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Reassurance is Dead Perk for Solos
SWFs probably will communicate and they all will use this perk. They can steal 90 seconds for one hook stage from killer (total 180 seconds). This is seriously good perk for SWFs.
But solos? Probably you have to trust your teammates to bring this perk. Probably they won't. So when you get it alone, 30 seconds will not make any difference. Dead perk. Solo survivors needed it more but ofcourse BHVR nerfed it to ground, so solo survivors can not use it anymore.
I stopped feel sad, i knew this was going to happen. I just don't understand. Really i don't. Your solo survivors needs help right now but you are adding perk which will work only for SWFs.
Comments
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Yeah, I really dont understand the change. Instead of doing something that it cannot be abused to hold someone hostage at the Hook (IMO this was a straw anyway by people who feared that camping might actually be nerfed), they went for the easiest way and made the Perk useless.
30 seconds is not enough that I go out of my way to stop doing a Gen to help someone at the Hook when they are camped. It makes 0 sense to do that. I would be better off with just staying on my Gen and progress the game while the person is camped.
They should have added something that you can get rid of the effect when another Survivor is using it or that you can cancel it or something like that. But BHVRs solution just killed the Perk and it is a shame.
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I love how they nerfed Reassurance at the sobs of the facecampers, so instead of removing the abusable part they removed the anti-facecamp part,
and yet then decided to make Better Than New one of the best perks in the game instead. Make it make sense.edit: i did not realise that they got rid of the repair speed
Post edited by GoodBoyKaru on9 -
They killed Reassurance and made Awakened Awareness lose its lingering effect
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It does not buff Repair Speed anymore tho.
Would not really say that it is one of the best Perks in the Game. Unless you consider it good that the other Survivors now waste less time by opening Chests or cleansing Dull Totems.
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I don't know why people always go most extreme case scenario with perks like this. Seemed unlikely people were going to be held against their will on a hook especially in Solo.
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This perk doens't increase gen speed amymore
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Doesn't buff gen speed? Oh I can't read.
Nevermind, they made Rebecca near-on useless.
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And the worst part, you still need to be around hook, 6m. They did not even buff it to larger area. Like 48m. Yes, i am serious. If you are nerfing perk to ground, at least make it larger area. So we can active it easier.
But ofcourse no. Facecamper killer deserves their easy kills!
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It does not buff Repair Speed anymore tho
Oh dang, I missed that at first. Now it makes sense that the percentages jumped up so much.
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Yeah, Ada was already bad with her Perks, but maybe they made Rebecca now even worse than Ada.
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It will happen if there is the opportunity. There is no question to that.
The ability to opt out of the perk when on the hook would have been the better change, yeah. I get where they are coming from though. I'll probably still use the perk anyway but it will not completely shutdown the camping strategy like it probably should. The threat alone should discourage the face camp like how ds discouraged the tunnel, but I'm not sure the threat remains with this nerf. They'll adjust come the midchapter if the need arises.
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That's a pity. Why is Behavior so afraid to release strong survivor perks? I see this trend for survivors time and time again that's it's a meme at this point.
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I'm not going to lie; I'm disappointed by the change to Reassurance. If it can only be used once per hook state per survivor at least buff it to a minute duration.
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Yeah, I was also surprised why they would nerf Reassurance into the ground, but give a 16% flat increase in all Action Speeds until the Survivor is injured again. Then I read again and saw that the Repair Speed was gone. 16% increased Repair Speed would have been too much obviously, but removing it completely does not really make the Perk good in the slightest.
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No, it isn't.
This wasn't the best change, but there's no point in getting over dramatic about it. You can still use it twice per survivor if they're being facecamped, and that's enough time that even if none of your teammates have brought Reassurance you'll stand a way higher chance of getting all the generators done with enough time to spare that you may even be able to get the save too. Coordination makes the perk better, but it's plenty useful without it too.
It's not dead. Let's really not start this based on a knee-jerk reaction this time.
