Remove NOED AND DS
just do it
Comments
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And DS2
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Bravo0413 said:And DS2
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voted up
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If NOED's gone, then DS needs to go too.
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Remove Legion. Remove prove thyselfs buff. Remove omega blink nurse. Remove insta saw billy. Remove insta-heals. Remove selfcare. Remove exhaustion perks. See how long the list can go? New people need learning tools. NOED is a learning tool for both survivor and killer. Killer for when they get genrushed and survivor for not taking the 12 seconds per totem to cleanse them. Can't find them? Run small game. Learn totem placements and take em out. Stop bitching about an easily countered perk.
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BuffNurse said:
just do it
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@Captain_Spaulding said:
Remove Legion. Remove prove thyselfs buff. Remove omega blink nurse. Remove insta saw billy. Remove insta-heals. Remove selfcare. Remove exhaustion perks. See how long the list can go? New people need learning tools. NOED is a learning tool for both survivor and killer. Killer for when they get genrushed and survivor for not taking the 12 seconds per totem to cleanse them. Can't find them? Run small game. Learn totem placements and take em out. Stop bitching about an easily countered perk.play perk-less like the real men
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Noed is preventable, take a minute and cleanse the totems before getting all the gens done.
I never understood the big deal with Noed, yes it's powerful but it's so easily prevented, It's nowhere near the level of DS.1 -
@Bongbingbing said:
Noed is preventable, take a minute and cleanse the totems before getting all the gens done.
I never understood the big deal with Noed, yes it's powerful but it's so easily prevented, It's nowhere near the level of DS.DS is only a bit powerful when u are the obsession, otherwise is easy to juggle
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se05239 said:
If NOED's gone, then DS needs to go too.
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@BACKSTABBER said:
@Bongbingbing said:
Noed is preventable, take a minute and cleanse the totems before getting all the gens done.
I never understood the big deal with Noed, yes it's powerful but it's so easily prevented, It's nowhere near the level of DS.DS is only a bit powerful when u are the obsession, otherwise is easy to juggle
DS Is the most broken perk in the game, even Wiggle DS can be OP on some maps with the new hook system, The Game especially. For DS to be on the same level as Noed it'd have to be an end game perk once gens are done.
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Captain_Spaulding said:
Remove Legion. Remove prove thyselfs buff. Remove omega blink nurse. Remove insta saw billy. Remove insta-heals. Remove selfcare. Remove exhaustion perks. See how long the list can go? New people need learning tools. NOED is a learning tool for both survivor and killer. Killer for when they get genrushed and survivor for not taking the 12 seconds per totem to cleanse them. Can't find them? Run small game. Learn totem placements and take em out. Stop bitching about an easily countered perk.
NOED is the opposite of a learning tool. Look at that tru3ta1ent video someone posted here the other day. The killer wastes 5 gens getting looped inside rancid abbatoir after not getting a single hook all game yet manages to 4k due to NOED and bad survivor plays.
NOED is a huge crutch and it boosts players to ranks they shouldn't be in. Then they struggle because rhey never really learned how to play, all they knew was destroy the pallets all game then take everyone out with NOED at the end.1 -
Bongbingbing said:
Noed is preventable, take a minute and cleanse the totems before getting all the gens done.
I never understood the big deal with Noed, yes it's powerful but it's so easily prevented, It's nowhere near the level of DS.5 -
pro players disable all hex totems, NOED is as weak as fuk then
DS is weak if ur not the obesssion, and difficult skill-checks are difficult, more with UP
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Break totems and NOED is removed.
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@The_Crusader said:
Captain_Spaulding said:Remove Legion. Remove prove thyselfs buff. Remove omega blink nurse. Remove insta saw billy. Remove insta-heals. Remove selfcare. Remove exhaustion perks. See how long the list can go? New people need learning tools. NOED is a learning tool for both survivor and killer. Killer for when they get genrushed and survivor for not taking the 12 seconds per totem to cleanse them. Can't find them? Run small game. Learn totem placements and take em out. Stop bitching about an easily countered perk.
