Why can’t Survivors block windows for Killers?
If Survivors can entity block gens, why stop there?
Might have to be an exhaustion perk or something but it could probably be a thing.
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Was a perk idea I proposed a little while ago!
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Love it!
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Cause there are certain windows in the game that would just be a complete dead end?
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That's actually a neat idea! Also, can you not break the pallets for the 3 seconds or you can't break them period?
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Because on some windows it would be insanely strong. Like the Myer's House top story window will require you to go out the hole in the back giving the survivor way too much distance. If the maps were designed with this perk in mind, I would 100% agree with it though, it wouldnt be that bad of an idea.
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After 3 seconds the killer could break the pallet
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The devs should see this and make this a thing, that would be a cool idea
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Ah yes, vault a god window that the killer has literally no way to continue the chase on and block it. Genius design.
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Killer window blocking should never exist in any capacity, not even as an exhaustion perk. There are some windows killers need to vault in order to realistically continue a chase.
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What would stop a survivor from combining this perk with Lithe? The same vault action would activate both perks and would be an immediate getaway every time on any strong window or pallet.
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Great design, this would be so much fun for survivors!
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Because a lost of maps have at least 1 window which would make that unbearable as killer. Imagine if the tube window on gideon was then also blocked or dead dawg main or thompson house or garden of joy. Are you starting to see the problems it causes now. I wouldnt server much purpose on already weak windows and would make very strong windows even more obnoxious.
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I could see such a perk if it were once per game. But as an exhaustion perk? No, absolutely not. There are far too many powerful windows.
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Excellent point!
You're the first person to raise that question, so I hadn't thought about it until now.
If a perk like this were to exist, I suppose there would need to be an order of operations--one of the perks activates earlier than the other, preventing both from being used at the same time.
I agree with several other comments here, tho--multiple maps would need to be updated for this perk to exist. I'd sooner disconnect than walk back down the Myer's house stairs if this perk was used on that upstairs window.
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As others have said chases would become extremely annoying and swfs who are efficient would bring 1-2 of these so the survivor who isn't in chase can double dip exhaustion perks, E.G. I SB/Lithe/DH/whatever and get to a window that my friend then vaults after I do and the killer is screwed.
You can argue something kind of similar can be done today with sprint bursting or lithing/DHing in front of a killer midswing but that is significantly harder to pull off than just fast vaulting a window behind your buddy or in front of them if the barrie r only applies to killers.
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I don't even need to say why this would be a bad idea.
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Because in certain maps it would be beyond broken?
What?
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K.
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As you see, OP, the core concept could be workable, but the implementation faces more problems and pitfalls then you anticipate at first.
But why not suggest it in the feedback section? Maybe someone at BHVR likes it enough that they make something out of it?
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And here I thought I already heard the most ridiculous ideas....
Probably it will never happen.
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It's an interesting concept. But BHVR has to rework most maps because otherwise it would be busted. Especially on Mother's Dwelling and Ormond. Gosh, imagine a window-blocking perk with Lithe on the God Window in the main building in Mother's Dwelling. Free escape, let's go xd
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Or if it had a 180 second cooldown and/or 3 nonrechargable tokens.
It wouldn't be so bad if survivors could occasionally block a vault location, even a bad one, but they shouldn't be able to chain it multiple times in a row in quick succession.
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I absolutely agree, Bamboozle shouldn't exist.
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well in the case of bamboozle it's not the survivor chasing the killer, so the vault location is blocked behind them, not between them
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horrible idea and it will not happen, I believe. Basically that's like asking for a perk that completely discontinues a chase, instead of slowing it down. Imagine a 4 man team running those
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Wouldn't this have the same effect as Lithe? Same thing, just without the risk of being insanely broken on the handful of 'god windows' in the game.
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I think it would be fine if it cost a hook state to use
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I love how all the killer mains in this thread are like: Bamboozle? Perfectly fine perk, just adapt, survivors!
But god forbid there were a similar perk for survivors, even if limited to a timer or being an exhaustion perk. It's only fine if survivors have to deal with dumb mechanics, like blocking windows whenever you want or Endfury, but killers should not have to deal with any such annoying mechanics.
You know what I want? a Franklins equivalent for survivors, when used (maybe when stunning a killer with a pallet) it makes them drop their addons, which they have to pick up. It also removes charges from addons and makes them get disabled if they are on the ground too much. I mean, when people complained about Franklins I saw a killer just say "just adapt and learn to play without items", well then I think killers should learn to play without addons.
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1. It's more for the lore/thematic issues that this wouldn't make a ton of sense. It's the entity that can block things, so having a load of survivor perks that summon the entity is sonething they don't want to go ham with. We already have repressed alliance which has It's own justification, but survivors are still very much against the entity.
2. You realise this is an asymmetrical game right? What's next? Survivors should be able to hook killers?
Killers are the power role, it's 1v4, so in a 1v1 scenario the killer is always on top.
Survivors can play perfectly fine without any items, because items are less impactful, while many killers are reliant on their add ons.
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I agree, let killers drop pallets on their own so that they don’t have to wait for a survivor to drop it to break it. Then the killer can get rid of all the good pallets on their own first, wouldn’t that be awesome? We should also give them a Sprint Burst perk so they can run at super speed towards survivors without using up a mobility power.
Oh wait, maybe it’s almost like survivors and killers have different standards applied because this is an asymmetric game where each side plays completely differently, and so stuff does not translate over identically. Wow, who could’ve possibly ever imagined that? Makes no sense.
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this is an insanely, insanely bad idea, as Killer addons aren't just handy little buffs such as a med kit allowing for faster heal, but actually possibly game changing mechanics that killers base their whole playstyle and perk build around. Also survivors shouldn't get the same capacities as Killers, this is not call of duty, survivors shouldn't be able to take away the Killers Rescources by any means. Not by blocks, not by addon-disabling or anything. That's just not how the game is meant to work. Survivors try to get out, not cripple the killer.
Also, if survivors can use Killer perks and mechanics now, please let killers have equivalents of all the following perks:
Lithe, Bond (!), Empathy, Sprint Burst, Flashbangs / using Flashlights, let them hide in lockers and give them head on to be able to stun survivors, let them pull down and vault pallets, and give them the ability to repair generators and mess up skill checks. also, let them rebuild sabotaged hooks, make them able to lock the hatch so that not even a key can open it and make them able to close the exit gates again after they have been opened.
Survivors and Killers are entirely different roles, and it wouldn't work to just give them an equivalent / countering opposite of every single perk or action they have at their disposal.
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There is actually something for that. The perf which is in the left most slot will have it's effect done before the perk in the right most slot. It's why you always want to put Soul Guard first then Unbreakable second, because if you put Unbreakable first, it will always use Unbreakable before Soul Guard even if a Hex is in play.
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"Us VS Them"
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