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Balancing around bad killers is ruining the game

Sluzzy
Sluzzy Member Posts: 3,130

There is a lot of discussion about how killers have effortless winstreaks and all you have to do is watch Twitch or Youtube to find the evidence. This is why stats need to be looked at with caution.

Survivors don't have the winstreaks that experienced killer possess and I think this is bad for the game because it shows unfairness and most importantly a grossly unbalanced game.

Survivor is not as fun as it used to be because of too many nerfs and a lack of motivation and chance to win. This is because of balancing around bad killers. Circle of Healing, Dead Hard, Decisive Strike have been changed into killer sided perks and removes players agency from survivor.

Circle of Healing: A perk that takes away from doing the objective (to win) to setup a way to heal. It was nerfed so much that it was less worthwhile than using Self-Care. Self-Care is now nerfed so bad that both is not acceptable or most importantly fun to use. The ability to heal takes too much time, meanwhile it is easy for killer to continue with their objective. Good killers can capitalize with no way for survivors to overcome.

Decisive Strike: The survivor plays better than the killer for the entirety of the match but the survivor is punished for playing well and the perk is disabled, for bad killers. The nerf to 3 seconds also rewards bad killer gameplay. It is not fair killers have perks that guarantee their wins with endgame perks but survivors do not have any that helps them win. Killers can play badly at the endgame and survivor does not have a way to overcome it.

Dead Hard: Good killers knew how to play around old dead hard as evidence by watching killers play. Of course it sometimes, albeit rarely in specific scenarios extended the chase under very specific circumstances but shouldn't that what a perk does? Help you survive? The perk is now nerfed so killers do not have to think about the perk which is bad design. Killers do not need skill to down the survivor now because it is a simple M1 without thinking about what the survivor might do or try to dodge the hit. With less than a second of window of activation, the perk is unusable due to server latency. The new form is not fun to use, at the cost of balancing for bad killers.

Balancing so killer perks automatically reward the killer in so many ways with no downsides while survivor perks have too many downsides, too many deactivation conditions has caused the game to lose its fun factor for survivor side. This is why survivor is not as fun as it used to be because of lack of options. Experienced killers capitalize on these lacks of options for survivor to guarantee their wins. This causes survivors to have no hope in a majority of matches.

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