Thanks for making killers weak again
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There IS such thing.
a) Cheesy tactic that works only on casual players is not "proper" gameplay, it's lame playstyle.
b) In computer game some behaviour that is UNFUN for 4/5 people is not proper. I can easily copmare camping with cheating, latter one is only fun for only cheater too. And I believe majority of players would agree, otherwise there wouldn't be complaints about camping every 2nd post.
So yes, there are ways to objectivly determine "proper" gameplay.
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What?? Lmfao. “If 4 gens popped with 2 hooks the last gen is obviously popping”. Exactly so what is your point? lmfao. You just contradicted yourself. And that has no relation to your first point. Either you don’t understand the game or you’re just a bad troll. And I really hope the devs don’t fall for the few people who don’t understand how the game works and are complaining about the perk like you, and end up nerfing it. It’s a anti camping perk and that’s it. There’s nothing else to it. If you are not camping, the perk us not useful nor should it be used. Simple. Have a good day
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Jesus mate, i honestly cant tell if you are honestly unable to get something this simple or if you are just pretending. Either way, you are kinda sad.
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Buddy you created your own discussion with the same exact context and everybody disagreed with you and said that it wasn’t smart to do what you were suggesting. You’d think you would learn after that lol
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It also stops proxy camping a 3 gen which is the only thing I have a problem with.
I recently had a game where they flew threw gens but left a 3 gen at 2 gens. I was able to down someone and patrol the 3 gen forcing them into second stage. I wouldn't have had a chance that game if reassurance was in play.
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Ah yes because the average player is often very reasonable and correct. Buddy i know you will never be good enough at the game to abuse this and im sorry its like this. I'm not gonna waste more time on some one who cant even fathom how this can be done mate. Git gud and maybe we'll talk more. Till than shoo lol
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I just enjoy all the survivors telling OP to get good meanwhile they are the same ones who moan about the patch and wont accept "get good"
While the OP is completely off and I donr agree I just thought it was funny lol
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It sounds like you're just bad.
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You'd need to be able to get a full win with one survivor being incapacitated a full chase earlier, and two other survivors operating at partial capacity.
If the killer doesn't manage to get anything out of that, I'm sorry, but you deserve 0K. That's not abuse, that's just the killer getting outplayed.
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I love threads like these
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When you need a good laugh, just read threads like this one.
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A single survivor can take the timer from 1 minute to 4. Yes you would need all of those. Does that make it any less of an abuse?
Dude we have been over this, yes it only basically affects good swfs or godly solos. So what, an abuse is an abuse.
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if every time someone disagrees with you your gonna reply with git gud then maybe you might want to consider that your wrong.
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My dude there is literally not much i can be wrong about here. This is 100% something that can be done as is.
People are arguing over how useful it would be which is not the point. The point is that its an abuse. I know im being an arsehole but not one of these people so far said yeah i can see that happening but its not an abuse because xyz. Its full on denial and insisting people wouldnt do it. Its insane and im more insane for arguing with them.
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Not 'good' swiffers. Godly swiffers. And no, it's not abuse. Why would it be abuse? A perk is used in its intended way. The killer is given ample opportunity to act against it. If they can't, it's just their incompetence.
Is it also abuse when a survivor uses Quick & Quiet to shake a killer by going into a locker?
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Oh so now reassurance isnt meant to be an anti camp perk?
Agreed, if we accept that, its not an abuse at all. Hopefully the devs think its an anti camp perk.
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i agree i can see it happening it's just that i don't believe most survivors would actually try to do it but that might just be because i always play solo so for me it's just too random to see it happen a lot. but in the end i think i agree that they should probably try to find a way to make this impossible to do. hmmm maybe they could make it where if reassurance is used and the killers terror radius never comes near the hooked survivor then the hooked survivor can't recieve it again. that way if you realize they are doing it you could wait it out and force them to either unhook or let that survivor die. thoughts?
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Yeah completely agreed. I dont expect to see this more than once every like 25-30 games.
I would honestly be fine with that. I would much prefer a condition like the killer must be within 20-30 metres of the hook to be able to use this perk but yours would work pretty much the same way.
