer, and that's IF you get survivors to a scourge hook, so I'll leave that up to you. Though if survivors crouch during the rescue (to avoid triggering your traps), faster deaths might actually be huge.
My final perk suggestion would be Lethal Pursuer. It's an odd pick for Hag since you usually spend the early game making a web of traps, not rushing the entire survivor team, however it's new secondary effect has some value with 2 Hag add-ons. "Any time a survivor's aura is shown, it's duration is increased for 2 seconds." Well as luck would have it, 2 Hag add-ons do actually reveal survivor auras.
The "Willow Wreath" and "Pussy Willow Catkins" add-ons both reveal survivor auras after a Phantasm trap is triggered, for 5 and 3 seconds respectively. With Lethal Pursuer, this time becomes 7 seconds for the wreath, and 5 seconds for the catkins. I'm not certain if that's useful to you or not, but I noticed the synergy and figured I would mention it.
I wish you the best of luck in the fog, The Entity knows we need more Hag players out there.
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Thabj you for all the advice! So basically I only have hag leveled up so I only have the teachable perks/bloodweb perks . The shrine perks are always the farthest thing from what I need lol.
For add ons I run swamp necklet, and willow wreath . The perks are cause I honestly get mixed up with objectives sometimes and discordance gives me value on every single match, but because of all the boons Butcher almost seems necessary. Nurses because it always gives me info on who's hurt and who's healing who , and jolt because it's literally the only perk worth a dam now (I only have pop and ruin as other options for slowdown perks)
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Im not def ding the immature ass survivors but what’s timing you from forcing them out? You get more BP and you don’t have to wait for them to go out. I don’t understand why people get so triggered over a crouching animation. It’s the exact reason people do it because for some reason a lot of people act like t-bagging is the same as ######### their wife, killing their kids, and spitting in their grandmothers graves. The reason they do it is to get reactions like this one and I just don’t get how people aren’t putting 2 and 2 together?
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Because in this instance , I know I wouldn't be able to easily "push" them out by just herding them to the gate . They would loop me allll over the map until the last second, sure I might get a kill or two but to me it's just not worth it.
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You’re letting survivors loop you until the timer ends??? Not to be mean or rude but that is 100% a skill issue
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That's why I opened the ######### door so I don't have to deal with all that. I'm getting put against people with multiple thousands of hours while I have a couple hundred. They won fair and square
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Hey, you should ignore the other commenter. Sadly, even here on the forums people will be rude and Vile.
Also for the Endgame if you lost horribly or just want a match to be over. Walk to the exit gate Switch and just hug it and stare at the wall then go on your phone or do somethingelse. Survivors will typically just wait the full 3 mins to leave. I do wish there was more I could tell you but thats it. Also, if people are being rude or hateful or your feeling down I highly recommend taking a break from the game or switching your mindset.
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Force them out, hit them once or twice and they'll leave
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The other guy is just being realistic, rude? Sure, but they're not wrong
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Sloppy Butcher isn't a particularly great Boon: Circle of Healing counter. The Mangled Status gives a 25% healing speed penalty, BUT, Boon: Circle of Healing offers a 50% healing speed bonus. This means that if totem is left standing they can heal each other with a brown med-kit that never runs out of durability, when within the boon radius of course.
Now let me briefly talk about generator regression before I finish the Boon issue. Hag does have the unique perk, Hex: Ruin as a regression option. However, I would advise against this perk for most players. Since it only applies regression if survivors stop repairing a generator before it's finished the only real way to get value out of it on Hag, a slow 110% speed killer, would be to maybe combine it with Scourge Hook: Monstrous Shrine & Sloppy Butcher. If survivors realize they need to prioritize unhooks with greater haste & they focus on healing each other, then in that instance, Hex: Ruin might pull its weight. This being said, ultimately Hex: Ruin is still a Hex perk. So at any point it could be cleansed and taken out of play. Even if you trap the totem, survivors can crouch over your traps and remove the totem without tripping the trap.
So getting back into countering boons without teachable perks, might I suggest Shattered Hope? It's a bit strange, using the totem breaking perk on the killer with all Hex perks, but there's only 5 dull totems on the map, and each time you break the boon, that totem cannot be blessed again. It's a bit pricy and risky given that you're using a perk slot to potentially counter a perk that you may or may not face, but I bring it on my Huntress and get good results overall. Of the 39 matches I've recorded so far, in at least 12-13 of them someone besides myself brought Boon: Circle of Healing. So it's a question of just how damning the boon is to your playstyle when it's active I suppose. At the very least it's fun to break the boon totem.
Going off of what you said, I have a strategy to propose to you:
Your perks should be Scourge Hook: Monstrous Shrine, Sloppy Butcher, Shattered Hope, & Jolt. (these are all linked to the wiki)
At the start of the game, proceed in a straight line to the far side of the trail OR until you see a survivor on a generator. Once you see them, trap some objects between the two of you and try to flank around them and push them into your traps to get free hits. The idea is to be far enough away that they don't hear your 24m TR when trapping ideally. After you down a survivor, try to use a Scourge Hook. If you can, place a trap in an open grassless area near it. This way, when survivors finally decide to go for the unhook, and see the trap they'll crouch to your hook. With a little luck, this caution, when mixed with a delayed rescue time, might be enough to shift some first stage unhooks into second stage unhooks. When survivors try to use Boon: Circle of Healing to reset and counter your Sloppy Butcher you can rush their totem and smash it with Shattered Hope. Then, when all of the survivors are clustered in the former Boon: Circle of Healing radius, you can chase down the injured survivors while ravaging any generators nearby with Jolt. After that, the game is in your gnarled hands.
For perk reasoning:
Scourge Hook: Monstrous Shrine - Makes all sacrifices 24 seconds faster once you're far enough away. This changes the 120 second sacrifice into a 96 second sacrifice.
Sloppy Butcher: - Makes every heal take 4 more seconds by default, while also adding healing progress regression if the healing stops. This makes it a solid perk on Hag even without Nurse's Calling since due to your smaller TR. You can get closer to survivors before they realize you're there in most cases. This delayed TR could help the healing regression part of the perk shine. Not to mention, since you're already getting close to the survivors, you'll probably hear their moans of pain, making Nurse's Calling a redundancy. For the future, consider learning crow tracking to find survivors.
Shattered Hope: - Causes snuffed Boon totems to break when snuffed. Also reveals the auras of anyone still in the boon radius when the totem is destroyed. This perk can help you keep up your momentum, since survivors won't be able to simply bless a totem in the main structure and then forget about it and use it as a safe place to "reset" as you start to build pressure. Ensuring that Boon: Circle of Healing doesn't counter your Sloppy Butcher is also a good reason to bring this perk.
Jolt - Instantly regresses the progress of ALL nearby generators by 8%, then applies normal regression if a survivor is downed near one, and it doesn't have a cooldown. With a little patience and planning during your early chases, you might be able to down survivors close enough to their generators that they lose their progress. This radius of 32 meters is actually 8 larger than your 24 meter Hag terror radius, which might help to add value to the perk. I really think the time this perk will shine is in the early game though. If a survivor repairs a generator alone at the start of the match and you down them by that generator and hook them, for every second they're hooked, that generator loses progress and you didn't even have to spend time kicking it.
Hopefully this strategy yields some success for you. I know, it's a bit odd to keep suggesting strategies in a thread about wanting to surrender, but my logic is simple: Rather than focus on adding an option to surrender, let's try and stop you from getting into scenarios where you feel the desire to surrender. Best of luck @JakeCannon !
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That’s BHVR match making for you. Really hate survivors that waste yours and there time form0 reason other than to be annoying. Extremely immature
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