Decisive Strike needs some work
And I don't think it's a longer stun. Currently the perk is completely outclassed by OTR. I have a suggestion that impacts how it activates. I say it should be unlocked by maybe getting an unhook or something, and once unlocked you can activate it once whenever you like while being carried.
Maybe once unhooked it isn't canceled by a conspicuous action, but rather a generator getting repaired or something. Maybe once unhooked, you have to actually start repairing a generator to unlock it. It needs a different way to fire, or something because as of now you are better off with OTR in every.single.case. OTR provides anti-aura reading as well as grunt reduction, as well as the endurance for 80 seconds which can proc Overcome allowing you to get away after getting tanking the hit. DS doesn't even last 60 seconds, I spent the last few days trying to make use of DS and I couldn't get it to fire once. I did this trying to anti-tunnel with OTR, but DS would end before I got a chance to fire. I tried it without OTR and it still wouldn't fire because it would end before the killer downed me again.
Being that DS's theory is that you are striking the Killer with a weapon, maybe as long as you have an item with a charge, you can consume all the charges to fire off your DS? That would be a more interesting perk.
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Survivors would just start healing off the hook and be invincible for 60 seconds. Ds only needed the deactivated once the gates are powered nerf. The stun time reduction killed the perk because you don't make it to anything in 2 seconds (1 second for the animation)
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Survivors can get healed off the hook and be "invincible" for 80 secs with OTR. That's the point, OTR out classes DS in all respects, and so maybe DS should be more flexible since it has a shorter cool down/only stuns for 3 secs. I actually really like the idea of it requiring an item with charges and consuming those charges. A bit of a trade off, and fits with the theme.
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Why not have it be like this:
You start the game with 5 tokens. Every minute gone by while not downed or in chase takes away 1 token. Once you've been unhooked once, next time you are being carried by the killer you can spend 1 token to perform DS.
I know it would be pointless as a perk on the long run, but it would certainly address tunneling and be a way to ensure you get to play for a bit even if a tunneler killer finds you at the start of the game. The amount of tokens and the speed at which they consume while still standing could be adjusted so that it doesn't become a broken perk or way too weak.
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I think DS needs to just have the stun duration reverted to 5 seconds.
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Not a bad plan I guess, would certainly make DS more viable.
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The thing is, with 3 second stun, DS will always be pointless to use. The stun needs to be back to 5 seconds and then you can look at the Perk.
Without the Stun Time being reverted, Buffs to DS are most likely not helpful.
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DS needs to go back to a 5 second stun, and OTR needs to be a total information denial anti-tunnel perk instead. That'd be much healthier for the game.
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I dont believe DS should be a 5 second stun.
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Survivors need someone else to heal them to keep otr. You suggested being able to heal yourself without another survivor
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the correct change is simple - make ds usable twice.
otr makes it so a chase continues, and wastes 2.7 seconds and gives you a speed boost.
but ds makes it so the chase ends, wastes 3 seconds of the killers time plus the time it takes to pick up a survivor, and resets the chase.
so theyd be pretty equal in strength, if ds activated after the second unhook even if it was used on the first, like how otr works.
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Ah yes, making it completely overpowered like original DS by letting people use it without even getting tunneled, amazing idea. It's almost like survivors are not meant to have offensive options outside of pallets (and blinds, I guess).
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disagree. DS is not pointless because it allows you to stack second chance perks.
Dead hard+Decisive strike+Off the record is pretty much defining meta build right now for survivor.
Off the record provides second chance preventing killer from immediately downing a survivor after getting unhooked, Next if the survivor goes down and killer is poised to get them out of the game, They eat decisive strike which is 100% instant wiggle-off perk that stuns killer for 3 seconds and removes deep wound timer. If the killer still persists in chasing the survivor which likely is still case(If you ate OTR & DS), then dead hard comes into play because DS removes deep wound allowing another second chance endurance effect to be used.
I still get hit by DS around 1/4th the time playing as killer, so the perk is definitely not dead/pointless unlike killer perks that received sizable reductions in strength to "Change the meta" as they say.
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It's not really a 5 second stun. It's effectively 4 seconds because the survivor can't move for the first second.
That's why a 3 second stun is so laughably weak, because 2 seconds just isn't useful unless you went down right next to a pallet, window or a teammate ready to blind the killer or take a hit.
DS is not strong enough in its current form to justify it taking up a perk slot.
Maybe 5 seconds is too much, but 3 seconds is certainly not enough.
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The problem with DS is most definitely the stun duration. It's the same as basekit BT. The devs assume the killer is always going to hook you near a pallet or vault.
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It's not THAT useless, but it requires you to go down near a pallet/window to get value now instead of dying in a deadzone. Still needs the stun time reverted tbh
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