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This will still be one of the best perks in the game and probably run at higher numbers than BT. And I cannot meaningfully see a reason why this would be different between SWF and solo queue. It'll be slightly more efficient in SWF because you can tell your buddy, "Hey go activate your Reassurance first and I'll activate mine second," while in solo queue you both might head to the hook at the same time, but that's always been the case. After you see the other person has activated their Reassurance, they will go do a generator and you'll know, "Ok I'll be back in 30 seconds to activate mine." They won't try to activate theirs again during that hook stage.
I wish it had gone to live the way it was and it could be activated multiple times per hook stage. That was probably an unrealistic expectation. This perk will still be one of the best perks in the game.
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Please tell me this is a joke. I just read the dev notes.
You know, I am a killer main, but please, I encourage any survivor player who is fed up at the moment to take a break from the game. And NOT play if they are facing too many camping and tunneling killers. I still enjoy survivor at the moment, but I sure as hell will stop playing survivor as soon as I get bombarded with camping and tunneling killers again. At some point these devs can't ignore killer queue times being longer anymore.
I am going to be honest, I do NOT think that Reassurance is now a dead perk for solo. I used it during my time on the ptb playing solo, and I always only used it once per hook phase on another survivor. And I am pretty sure I still got good value out of it. Delaying the hook timer by 30 seconds while even just one other survivor is doing gens is very good.
But it is still very frustrating to see it being nerfed in a way that will most likely hurt solo survivors more than swf survivors. It's so annoying. I am positive that the devs care about solo queue as well, it just seems like they are sometimes clueless with some of their balance changes, and it's getting really annoying.
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I mean Kinship is useless in solo queue, makes sense Reassurance is too.
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They should have made it so that the hooked person validates it, not made it once per hook.
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...at least ada's low profile now has a chance to activate more than once a game? it needs your team to mess up badly but also that might just be the best solo perk next to kindred given the quality of survivor randoms
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that's nerf because they removed repair speed which was main appeal of a perk. the idea was that you heal a survivor and they hop on gen with you. reassurance is another camaraderie/kinship 2.0.
Borrow time 10 seconds and 10% haste. that buff is insane. now we don't need to ever use BT. so survivor have got 5 perks.
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Dude that perk will be insane. Couldn't they have just buffed the values a bit, and left the time limit? Or buffed the values and time limit just a little bit? Like 8 or 10 % for 45 seconds?
So just let's go back to gen rush and camp and tunnel meta? Instead of further improving on what 6.1.0 started to improve, which is killers generally being more viably by playing fairly, and camping and tunneling actually being nerfed properly? I don't get it, I just don't. I like the idea of more new perks becoming meta, but this just seems a bit extreme.
Edit: Nevermind just saw it doesn't affect repair speed. So actually just another bad survivor perk. What a real shame. I was hoping it would just get some decent buffs to actually be a fairly good perk.
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tbf i didnt notice the fact theyd got rid of the repair speed.
the fact that basekit bt is now actually effective is welcome imo. but reassurance couldve been changed in much better ways imho.
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see above
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You know 1 person being able to add 3 minutes to each hook state was kinda insane right?
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I mean, yeah, now it is better than Sole Survivor or Left Behind again, but this is such a low bar to overcome, it does not really require the effort of jumping it.
At least I would not be more happy if I can think "Wow, my team is so bad that it activated Low Profile" instead of "My Team is all dead".
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Maybe to people who hard facecamped. For people like me i didn't mind it to much. Id already be chasing another survivor. Keep the dude on the hook if you want. 1 less person on gens. 2 since the guy has to keep going to stall the timer. And if im chasing the other. Win for me.
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Reassurance can only be used once by a survivor to help a particular survivor in a match. So the same survivor cannot use Reassurance on the same survivor more than once per trial.
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Yeah I think that would be totally fair and I still think the pause should be minimium 60s. But campers complained about the perks so ofcourse it gets nerfed to ground. I quess basement bubba stays viable I actually will test this. Last time I tried I got swf:s with gen rush build and toolboxes but still got 2K each match. I wonder how I would done agains't solos.
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Once per hook state, so twice for each hooked survivor.
