http://dbd.game/killswitch
Lack of normal games
I decided I would try to keep track of how many games as a solo q player are "normal". That means nobody dcs/kills themself on first hook, nobody is afk. Out of 9 games today I've had 2 normal games. I think dbd is an extremely fun game when the game is normal and people are just trying, it's just insane how rare it is to have those kinds of games. I don't understand why the issue is so much worse in this game than others but it's ridiculous you can play for 2 hours and just have 2 games that resemble everyone trying to play the game.
And no joining a swf should not be a requirement to resemble having any fun in the game. I'm going to just be playing more killer and other games but once again it's unfortunate that a game that should be fun is ruined by so many people giving up instantly.
Comments
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This has been my experience. I rarely feel like I'm actually playing a videogame. The killer snowballs in the first minute and people give up quickly. Doesn't help that over 80% of killers are playing Starstruck Nurse now.
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Them giving up isn't even unjustified. Most killers are getting a down in the first 30-40 seconds and then camping and tunneling. Survivors need unhooks for BP, so they rush the hook. Killer exploits this and turns it into a 3vs1 very quickly, or use instadowns to constantly swap hooks. No gens get done. This is a normal solo queue match, and even with a team like this you still get competent Nurses in at least half your games.
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Survivors need to learn to just do gens when the killers camping. I recently put kindred back in my built and the times I got camped I watch the whole team get off gens knowing I was been camped and knowing no was doing gens and swarm the hook for no reason.
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Against most solo Q all a killer has to do is soft/proxy camp just a little or a hard tunnel, and they won.
That's all it takes now in this game.
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If you don't feed a camping killer you get no BP. With BHVR making the grind even worse, that's a no go.
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You don't get BP for unsafe unhooks either and you lose progress for piping.
Unhooking in front of the killer gives you less BP then sticking to gens and opening the gate. Your not gaining much case in your going in and getting hit and running and going for unsafe hooks just removes that player faster and earns nothing.
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It got popular. Which means more people, which means a less tight-knit community, which means more butts.
I've seen about as many DCs before and after the patch.
Ie. 'too many'.
The issue is that the DC penalty doesn't escalate fast enough and decays too fast, and there's no system in place to detect people suiciding to smurf down their MMR.
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And everyone gets like 11k bloodpoints....yawn. I'd rather try to unhook into a camper. If I die, I hope my next match doesn't have a killer like that.
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See that's the thing your teaching them that camping is effective and they will continue to do it more and more.
What are you going to get for unhooking in front of a camper 11.5k BP?
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The game is overwhelmingly killer sided. The killer has to play very, very, very badly and allow survivors to get a couple of gens done quickly and then not tunnel and play very nicely for survivors to ~maybe~ get 5 gens done and then hope the killer doesn't slug or have an endgame build.
This is why survivors can lose hope very quickly.
Survivors don't have any way at all to come back from a bad start.
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This is a sad fact.
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Play killer and treat the survivors how you would liie to be treated. It's fun.
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I wish killing yourself on Hook when there is more than 1 other Survivor in a Trial resulted in a penalty
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Really? 90% of what i got from survivor for playing like that was either indifference or even better still disrespect.
Rarely was anyone grateful for a normal or friendly playing killer.
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Some who play this game legitimately have a low emotional IQ, it seems. Rather than playing the game through, they have a hissy fit and dc.
Those who suicide are arguably worse than the "noobs" they get upset with. And also being a prick is also seen as some demented badge of honour - one video I watched recently was about a guy claiming he was the most toxic player (in reality, substitute "toxic" for "insecure"), and what is worse people actually look up to these wasters!
There's a lot of insecurity about this, and it's not because of the game, moreover something happening in their lives. Maybe some have genuine trauma. Others are just spoilt or have a complex. But as long as people are able to release videos displaying terrible behaviours, then there will be people who see them as people to look up to.
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the best games are games where everyone gets over 30k bloodpoints. then nobody depips and nobody gets mad.
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Sadly my Survivors are stuck in low MMR hell now and all I get for teammates are DCers that DC from seeing a Hatchet flying across the map or DC because they make a mistake at a loop and go down too quickly, survivors who just suicide on hook for no reason, refuse to do Gens or refuse to get healed.
Heck one game I was repairing a Gen and decided to get off to check for Ruin or Dead Man Switch, a survivor runs up as soon as I stand up and DMS actives and the Survivor instantly DCs......
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well, the game is designed in a way that the survivors start out strong with pallets and all, but get weaker as the game progresses while the killer gets stronger, the killer had set up, there are fewer gens to control, paletts are gone and hooks have happened, so survivors need to be more careful.
Experience shows that when the killer snowballs in the first minute, when he is weakest and survivor are strongest, the game is already pretty much over. There is really no point in staying in that game.
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Eh I was going to give you a written out argument but I've seen to much from you
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I agree with your points, BUT every other multiplayer game will start suspending you for weeks up to forever if you leave(######### on hook) as much as some survivors do.
