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Ping wheel with preset messages to close the gap between Solo and SWF experience

SuzuKR
SuzuKR Member Posts: 3,910
edited August 2022 in Feedback and Suggestions
  1. The ping wheel has a small cooldown (1-3s or so) to prevent spamming. Survivors can choose to mute a specific survivor's pings if it's getting ridiculous even so/if they're clearly pinging uselessly or false info.
  2. The ping wheel options are entirely preset messages, to prevent problems from letting users define their own messages.
    1. Examples: "Killer is camping"/"Killer is away"/"Heal me"/"Hex Totem here"/etc.

The advantage SWF has over solo is voice communication. Survivors being in a SWF does not mean they are actually good, nor does it mean that they'd use that information well. That's separate and up to player skill. Thus, giving all solo survivors as much info as SWF has access to via voice makes all survivors essentially SWF. The reason it is a ping wheel and not voice chat is to prevent the freedom of toxicity from voice chat.

By doing so, this allows a huge amount of perks and effects that are essentially relevant only for/against solo to be reworked into something more useful. Furthermore, since all survivors would be SWF, it also means not having to juggle balance between solo and SWF. Example, killers kept inherently weak to not be oppressive against solo who cannot share any information, despite that making them weaker against coordination in the presence of shared information.

The reason this ping wheel system is suggested is because there is no way to remove SWF (without removing the feature to queue up together, and even then, people could queue solo simultaneously till it works). Also removing the ability to queue up together would literally kill the game. Nerfing SWF makes no sense, it's literally just people playing with friends. But by buffing solo's information levels, it removes the gap, or at least makes it minimal.

Comments

  • CookieOfChaos
    CookieOfChaos Member Posts: 5

    Sounds like a good Idea. With 1 and 2 on keyboard you already can make gestures why not using a few more for exactly that. if you are being hook camped you can press 3 if at least 1 surv is in 48(maybe) meters range and everyone in the radius will get a formatted chat message "<Surv name> stay away, it is here." or similar. So survs can not spam this and there is some kind of condition that need to be fullfilled to prevent misleading infos.


    And in addition to the pointing and "come" gesture maybe add a nodding and head shaking, just basic things nothing too specific.