Nemesis infection hits
Nemesis hits which cause infection, but not injury, shouldn't activate a sprint burst on the survivor. This includes any infection hit from a zombie. For the Nemesis to get the most out of his power, he needs to deal with a sprint burst 3 times on the same survivor.
I suggest altering his ability so that any hit which infects the survivor but not injure, doesn't give the survivor a sprint burst.
Comments
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The fact that the devs say that without the SB on infection makes Nemesis "tOo oP" is laughable.
Hell even the zombies are laughable literally just played 3 games and in everyone my zombies;
- Got stuck in the floor and spaz out
- Block me while I'm chasing a Survivor
- When they actually hit a Survivor it's because the Survivor intentionally got hit to gain distance.
The problem isn't the Tentacle giving a SB, It's his whole kit
I'd much rather have a full rework of his power.
Give Us The True Nemesis: Rocket Launcher and Sprint
Look at what they did for Wesker, he is actually accurate to his character in RE and his power is quite strong.
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I wish the infection had a small debuff to action speed or something like that.
His tentacle is pretty powerful during a chase but it can also be countered quite easily in the right circumstances so i hope they buff his infection one day to warrant the downside of giving survivors a sprint burst.
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