Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Lack of normal games

tendyhands
tendyhands Member Posts: 268
edited August 2022 in General Discussions

I decided I would try to keep track of how many games as a solo q player are "normal". That means nobody dcs/kills themself on first hook, nobody is afk. Out of 9 games today I've had 2 normal games. I think dbd is an extremely fun game when the game is normal and people are just trying, it's just insane how rare it is to have those kinds of games. I don't understand why the issue is so much worse in this game than others but it's ridiculous you can play for 2 hours and just have 2 games that resemble everyone trying to play the game.

And no joining a swf should not be a requirement to resemble having any fun in the game. I'm going to just be playing more killer and other games but once again it's unfortunate that a game that should be fun is ruined by so many people giving up instantly.

Comments

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Survivors need to learn to just do gens when the killers camping. I recently put kindred back in my built and the times I got camped I watch the whole team get off gens knowing I was been camped and knowing no was doing gens and swarm the hook for no reason.

  • Man_of_triangles
    Man_of_triangles Member Posts: 389

    If you don't feed a camping killer you get no BP. With BHVR making the grind even worse, that's a no go.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    You don't get BP for unsafe unhooks either and you lose progress for piping.

    Unhooking in front of the killer gives you less BP then sticking to gens and opening the gate. Your not gaining much case in your going in and getting hit and running and going for unsafe hooks just removes that player faster and earns nothing.

  • StarLost
    StarLost Member Posts: 8,076

    It got popular. Which means more people, which means a less tight-knit community, which means more butts.

    I've seen about as many DCs before and after the patch.

    Ie. 'too many'.

    The issue is that the DC penalty doesn't escalate fast enough and decays too fast, and there's no system in place to detect people suiciding to smurf down their MMR.

  • cburton311
    cburton311 Member Posts: 465

    And everyone gets like 11k bloodpoints....yawn. I'd rather try to unhook into a camper. If I die, I hope my next match doesn't have a killer like that.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    See that's the thing your teaching them that camping is effective and they will continue to do it more and more.

    What are you going to get for unhooking in front of a camper 11.5k BP?

  • Sluzzy
    Sluzzy Member Posts: 3,130

    The game is overwhelmingly killer sided. The killer has to play very, very, very badly and allow survivors to get a couple of gens done quickly and then not tunnel and play very nicely for survivors to ~maybe~ get 5 gens done and then hope the killer doesn't slug or have an endgame build.

    This is why survivors can lose hope very quickly.

    Survivors don't have any way at all to come back from a bad start.

  • Gary_Coleman
    Gary_Coleman Member Posts: 732

    Play killer and treat the survivors how you would liie to be treated. It's fun.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    I wish killing yourself on Hook when there is more than 1 other Survivor in a Trial resulted in a penalty

  • burt0r
    burt0r Member Posts: 4,314

    Really? 90% of what i got from survivor for playing like that was either indifference or even better still disrespect.

    Rarely was anyone grateful for a normal or friendly playing killer.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    Some who play this game legitimately have a low emotional IQ, it seems. Rather than playing the game through, they have a hissy fit and dc.

    Those who suicide are arguably worse than the "noobs" they get upset with. And also being a prick is also seen as some demented badge of honour - one video I watched recently was about a guy claiming he was the most toxic player (in reality, substitute "toxic" for "insecure"), and what is worse people actually look up to these wasters!

    There's a lot of insecurity about this, and it's not because of the game, moreover something happening in their lives. Maybe some have genuine trauma. Others are just spoilt or have a complex. But as long as people are able to release videos displaying terrible behaviours, then there will be people who see them as people to look up to.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    the best games are games where everyone gets over 30k bloodpoints. then nobody depips and nobody gets mad.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Sadly my Survivors are stuck in low MMR hell now and all I get for teammates are DCers that DC from seeing a Hatchet flying across the map or DC because they make a mistake at a loop and go down too quickly, survivors who just suicide on hook for no reason, refuse to do Gens or refuse to get healed.

    Heck one game I was repairing a Gen and decided to get off to check for Ruin or Dead Man Switch, a survivor runs up as soon as I stand up and DMS actives and the Survivor instantly DCs......

  • sulaiman
    sulaiman Member Posts: 3,225

    well, the game is designed in a way that the survivors start out strong with pallets and all, but get weaker as the game progresses while the killer gets stronger, the killer had set up, there are fewer gens to control, paletts are gone and hooks have happened, so survivors need to be more careful.

    Experience shows that when the killer snowballs in the first minute, when he is weakest and survivor are strongest, the game is already pretty much over. There is really no point in staying in that game.

  • Sava18
    Sava18 Member Posts: 2,514

    Eh I was going to give you a written out argument but I've seen to much from you

  • Sava18
    Sava18 Member Posts: 2,514

    I agree with your points, BUT every other multiplayer game will start suspending you for weeks up to forever if you leave(######### on hook) as much as some survivors do.

