So I tried the new Pharmacy again

Cybil
Cybil Member Posts: 1,163
edited August 2022 in Feedback and Suggestions

And I hate it. I had to 99% my first heal and then waste time running over to another chest to get my second one. Not to mention I had to equip Plunder which wasted two perk slots for only two self heals. I'm better off bringing my own med-kit and built to last or Circle of Healing than I am this trash.

I know that Pharmacy wasn't great before, but it was a fun perk that granted a nice item for you to escape with and use for other builds. Now it's a waste of time and blatantly inferior to what we had before. Why are the devs ignoring this?

Comments

  • Mazoobi
    Mazoobi Member Posts: 1,614

    Don't forget the Calm Spirit nerf that was included in its "buff".

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    Honestly, I don't get the hate towards the buff. I'm getting more medkits with it a lot of the time, and I get one pretty much every trial I run it.

    Sure, it'd be nice if it gave a medkit on the first search AND every search while you were injured but honestly it's not that big of a deal, people really don't search chests that much to use them all up before I'm injured.

    You don't need Plunderer's with it either if you know where chests spawn.

  • not_requested49
    not_requested49 Member Posts: 1,981

    I agree, based on the patch notes tho it seemed that a dev changed it for their own personal use as they apparently had matches where a "meg" would steal their medkit somehow from the chest, lol

    So thats what really caused the change i assume

  • Cybil
    Cybil Member Posts: 1,163
    edited August 2022

    I'd love to have your games then. I've run Pharmacy long before the "buff" (rework) and I would regularly come across empty chests. Going an entire round without being able to use my perk was very common.

  • Cybil
    Cybil Member Posts: 1,163
    edited August 2022

    It would be a lot better, but there's still a chance that your team could beat you to the chests. I'd prefer being able to rummage 1 chest for a guaranteed med-kit.

  • White_Owl
    White_Owl Member Posts: 3,786

    Something that stops me from using Pharmacy is that it requires chests to not be already opened, and Murphy's Law's a #########. If it allowed to rummage through chests if would be way better.

  • Brokenbones
    Brokenbones Member Posts: 5,703

    I also thought about this

    You could replace the 2nd part with something like this:

    "Any time you go from healthy to injured, Pharmacy recieves a token (Max 1). You can spend a token to perform a rummage action on an already opened chest to recieve a medkit of rare or lower quality"

    Thoughts?

  • Cybil
    Cybil Member Posts: 1,163

    As long as I can't be screwed out of my perk by my teammates I'm happy. I think the first chest should always be a green one though.

  • Brokenbones
    Brokenbones Member Posts: 5,703
    edited August 2022

    Yeah I agree. So basically the new version would look like this:

    • Open chests 80% faster
    • First search is always a green medkit
    • Gain a single token when injured or all chests are open. You can use this to rummage and get a medkit of green or lower rarity
    • The open chests part is a fail safe if all chests are open and the first effect hasn't triggered - you'll gain a token so you can have access to the secondary effect.

    I think this would make pharmacy a p decent perk worth using overall