http://dbd.game/killswitch
Hoarder and Franklin's shouldn't work with items like Lament Configuration.
Please ignore my username I only had intentions of using this to report bugs but decided I need to put this out there so please no comments from the peanut gallery about my username.
Is there anyway to program an on off switch for these perks to keep these items from interacting with them? I also recall Hoarder works with the vaccine and wouldn't be suprised if it will work on the spray in the new RE chapter. I mean if Minecraft can program a true false value so people can make it that they can keep inventory upon death I feel like the devs can do something similar to prevent these perks from interacting with these items. They for goodness sake give Killer Instinct upon use and that should be enough for the killer.
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Why tho? What's problematic about Hoarder and Franklin's activating on Items?
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The box is an item and those perks work with items.
I really don't see the issue. Hoarder pinhead only counters survivors picking up the box and running away.
Franklins isn't always better as pinhead has to pick up the box manually.
Like they are hardly stronger options than other perks and offer an interesting synergy with killer powers that spawn items for the survivor.
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The issue is the survivor can't drop the box willingly but the killer can force them to.
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That's not an issue. If pinhead downs you while you hold the box you also drop the box.
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Pinhead. Literally only Pinhead with his box, cause he can activate chain hunt early. (mostly soloq problem tho)
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Pick up the box when he's farther away? I don't see the issue
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To say it's not an issue when it's clearly a problem of consistency I'd say it is, the counter to franklins is to drop your item and come back for it when you need it. You can't hide the box from Pinhead because of such so I think it's only fair he can't just force it to the ground either, regardless if it's good or not compared to other perks it's not healthy for the game.
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There's no consistency issue. Just because you can't drop an item does not mean a perk can't force you to drop the item.
If you are picking up the box, the idea is that you commit to solving the box. Hence why you can't do anything else once you have picked up the box.
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The killer should also commit to the chase to get the box honestly, always with the double standards. You can't commit to completing it if you are forced to drop it. It already tells him where it is, it already lets him teleport to it? Does he really need to be able to make you drop it too?
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It's almost like killer and survivor have different standards because they have completely different playstyles and objectives which are not comparable.
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That they do, but it doesn't mean we have to always be bias to points people make it honestly feel like a one sided discussion whenever survivor/killer is discussed, which is more I'm getting at, 0 acknowledgement of frustrations the other side faces.
It's not nice to go against, it doesn't feel like an intended interaction at all, literally get the reward of the chase holding your power without finishing the chase.
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Entirely subjective standards mean nothing. Thinking it feels nice or unintended is irrelevant to actuality. The Lament Configuration is an item, ergo, perks that affect items affect it. Using a perk to have to not finish a chase to do so is working as intended by game standards, and BHVR has said nothing to the contrary.
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It does, it's feedback, the point of this forum.
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Subjective standards are not good points for mechanical changes because there is no objective way to achieve the best result.
Person A thinks feature X is fun. Person B thinks feature X is unfun. Who do devs listen to? How do you make something "more fun" when "fun" is an entirely subjective standard people will disagree on? You don't. Which is why it's irrelevant to balancing.
If something is balanced performatively, it doesn't really matter if some find it fun or unfun, because there will always be that divide no matter what.
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Yea hoarder/franklins is way too strong on pinhead especially hoarder. A full 64 meters of knowing exactly where the box is very powerful since you can already estimate about where it will spawn. It just takes one chain hunt activating off a hoarder proc for the game to snowball. Pinhead runs hoarder + range/box solve time and good luck.
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They can't code for perks to not stack or work together and you want them to code and exception for items?
BROTHER
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