  • Neyar
    Neyar Member Posts: 65

    The game relies on survivors players believing that they actually have a chance of escaping if they play their cards right. The state of the game right now is that an even reasonably quick down at the start can be game deciding. You get one person hooked in the basement at five gens in solo q, and the amount of coordination it can take to recover from that is unrecoverable in a lot of cases. More so if that person disconnects or gives up on hook.


    That and efficiency is the only thing that matters for survivors right now. Even one person screwing around and not holding m1 can cost you enough progress to throw some games, and that's a death sentence for solos. Challenges, chests, even just wandering aimlessly seems to still be the priority for some people.


    Even with no disconnects or giving up/free hook stages, I can generally tell in my games when the game is lost. I'll keep working on gens and going for saves rather than disconnecting, but I had several games even yesterday where we're three hooks into the game at four gens and the game is already over.

  • rha
    rha Member Posts: 422

    For me it was simply a matter of how many bad games I had in a row. I always started off playing games normally that turned bad early on, but when I got to 8-10 games in a row with one fellow survivor dead already and the other two dead on hook while only one gen was done, I started trying to move on to the next match asap as soon as I saw the slightest sign of trouble. I probably should have stopped at some point, but I really just wanted to have one good game so the day wouldn't end with only defeats.

    Obviously, if there are many people feeling like this, then many start throwing games at some point, turning games bad for the others, who are fed up with too many bad games and start throwing themselves ... that's part of why I quit playing DbD for now, I don't want to ruin matches for others, but I don't want to force myself staying in games that are unfun and lost already either.

    So for me it was not so much about having a bad game now and then but just too many bad ones. Most games felt like the winner was already decided by the matchmaker when it put together the lobby rather than by the players in the match. It wasn't always like this. And with the current attitude of "let's not consider solo queue / average players when balancing, it's just a bad experience and will always suck, so there's no point helping them even a little bit", I don't see it getting better anytime soon. Particularly not as once the new chapter is out, the next midchapter is already getting closer and will probably bring another big round of killer buffs/survivor nerfs that will make solo queue even more frustrating.

  • CluelessWanderer
    CluelessWanderer Member Posts: 939
    edited August 2022

    A lot of things are completely screwed up for Solo Q now. I have a friend visiting and we were playing yesterday (just taking turns) and it was just...the worst. The camping and hard tunneling at 5 gens was constant. It seems even more oppressive after the patch, since they nerfed DS, which in it's previous state was superior to OTR. Meanwhile, most of these perks DEACTIVATE in end game, which is the most ridiculous thing in the world. Like, why run a perk only to have it dead when it could come in clutch when the pressure is high? It's stupid. They made gens 10 seconds longer, brought back Pain res + DMS combo, and while survivors can't stack endurance perks, Killers can stack gen regression no problem! Devs in their infinite delusion truly felt Killers would stop camping and tunneling at 5 gens if Solo survivors were handed to them on a platter. Surprise! They camp and tunnel more easily and efficiently. It's a guaranteed 4k against Solo Q.

    No single scumbag tactic should have that much power. And due to their craptacular failure of a "skill based matchmaking system", hilariously based off of escapes and kills alone, you have mismatched people all over the place. This system rewards camping and tunneling, and punishes survivor altruism. Truly, if escape is the only way you will get yourself out of low MMR Hell with potato team mates, why would you try for an end game save? Just run out the door.

    As someone else in the thread stated, the only reason to queue up as a Solo survivor in this game is the hope you will actually escape. But as soon as a team mate is downed and you see camping or tunneling at 5 gens, you know it's a wash. You can't "just do gennzzzz" anymore. For one, that hooked survivor will mostlikely d/c or suicide. And I don't blame them. We're sick to death of this constant crap. But then the other 3 know the entire match is futile.

    I had a game yesterday where a Ghostface was camping the hook stealthed as usual, and as soon as he hook grabbed the first survivor trying to make a save, they both D/C'd. 4 gens left. So he slugs the third one, but I can see this little idiot skulking around, camping the slug. Wow. What a match. All the survivors left with under 8k Blood points.

    And that's another insult to injury. Survivors get SO FEW blood points for these matches. And you get 4-5 of them in a row, you can't get any Rift challenges, you can't get any items on the Blood web, it's just a colossal waste of time.

    As OP said, out of 11 matches yesterday, my friend and I got 2 "normal" games. Where the Killer wasn't camping at 4-5 gens, where the survivor team seemed appropriately matched to the Killer level and each other. It was better before the patch. Not great, but better.

  • GoshJosh
    GoshJosh Member Posts: 4,992
    edited August 2022

    Solo queue is terrible and needs help. But if I am being honest and real with you, I can typically attribute what went wrong in the trial to one bad teammate. That’s really all it takes for everything to go downhill. And if it’s not that, it’s an entire team who, somehow six years into the game’s life, still don’t understand what a gen lock is, and don’t do everything in their power to not let it happen. I groan every time Suffocation Pit, Azarov’s Resting Place, and RPD are selected in solo queue for this reason.

    Gee, I wish I had that number of Starstruck Nurses in my survivor matches. Sounds easy.