Disagree.
NOED is the opposite of a learning tool. Look at that tru3ta1ent video someone posted here the other day. The killer wastes 5 gens getting looped inside rancid abbatoir after not getting a single hook all game yet manages to 4k due to NOED and bad survivor plays.
NOED is a huge crutch and it boosts players to ranks they shouldn't be in. Then they struggle because rhey never really learned how to play, all they knew was destroy the pallets all game then take everyone out with NOED at the end.
but at the same time those are mostly the people in high ranks that don't deserve to be there. When I first started playing(before the noed buff) I used it at t3 and it immensely helped with my end game. I don't need to use it nearly at all now because I understand how map pressure works. Without it I'm not even sure I would still enjoy the game because of all the frustration. Same goes as when I started learning survivor. I expected it to always be a perk and always cleanse totems. I learned all the totem spots thanks to NOED. People just like to blame them getting downed when they thought it was a free escape on a perk. They should have just done the smart thing and cleanse all the totems before it got to end game. Their fault.
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Captain_Spaulding said:
@The_Crusader said:
Captain_Spaulding said:Remove Legion. Remove prove thyselfs buff. Remove omega blink nurse. Remove insta saw billy. Remove insta-heals. Remove selfcare. Remove exhaustion perks. See how long the list can go? New people need learning tools. NOED is a learning tool for both survivor and killer. Killer for when they get genrushed and survivor for not taking the 12 seconds per totem to cleanse them. Can't find them? Run small game. Learn totem placements and take em out. Stop bitching about an easily countered perk.
Disagree.
NOED is the opposite of a learning tool. Look at that tru3ta1ent video someone posted here the other day. The killer wastes 5 gens getting looped inside rancid abbatoir after not getting a single hook all game yet manages to 4k due to NOED and bad survivor plays.
NOED is a huge crutch and it boosts players to ranks they shouldn't be in. Then they struggle because rhey never really learned how to play, all they knew was destroy the pallets all game then take everyone out with NOED at the end.
but at the same time those are mostly the people in high ranks that don't deserve to be there. When I first started playing(before the noed buff) I used it at t3 and it immensely helped with my end game. I don't need to use it nearly at all now because I understand how map pressure works. Without it I'm not even sure I would still enjoy the game because of all the frustration. Same goes as when I started learning survivor. I expected it to always be a perk and always cleanse totems. I learned all the totem spots thanks to NOED. People just like to blame them getting downed when they thought it was a free escape on a perk. They should have just done the smart thing and cleanse all the totems before it got to end game. Their fault.
Cleansing the totems isn't that simple for solo players, we've been over this before. I cleanse 3 totems often but the other 3 survivors can't do 2 totems between 3 people. End of the day these kind of games are meant to be a team effort but sometimes your teammates just don't make the effort.
However in 3-4 man swf it's incredibly easy. Each survivor is guarenteed to see at least 1-2 totems while running around so it's really simple to get them all and communicate how many have been cleansed and their locations.
Playing solo I could walk around going for them all but that requires searching large maps for them, that's 1 survivor off gens for an incredibly long time all to stop 1 perk. Doing this often results in putting our team in a bad spot. I've tried it before but people are constantly getting hooked and the killer is applying a lot of pressure and gens aren't getting done because the game is operating like it's a 3 man team only.
You got to remember that anyone can use Noed too. Skilled Nurses and Billys can put an immense amount of pressure on a team so you don't have time to cleanse totems, you just need to get the gens done or you die. Then bam NOED, because why not? People play to win, makes sense they will bring the strongest build.