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The game relies on survivors players believing that they actually have a chance of escaping if they play their cards right. The state of the game right now is that an even reasonably quick down at the start can be game deciding. You get one person hooked in the basement at five gens in solo q, and the amount of coordination it can take to recover from that is unrecoverable in a lot of cases. More so if that person disconnects or gives up on hook.
That and efficiency is the only thing that matters for survivors right now. Even one person screwing around and not holding m1 can cost you enough progress to throw some games, and that's a death sentence for solos. Challenges, chests, even just wandering aimlessly seems to still be the priority for some people.
Even with no disconnects or giving up/free hook stages, I can generally tell in my games when the game is lost. I'll keep working on gens and going for saves rather than disconnecting, but I had several games even yesterday where we're three hooks into the game at four gens and the game is already over.
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For me it was simply a matter of how many bad games I had in a row. I always started off playing games normally that turned bad early on, but when I got to 8-10 games in a row with one fellow survivor dead already and the other two dead on hook while only one gen was done, I started trying to move on to the next match asap as soon as I saw the slightest sign of trouble. I probably should have stopped at some point, but I really just wanted to have one good game so the day wouldn't end with only defeats.
Obviously, if there are many people feeling like this, then many start throwing games at some point, turning games bad for the others, who are fed up with too many bad games and start throwing themselves ... that's part of why I quit playing DbD for now, I don't want to ruin matches for others, but I don't want to force myself staying in games that are unfun and lost already either.
So for me it was not so much about having a bad game now and then but just too many bad ones. Most games felt like the winner was already decided by the matchmaker when it put together the lobby rather than by the players in the match. It wasn't always like this. And with the current attitude of "let's not consider solo queue / average players when balancing, it's just a bad experience and will always suck, so there's no point helping them even a little bit", I don't see it getting better anytime soon. Particularly not as once the new chapter is out, the next midchapter is already getting closer and will probably bring another big round of killer buffs/survivor nerfs that will make solo queue even more frustrating.
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A lot of things are completely screwed up for Solo Q now. I have a friend visiting and we were playing yesterday (just taking turns) and it was just...the worst. The camping and hard tunneling at 5 gens was constant. It seems even more oppressive after the patch, since they nerfed DS, which in it's previous state was superior to OTR. Meanwhile, most of these perks DEACTIVATE in end game, which is the most ridiculous thing in the world. Like, why run a perk only to have it dead when it could come in clutch when the pressure is high? It's stupid. They made gens 10 seconds longer, brought back Pain res + DMS combo, and while survivors can't stack endurance perks, Killers can stack gen regression no problem! Devs in their infinite delusion truly felt Killers would stop camping and tunneling at 5 gens if Solo survivors were handed to them on a platter. Surprise! They camp and tunnel more easily and efficiently. It's a guaranteed 4k against Solo Q.
No single scumbag tactic should have that much power. And due to their craptacular failure of a "skill based matchmaking system", hilariously based off of escapes and kills alone, you have mismatched people all over the place. This system rewards camping and tunneling, and punishes survivor altruism. Truly, if escape is the only way you will get yourself out of low MMR Hell with potato team mates, why would you try for an end game save? Just run out the door.
As someone else in the thread stated, the only reason to queue up as a Solo survivor in this game is the hope you will actually escape. But as soon as a team mate is downed and you see camping or tunneling at 5 gens, you know it's a wash. You can't "just do gennzzzz" anymore. For one, that hooked survivor will mostlikely d/c or suicide. And I don't blame them. We're sick to death of this constant crap. But then the other 3 know the entire match is futile.
I had a game yesterday where a Ghostface was camping the hook stealthed as usual, and as soon as he hook grabbed the first survivor trying to make a save, they both D/C'd. 4 gens left. So he slugs the third one, but I can see this little idiot skulking around, camping the slug. Wow. What a match. All the survivors left with under 8k Blood points.
And that's another insult to injury. Survivors get SO FEW blood points for these matches. And you get 4-5 of them in a row, you can't get any Rift challenges, you can't get any items on the Blood web, it's just a colossal waste of time.
As OP said, out of 11 matches yesterday, my friend and I got 2 "normal" games. Where the Killer wasn't camping at 4-5 gens, where the survivor team seemed appropriately matched to the Killer level and each other. It was better before the patch. Not great, but better.
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Solo queue is terrible and needs help. But if I am being honest and real with you, I can typically attribute what went wrong in the trial to one bad teammate. That’s really all it takes for everything to go downhill. And if it’s not that, it’s an entire team who, somehow six years into the game’s life, still don’t understand what a gen lock is, and don’t do everything in their power to not let it happen. I groan every time Suffocation Pit, Azarov’s Resting Place, and RPD are selected in solo queue for this reason.
Gee, I wish I had that number of Starstruck Nurses in my survivor matches. Sounds easy.
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