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Combine/remove offerings to reduce the number of them in the bloodweb?
In thinking about the bloodweb, would it be worth combining or removing some of the offerings to reduce the bloat of offerings that appear in them? Basically there might be so many offerings nowadays that a lot of them simply go unused by a lot of players, making it take longer to get the things you actually do want to use.
For example:
Bloodpoint Offerings
Currently we have four different groups of offerings for each of the four individual scoring categories, plus a fifth group that covers all scoring events. And on top of that there are three different levels within those groups of Brown, Yellow and Green rarity. But in practice I'm fairly sure nobody actually bothers using at least half or two thirds of these offerings - why use a Brown Altruism when you probably already have a Green that gives twice the bonus on all categories for instance?
They could probably condense this by removing the category specific offerings altogether. Just have a Brown offering that gives a flat 50% scoring bonus, a Yellow offering that gives a 75% bonus, and a Green offering that gives a 100% bonus on all base score, period. No categories needed, all three of those would be used pretty frequently I think, and you've reduced the number of offerings in the bloodweb pool from about 15 to 3.
(Note that I left out Party Streamers which give a bonus to all players, not just the offering user. They could just stay as is. Same with the special event offerings.)
Luck Offerings
First of all, Luck could use a serious revamp, it's an effect that is practically worthless currently. In almost all cases unless you have a perk that specifically lets you pull yourself off a hook like Deliverance then you really shouldn't be trying to do it, even with the Luck bonuses that currently exist.
But setting that aside, let's assume for the sake of argument that the devs revamp Luck to make it have more impact on the game making Luck offerings something players might consider using more often. Currently there are six different Luck offerings - three that give you personally a Luck bonus, and three that give the entire team that same Luck bonus. Either get rid of the ones that only give you personally the bonus, since the group ones are objectively better anyway, or make the solo-only ones give a higher bonus than the group ones so it makes sense to run the solo version sometimes.
Basement Offerings
There's only two of these, one that makes the basement appear near the shack and the other that makes it appear near the main building. So there's no need to condense this.
Chest Offerings
There's only two chest offerings per side (survivor and killer). I don't use them that often but hypothetically if they're useful then that's an ok number.
Fog Offerings
These really need to be reworked or removed, the Dark Mist functionality hasn't done anything really noticeable in years. And there don't need to be three different rarities of these either. Just make a single brown or yellow offering that has a reasonable effect on the game, this is one of those things that doesn't need to be finely scalable.
Hatch Offerings
There's only two, same as the basement offerings, which is fine in terms of the number of them.
Hook Offerings
There's three of these that adjust the hook distances. The thing is the brown and yellow ones aren't all that noticeable, so why not just have a single hook offering that does, say, a +/- 3 meter effect (between Green and Purple)?
Memento Mori
Eventually these offerings are being altered anyway this year since the devs are basically making the Yellow Mori part of the base gameplay. So once that happens there will probably only be the Green and Red mori offerings which is fine.
Realm Selection
I've said many times but I think the realm offerings should just be removed entirely from the game, they cause pretty significant issues by exacerbating problems on specific maps since they allow players who want to abuse specific map exploits or imbalances to force the matches on to those maps every game. For example when Boil Over was initially buffed last year, we had a rash of people forcing the match to RPD in order to force the killer to down them at the top of the library stairs since it was impossible to hook them from that spot. Without the RPD realm offering though this issue wouldn't have been nearly as prevalent since survivors wouldn't be able to guarantee they'd go to that map. So whatever minor benefits there are for these offerings is, I believe, outweighed by that downside.
That said, though, assuming these offerings are here to stay they're fine in terms of the number of them being one offering per realm. The only hitch would be, depending on how offerings are randomly selected for the webs, if the random selection is based on total number of offerings across the board and not type of offering then you could eventually have webs that almost all the offerings that come up are realm offerings because they will outnumber everything else. So hopefully the bloodweb system has it that, for example, realm offerings as a whole are a set, say, 10% of what appears and the other 90% of offerings are other types.
Shrouds
These are the offerings that either make all the survivors start in the same place or start separated. These are probably ok as is since the four of them all do different setups.
Wards
The purple wards that protect your add-ons and items are fine. The green ward that forces the map to be randomly selected is ok but obviously if they ever get rid of Realm offerings then the Green ward would be removed as well since it would have no purpose.
Comments
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I agree with this wholeheartedly.
one thing i wish would happen is giving survivors the seperation shroud and giving killers the spawning together shroud as spawning apart is VERY beneficial for survivors and survivors spawning together is beneficial for the killer
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I especially agree with the blood point offerings suggestion. Very good idea!
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I agree with all of these bar removing realm offerings. If the devs rework the map algorithm so you don't get the same map consecutively, then sure, but I don't want to keep playing the same map 5 damn times in a row.
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I am definitely onboard with them tweaking the map selection algorithm so it never picks a map that any of the five players used in their most recent match.
That said, even without that improvement, if they remove map offerings it would decrease how often you play the same realm two or three times in a row since it removes the ability of players to force the game into the most forced ones. (And obviously seeing the same realm five times in a row in the current system is an exaggeration, you have to get incredibly unlucky to see a particular map more than twice without offerings.)
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I was only slightly exaggerating on the 5 times in a row. My friend and I had what we called a MacMillan night. No map offerings, we got MacMillan back to back 3 times and then RPD. We were not pleased. On the brightside, it was a Nurse on RPD who ended up dcing when she couldn't catch anyone.
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