NOED is one perk that heavily punishes solo players and is almost useless against a 4 man swf. In fact it was completely useless before perks were hidden. 3-4 man swf will almost always cleanse all the totems.0 -
@The_Crusader said:
Captain_Spaulding said:Remove Legion. Remove prove thyselfs buff. Remove omega blink nurse. Remove insta saw billy. Remove insta-heals. Remove selfcare. Remove exhaustion perks. See how long the list can go? New people need learning tools. NOED is a learning tool for both survivor and killer. Killer for when they get genrushed and survivor for not taking the 12 seconds per totem to cleanse them. Can't find them? Run small game. Learn totem placements and take em out. Stop bitching about an easily countered perk.
Disagree.
NOED is the opposite of a learning tool. Look at that tru3ta1ent video someone posted here the other day. The killer wastes 5 gens getting looped inside rancid abbatoir after not getting a single hook all game yet manages to 4k due to NOED and bad survivor plays.
NOED is a huge crutch and it boosts players to ranks they shouldn't be in. Then they struggle because rhey never really learned how to play, all they knew was destroy the pallets all game then take everyone out with NOED at the end.
I have watched the VOD of the Huntress of the said video. He even knew that he would be looped forever there, but still committed to the Chase. For me this is a prime example of a bad Killer doing well - doing something where you even know that it is wrong and still getting something out of it, because of NOED and Survivors being stupid. (Lets face it - even with NOED a Killer should not get more than one Kill because of it...)
Personally I do not have a problem with NOED. And DS. Even though I feel those two should not be compared, the impact I see from DS is rather small. The people using it are usually not good at chases so it will not result in much time lost for the Killer.
My problem is that people actually think that they are good at the game when using NOED or DS. Had a Trapper recently who used NOED, got 3K out of it, before the NOED he had two Hooks and said that it was an easy game for him. Same with DS-guys...You hit a Skill Check. Cool.
But I guess that is nothing that can be changed, people simply like being dicks on the internet, because nobody can slap them in the face for their behavior.
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Then solo players need to run small game and start taking them out. People can whine all they want but the Devs are standing firm in not taking it out and not taking out DS. They're here to stay. Play around them and learn to get over them. I know and you know how to get rid of them but other people need to learn. Survivors complain so much about only doing gens but they can sabo hooks and take out totems too. They complain about lack of BP but again, saboing hooks and taking out totems nets a good worth of BP. There are multiple things to do in a single match yet people want to rush the matches and move on to the next one. NOED prevents this from happening due to their hubris of thinking they can rush all willy nilly.
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@Orion said:
Break totems and NOED is removed.Everyone quote this and comment.
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@Aven_Fallen True that a lot of bad players use DS as a crutch, but a lot of good players use it too. Same with NOED. This is the problem, both perks can really swing the game the other way sometimes. Both are OP.
@Captain_Spaulding But again even with small game it's still 1 person running an entire map by themselves which is 1 person off gens for a long amount of time. Not to mention that if someone does take a totem out I know have to look for those too to count 5 totems and small game won't reveal the location of those whoch are harder to spot.
I stand by my stance that it's a perk which hurts solo players far more than swf. Unfairly so.0 -
@The_Crusader and I completely agree. It ######### sucks knowing I took out 3-4 totems but there's that one that everyone walked right by because it wasn't lit up. It sucks. However if I'm at the gate and NOED pops up cause someoen got smacked, you best believe I'm walking out that gate knowing I tried and if they didn't wanna do that one totem then so be it. This will make them learn, ya know?
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Captain_Spaulding said:
@The_Crusader and I completely agree. It [BAD WORD] sucks knowing I took out 3-4 totems but there's that one that everyone walked right by because it wasn't lit up. It sucks. However if I'm at the gate and NOED pops up cause someoen got smacked, you best believe I'm walking out that gate knowing I tried and if they didn't wanna do that one totem then so be it. This will make them learn, ya know?
But what you said is why I find NOED less annoying than DS. With DS I have to take however many are in the game, with NOED at least there's a chance that the killer will down someone at the other end of the map and I can escape. I'd love to see both perks gone for good though lol
If NOED goes off I look around the exit gate area but I'm not running across the map looking for it, too risky. And yeah like you said its on them for not doing their share of the totems.0 -
I would love for a totem counter to be in place. In the same token I'd like for a chase counter to be added, kinda like what the obsession has. This way you know you're safe and can do gens. This will immensely help solo players without needing to add base perks. With DS though they promise a change but who knows honestly. Still waiting on that Freddy rework before I buy him and it's been how long now? Devs like to take their sweet ass time because they know they're making good money off the game right now.