That's a lot of time, and that's the worst case scenario where you're the only one with Reassurance.
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It adds a max of 3 minutes to overall hook states per survivor using it. Other survivors can see when the hook timer is paused, so even without comms, you can see when it is in effect.
But it's "dead for solos" because you think it won't be used? It'll be as common as BT used to be. You'll see it in virtually every match. Survivors will take forever to die, even if the killer isn't camping :')
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No, Its not. It's still very strong, probably too strong because in end game it still works.
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Thats cool but 30 seconds is already pretty long time, isnt it? Look me in the electronic eyes and tell me it is reasonable to give a survivor the ability to extend the hook time by 6 minutes in any circumstance.
It was kinda insane before and its reasonable now.
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First, you have to trust your solo teammates also will bring perk. If they won't, you can not make any difference.
Second, you still have to be around hook (6m). So you still will waste your time to run hook for activate it. And it is pointless for 30 seconds.
If it is one time use for each hook state, fair. But it needs buffs like that:
+Now you can activate it in 32m range of hook.
+Time is 60 seconds for each hook state.
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Doesnt really matter IMO.
In Endgame, when OTR and DS are deactivated, Hook Rescues are Trades at best for most of the time. Usually if you camp a Survivor in Endgame, you will get one Kill, either the camped Survivor or someone who tried to rescue them.
Unless the Survivors work perfectly together.
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First, no you don't. Sixty combined seconds of time is enough to make a meaningful difference even in the worst case scenario where you're the only one who brought the perk.
Second, that was the case before, so I don't really see why that somehow counts as evidence that the perk is "dead for solos". I wouldn't mind seeing its activation range increased, but that was a facet it has before as well.
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I mean, which Killer stays at the Hook after seeing that the Survivor just got the effect of Reassurance? If a Killer sees that and keeps camping for another 6 minutes, they deserve to lose if they stick to their "strategy" instead of changing it.
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Behaviour is basically saying "killing yourself on hook" is fine
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Yes but you are ignoring the part you can use it multiple times in PTB. But now, it is only one use for each hook state.
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No i mean, no you mean. Just tell me giving a single survivor the ability to extend the hook timer for 6 minutes is reasonable under any circumstance.
Tell me you actually think that.
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Is 30 seconds actually that valuable? Really? Say im the one who has it. If it takes 20 seconds to get to them to activate it. How much did that save me? Especially if its like a bubba or something where im basically running to my death. (Being within 6 meters)
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all they needed to do was make an option for the survivor to opt out of reassurance but nah instead they nerfed it.
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I don't think it working in end game is a problem since it is limited in how much it can extend a hook state.
It's really what I have been saying about the perk. Reassurance with it's old values didn't really support survivors actually go for the save. I get camping sucks to face against, but if the killer is pressuring both survivors and generators and nothing is getting done then the killer deserves something for that. Having the possibility of survivors to drag out a game because the killer put themselves into a strong situation is way too much for a single perk.
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Yes 30 seconds is still insanely good. Next question.
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Congratulations camping killers, you won again. Congratulations spoiled survivors, I hope you get camped to death.
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It is reasonable if the Killer is camping.
It is not reasonable if not, but in 99,99% of the times this would not happen. And for the edge case it happens that someone is taken hostage, they should have thought about another solution instead of trashing the Perk.
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What? No I'm not?
Once per hook state is sixty seconds, that's still a lot of time. The way it's worded also implies that it's once per hook state per Reassurance, since it says "up to a maximum of 90 seconds". So if anyone else did bring Reassurance, it's still an insane amount of hook slowdown and a ton of generator progress.
This wasn't the change I wanted to see, but acting like it kills the perk, even if just for solo queue (somehow?), is being overdramatic. It's still very good and it'll still do a lot to combat camping, especially facecamping.
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Is it reasonable? Seems like the devs disagree <3
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Yeah, the Devs are often wrong with this game.
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Yeah, yeah. It is great perk. We get it. As great as the Camaraderie. I am sure this perk will be meta and i am sure campers will be punished. Sure.
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