Why can’t Survivors block windows for Killers?

gatsby
gatsby Member Posts: 2,533
edited August 2022 in Feedback and Suggestions

If Survivors can entity block gens, why stop there?

Might have to be an exhaustion perk or something but it could probably be a thing.

Post edited by Rizzo on

Comments

  • My_Aespa
    My_Aespa Member Posts: 545

    That's actually a neat idea! Also, can you not break the pallets for the 3 seconds or you can't break them period?

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699
  • My_Aespa
    My_Aespa Member Posts: 545

    The devs should see this and make this a thing, that would be a cool idea

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,875

    Killer window blocking should never exist in any capacity, not even as an exhaustion perk. There are some windows killers need to vault in order to realistically continue a chase.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    What would stop a survivor from combining this perk with Lithe? The same vault action would activate both perks and would be an immediate getaway every time on any strong window or pallet.

  • Veinslay
    Veinslay Member Posts: 1,959

    Great design, this would be so much fun for survivors!

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Because a lost of maps have at least 1 window which would make that unbearable as killer. Imagine if the tube window on gideon was then also blocked or dead dawg main or thompson house or garden of joy. Are you starting to see the problems it causes now. I wouldnt server much purpose on already weak windows and would make very strong windows even more obnoxious.

  • Sandt21
    Sandt21 Member Posts: 761

    I could see such a perk if it were once per game. But as an exhaustion perk? No, absolutely not. There are far too many powerful windows.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699
    edited August 2022

    Excellent point!

    You're the first person to raise that question, so I hadn't thought about it until now.

    If a perk like this were to exist, I suppose there would need to be an order of operations--one of the perks activates earlier than the other, preventing both from being used at the same time.

    I agree with several other comments here, tho--multiple maps would need to be updated for this perk to exist. I'd sooner disconnect than walk back down the Myer's house stairs if this perk was used on that upstairs window.

  • Carth
    Carth Member Posts: 1,182

    As others have said chases would become extremely annoying and swfs who are efficient would bring 1-2 of these so the survivor who isn't in chase can double dip exhaustion perks, E.G. I SB/Lithe/DH/whatever and get to a window that my friend then vaults after I do and the killer is screwed.


    You can argue something kind of similar can be done today with sprint bursting or lithing/DHing in front of a killer midswing but that is significantly harder to pull off than just fast vaulting a window behind your buddy or in front of them if the barrie r only applies to killers.

  • Brimp
    Brimp Member Posts: 2,970

    I don't even need to say why this would be a bad idea.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Because in certain maps it would be beyond broken?

    What?

  • Dead_Harder
    Dead_Harder Member Posts: 1,370
    edited August 2022

    K.

  • Akumakaji
    Akumakaji Member Posts: 5,435

    As you see, OP, the core concept could be workable, but the implementation faces more problems and pitfalls then you anticipate at first.

    But why not suggest it in the feedback section? Maybe someone at BHVR likes it enough that they make something out of it?

  • Tsela
    Tsela Member Posts: 524

    And here I thought I already heard the most ridiculous ideas....

    Probably it will never happen.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    It's an interesting concept. But BHVR has to rework most maps because otherwise it would be busted. Especially on Mother's Dwelling and Ormond. Gosh, imagine a window-blocking perk with Lithe on the God Window in the main building in Mother's Dwelling. Free escape, let's go xd

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    Or if it had a 180 second cooldown and/or 3 nonrechargable tokens.

    It wouldn't be so bad if survivors could occasionally block a vault location, even a bad one, but they shouldn't be able to chain it multiple times in a row in quick succession.

  • Pizzaman
    Pizzaman Member Posts: 500
  • Tsela
    Tsela Member Posts: 524

    well in the case of bamboozle it's not the survivor chasing the killer, so the vault location is blocked behind them, not between them

  • Tsela
    Tsela Member Posts: 524
    edited August 2022

    horrible idea and it will not happen, I believe. Basically that's like asking for a perk that completely discontinues a chase, instead of slowing it down. Imagine a 4 man team running those

  • Seraphor
    Seraphor Member Posts: 9,367
    edited August 2022

    Wouldn't this have the same effect as Lithe? Same thing, just without the risk of being insanely broken on the handful of 'god windows' in the game.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    I think it would be fine if it cost a hook state to use

  • Onyx
    Onyx Member Posts: 214

    I love how all the killer mains in this thread are like: Bamboozle? Perfectly fine perk, just adapt, survivors!

    But god forbid there were a similar perk for survivors, even if limited to a timer or being an exhaustion perk. It's only fine if survivors have to deal with dumb mechanics, like blocking windows whenever you want or Endfury, but killers should not have to deal with any such annoying mechanics.

    You know what I want? a Franklins equivalent for survivors, when used (maybe when stunning a killer with a pallet) it makes them drop their addons, which they have to pick up. It also removes charges from addons and makes them get disabled if they are on the ground too much. I mean, when people complained about Franklins I saw a killer just say "just adapt and learn to play without items", well then I think killers should learn to play without addons.

  • Seraphor
    Seraphor Member Posts: 9,367
    edited August 2022

    1. It's more for the lore/thematic issues that this wouldn't make a ton of sense. It's the entity that can block things, so having a load of survivor perks that summon the entity is sonething they don't want to go ham with. We already have repressed alliance which has It's own justification, but survivors are still very much against the entity.

    2. You realise this is an asymmetrical game right? What's next? Survivors should be able to hook killers?

    Killers are the power role, it's 1v4, so in a 1v1 scenario the killer is always on top.

    Survivors can play perfectly fine without any items, because items are less impactful, while many killers are reliant on their add ons.

  • SuzuKR
    SuzuKR Member Posts: 3,910
    edited August 2022

    I agree, let killers drop pallets on their own so that they don’t have to wait for a survivor to drop it to break it. Then the killer can get rid of all the good pallets on their own first, wouldn’t that be awesome? We should also give them a Sprint Burst perk so they can run at super speed towards survivors without using up a mobility power.

    Oh wait, maybe it’s almost like survivors and killers have different standards applied because this is an asymmetric game where each side plays completely differently, and so stuff does not translate over identically. Wow, who could’ve possibly ever imagined that? Makes no sense.

  • zHypnotism
    zHypnotism Member Posts: 79
    edited August 2022

    this is an insanely, insanely bad idea, as Killer addons aren't just handy little buffs such as a med kit allowing for faster heal, but actually possibly game changing mechanics that killers base their whole playstyle and perk build around. Also survivors shouldn't get the same capacities as Killers, this is not call of duty, survivors shouldn't be able to take away the Killers Rescources by any means. Not by blocks, not by addon-disabling or anything. That's just not how the game is meant to work. Survivors try to get out, not cripple the killer.


    Also, if survivors can use Killer perks and mechanics now, please let killers have equivalents of all the following perks:

    Lithe, Bond (!), Empathy, Sprint Burst, Flashbangs / using Flashlights, let them hide in lockers and give them head on to be able to stun survivors, let them pull down and vault pallets, and give them the ability to repair generators and mess up skill checks. also, let them rebuild sabotaged hooks, make them able to lock the hatch so that not even a key can open it and make them able to close the exit gates again after they have been opened.


    Survivors and Killers are entirely different roles, and it wouldn't work to just give them an equivalent / countering opposite of every single perk or action they have at their disposal.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,233

    There is actually something for that. The perf which is in the left most slot will have it's effect done before the perk in the right most slot. It's why you always want to put Soul Guard first then Unbreakable second, because if you put Unbreakable first, it will always use Unbreakable before Soul Guard even if a Hex is in play.