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NOED is the killers reward for playing all game with 3 perks.
It mainly punishes survivors who mill around for too long after the gates are open.
Everyone gets a notification after the first guy is hit whether or not its a one hit down.
Contrary to its description most people do escape death! If it was a product in real life it would be subject to the advertising standards authority.
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Imagine expecting a reward in 2019 for playing with 3 perks.
lul
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@BACKSTABBER said:
@Bongbingbing said:
Noed is preventable, take a minute and cleanse the totems before getting all the gens done.
I never understood the big deal with Noed, yes it's powerful but it's so easily prevented, It's nowhere near the level of DS.DS is only a bit powerful when u are the obsession, otherwise is easy to juggle
Except if you aren't by the hook. It's easy when you're within juggling range of a hook yeah, no doubting that, but otherwise it's unavoidable
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@The_Crusader NOED doesn't take no one to R1. VERY weak perk, and even if survivors have not prevented it, it usually doesn't give more than one extra down/hook to the killer, before it gets cleansed,
@BuffNurse there are lots of stronger killer perks, Just adapt. (Please.)
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@Tzeentchling9 said:
Survivors already can though.
And killers can counter DS. So everyone is happy.
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They will not remove NOED. It isn't even that great of a perk. Just cleanse the totems.
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Both OBSESSION DS and NOED are currently necessary evils in the game.
DS is justified by the existance of tunneling perks like Remember Me and Dying Light, this cannot be said of the non obsession version though, which is the more powerful on top than the Obsession version.
The current status of NOED is currently necessary as it counters the gen rush somewhat, even if the Killer doesn't have it.
The fear alone makes survivors wanna destroy totems which slows down the game.
If i was in charge i would fix them like this;
- Non Obsession DS will be removed and replaced by a minor boost.
- DS will get a full rework once the tunnel perks got reworked.preferably in the same patch.
- NOED gets a rework along with an update that slows down the game.0 -
Remove Killers
Remove SurvivorsReplace everyone with tutorial level AI bots, and DBD is just watching CPU vs CPU like saltybets
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@Captain_Spaulding said:
Remove Legion. Remove prove thyselfs buff. Remove omega blink nurse. Remove insta saw billy. Remove insta-heals. Remove selfcare. Remove exhaustion perks. See how long the list can go? New people need learning tools. NOED is a learning tool for both survivor and killer. Killer for when they get genrushed and survivor for not taking the 12 seconds per totem to cleanse them. Can't find them? Run small game. Learn totem placements and take em out. Stop bitching about an easily countered perk.Whoa whoa whoa - one step at a time. I would totally give up DS, if NOED went with it. NOED is training wheels indeed, but some people never take the training wheels off. Small Game sucks - if you draw a hag or trapper or draw The Game map, that bell is constantly going off driving you crazy.
The way this game rolls - doing gens means life. If you don't get gens done the killer will eventually win by attrition. It's always been a race between completing gens or getting killed. We've seen events before where just a minor additional objective can swing the balance wildly into survivors dying in droves. As much as I would like to crawl through the map looking for totems while a killer is running around trying to eliminate me, I have to prioritize what I do. Really only a full swf can efficiently eliminate all the totems before noed, the rest of us have to maybe knock out what we find and hope we can find the remaining one fast enough later. I even leave a totem or two around so I know where they are and can check them quickly for noed at the end. Even with all this as solo you are seldom 100% sure you countered noed.
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@Rex_Huin said:
NOED is the killers reward for playing all game with 3 perks.It mainly punishes survivors who mill around for too long after the gates are open.
Everyone gets a notification after the first guy is hit whether or not its a one hit down.