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either or honestly since i honestly don't see a point in using reassurance with the killer not around, like at that point just unhook.
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If you're too incompetent to play killer, play solitaire instead.
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It's still an anti-camp perk.
But why would that be the only thing it does? If survivors want to cripple themselves on the off-chance they get one extra out if the killer is -that- bad, do they not deserve that?
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Sorry, only I am against camping? I must be delirious, because everyone talk of camping over and over.
"Genrushing" is great example. I don't think is was an issue anytime before, bad killers just don't interrupt survivors and they do gens. But still, if majority agrees, than it's not proper. As I remember gen repair speed was increased and killers were buffed (to the point that it's complete hell for SoloQ). Now for healthy gameplay let's remove camping, and many agree with that (I believe all except campers). It's a win-win situation, survivors won't have a stupidly-boring gameplay, killers will learn how to apply pressure (and find out that "genrushing" is not exist when you do "proper" gameplay that allow to increase skill and compete with stronger team in the future)
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If its an anti camp perk, obviously no, they wouldnt deserve that. But honestly man havent we talked about this fringe situation enough?
At this point i would be pretty surprised if the perk made it to live as is. We'll have to wait and see what they do. I'll probably be fine with any version they deem ok.
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This. People kept saying that it's an "anti camping perk". It is not only that in it's current state. so it should be something like only works if teh killer is somewhere nearby close to a hooked person. Otherwise they should be forced to unhook if they want to save their teammate. It shouldn't be there to completely prevent and delay sacrifice with no precondition whatsoever.
So probably people should stop defending it as "perk against campers" because obviously in it's current form is just a simple 1 button hook delay. How would it look like if killers also should just run 6 meters close to a generator and push a button to block it's repair progress for 30 seconds. No kick, nothing required. they just run past the generators, and push a button anywhere nearby while running. How stupid would that be? Now you see my point?
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Cant tell if this is trolling or not
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It certainly is not an "anti camp" perk. People just try to defend it calling it that, basically it works no matter where the killer is on the map, no matter what he does. How stupid it would be for killers to have a perk that blocks the repair progress of the generators for 30 seconds, all they have to do just press a button running past it. Nothing required, just the press of the button, they don't even have to stop for that. No matter where survivors are, what they do, the generator's repair progress is blocked for 30 seconds. Wouldn't that be really stupid? Yeah you see my point
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Reassurance is a perk to disincentivise camping. Dont camp and go chase other survivors! With that unhealthy killer buff you got from the 'meta rework' you should have no issues at all.
Also gens dont need to be longer, there are a bunch of slow down perks (other than thana) that you can run.
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Also, make double Range Nurse basekit :0
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I'm saying the killer has the ability to end the chase, and if you can't down survivors efficiently, you probably aren't winning anyways
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KEKW 😂
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Yes
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My brother in christ the survivor has to be within six meters. If they get close enough you have a free chase and a third person has to come unhook. If the other two stay on gens and you down that person now you have two people on hook. Yes it'll make camping a little harder but it will also lure a survivor out to you
And if you aren't camping they aren't going to use it, they will do the unhook. They can't all three stay on gens AND come use the perk.
These scenarios are possible yes but I do not see them playing out in a real match.
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Just another bad killer who won't be happy until survivors start the game already on the hook.
Honestly, people like OP, and other prominent killer streamers won't be happy until they are destroying teams like the hacker-bot I get in my games. Even then they would still cry because they have to aim.
I'm just happy that all these people will go and play against bots when they are released because real people are too hard to play against.
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Agreed. Imagine if killers have a perk to regress a gen without touching it. I can’t think this could exists
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Besides going overboard and saying "Gens should take 2 minutes", what was it he said that led you to that conclusion?
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How would they not deserve that? They take a huge risk, massively outplay the killer, but what, the killer should just get a pity kill?
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It's about damn time too. 🤡 👍️
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killers always were and remain weak, killers need some of their addons to be basekit.
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So that survivor isn't doing anything anyway. Might as well be dead. It's a 3v1 but someone have to go the hook ever so often to enable stoppage. So go defend gens, where is essentially only 2 people doing them, so you chase one and only one survivor is pressuring gens.
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