Contrary to its description most people do escape death! If it was a product in real life it would be subject to the advertising standards authority.
Reward for playing game with 3 perks? Useless statement - survivors take end game perks all the time playing with 3 perks or less (and sometimes never using those perks if the gens don't get done) the entire trial, but we don't worry about rewarding them.
Killers don't take NOED to chase people out the exit. You don't need noed for that. It isn't dangerous to people milling around the open gate or who never get found. It is dangerous to those just trying to get the gates open in the first place, so they don't 'mill' around and can leave.
When someone gets hit it is too late - especially if they are the last person. Noed has been and always will be the DS for killers.
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How many times are we just gonna complain about noed and ds? This has to be the 300th thread. If you really think noed is that bad, run small game or just cleanse totems, they clearly aren't hard to find with how much people complain about ruin spawns. If you think ds is that bad, it is. But there are still counters to it sometimes. Juggling and unnerving presence work pretty well to stop it.
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Yes remove noed... by cleansing it. So simple and you never have to worry.0
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@RuneStarr said:
Remove Killers
Remove SurvivorsReplace everyone with tutorial level AI bots, and DBD is just watching CPU vs CPU like saltybets
Take note of this devs. Its the obvious solution.
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There's nothing wrong with NOED or DS.
You get one DS a game and it's not even that much of an advantage unless you're playing against a poor killer or you're a looping god.
As for NOED. Just cleanse the totems. Or don't get hit.
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BuffNurse said:
just do it
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@BuffNurse said:
just do itSure, any killer main would trade it vs DS at any time
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gr8 b8 m8 i r8 8/8.
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NOED is so easy to counter though, just break the totems. Especially if the killer is bad at chases. Bad killers always run NOED, so don't pop the last gen until the totems are gone.
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Here you go.0 -
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@BuffNurse said:
@Bongbingbing said:
Noed is preventable, take a minute and cleanse the totems before getting all the gens done.
I never understood the big deal with Noed, yes it's powerful but it's so easily prevented, It's nowhere near the level of DS.Ummmm. Dribbling is far easier than finding a well hidden totem. DS allows the player to continue the chase for a few more minutes but they will, in most cases, be caught again. NOED gives bad killers free kills at end game which carries them to higher ranks meaning that they are faced with better and better survivors while not improving themselves. They continue to use NOED because they think it is the only way to get kills rather than practicing at the low ranks and actually getting better at the game.
Game can end in 5 minutes. DS allows them to be chased for a few more minutes. Objective reality and you are strangers I take it?
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@BuffNurse said:
@RuneStarr said:
Remove Killers
Remove SurvivorsReplace everyone with tutorial level AI bots, and DBD is just watching CPU vs CPU like saltybets
No just remove NOED it just encourages bad killers not to improve.
Can't have Bad Killers if there are no killers
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@BuffNurse said:
@Tucking_Friggered said:
@BuffNurse said:
@Bongbingbing said:
Noed is preventable, take a minute and cleanse the totems before getting all the gens done.
I never understood the big deal with Noed, yes it's powerful but it's so easily prevented, It's nowhere near the level of DS.Ummmm. Dribbling is far easier than finding a well hidden totem. DS allows the player to continue the chase for a few more minutes but they will, in most cases, be caught again. NOED gives bad killers free kills at end game which carries them to higher ranks meaning that they are faced with better and better survivors while not improving themselves. They continue to use NOED because they think it is the only way to get kills rather than practicing at the low ranks and actually getting better at the game.
Game can end in 5 minutes. DS allows them to be chased for a few more minutes. Objective reality and you are strangers I take it?
DS gives a player a second chance. NOED allows the killer a speed boost and then the ability to insta-down everyone. DS can be avoided by dribbling, NOED can be avoided by clensing but at the end of the day NOED is far more powerful.
That's nice dear. But you conveniently ignored my actual point and offered nothing but subjective opinion. Tell us all how second chances for killers are too much but second chances for survivors is fair play.
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