Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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Rip reassurance.

supersonic853
supersonic853 Member Posts: 5,865
edited August 2022 in Feedback and Suggestions

Actually had a chance to scare facecampers. Now you have to leave a gen. Get within 6 meters of a hooked survivor (which on its own could be suicidal). To stop the duration for 30 seconds. Pretty useless on its own. And i like how they even say that itll make it pretty much really effective with multiple people (embracing swf play). Coulda gave the survivor on hook a option to deny it. Or disable it at end game. But you actually nerfed its best aspect. Moment of silence.

Comments

  • HugTheHag
    HugTheHag Member Posts: 3,139

    I agree. The solution to let it counter camping and prevent it from being abused was to let the hooked survivor reject it, and disable it at endgame. Not make it once per hooked state. Now it will only be useful if several people in the group have the perk, which is unlikely since it's a paid DLC perk, unless in organised swfs who all have the DLC.

  • RaSavage42
    RaSavage42 Member Posts: 5,738

    They just made it work once per hook... to stop one Survivor being on hook all match

    "scare Facecampers".... lol I would've been terrified as a Solo Survivor not as the facecamper

  • ArchAbhor
    ArchAbhor Member Posts: 847

    I think since it only can be activated once per hook stage they should extend the range a bit so you dont have to be within chainsaw distance to counter bubba.

  • SkeletalElite
    SkeletalElite Member Posts: 2,920

    If they're going to do this, they should buff the stop time to 40 seconds and increase the activation range to 16 meters.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    They just had to make the cooldown longer (to 60s) and disable it in the endgame, but no, now Bubba can laugh again.

    Maybe they should have fixed it being usable from other floors too, since finding that survivor might be difficult, but that's debatable.

    But this nerf is just too much. Just like MoM (ok that one was really OP) and Boil Over.

  • Crowman
    Crowman Member Posts: 10,212

    Honestly that's why I found the ptb variant to be unhealthy. A perk that rewarded survivors for keeping a survivor on the hook isn't a good design. Now it buys survivors time to make a save or at the very least trade and they get more value out of the perk if they prevent survivors from going into their next state on the same hook.

    At the end of the day if 1-3 minutes of extra time in total per a survivor isn't enough to finish gens and get saves, then the survivors should be dying.

    Honestly I wouldn't be against buffing the range a bit. But also I think bubba needs some kind of change so he can't facecamp as well. Against any other face camping killer, you can often force at least a trade. Against killers like Oni and Myers who have instant downs on a timer, reassurance can wait out those timers for a safer trade.

  • supersonic853
    supersonic853 Member Posts: 5,865

    I might agree with current if they buffed the range. To dangerous imo for the tradeoff.

  • Zolfo16
    Zolfo16 Member Posts: 479

    Yes now they should buff the range imho

  • RaSavage42
    RaSavage42 Member Posts: 5,738

    "Honestly that's why I found the ptb variant to be unhealthy. A perk that rewarded survivors for keeping a survivor on the hook isn't a good design. Now it buys survivors time to make a save or at the very least trade and they get more value out of the perk if they prevent survivors from going into their next state on the same hook.

    At the end of the day if 1-3 minutes of extra time in total per a survivor isn't enough to finish gens and get saves, then the survivors should be dying."

    @Crowman

    So do agree with what I said or am I missing something???

    Cause I had the same thought process... but then again I didn't play it only read the change

  • dugman
    dugman Member Posts: 9,714

    We’ll see how it goes but I don’t think it’s good to underestimate how much 30 seconds extra time available means. If a killer stands by a hook an extra 30 seconds because of Reassurance that could easily be the difference between all the gens being done or not.

  • Crowman
    Crowman Member Posts: 10,212

    I'm agreeing. I think the perk is in a much better state now. It's still very strong as adding 30 seconds is not an insignificant amount and it's a perk a hook. As long as you keep rescuing people from hooks you can buy the team a lot of time even just by yourself. It's just you have to actually make trades instead of just keeping the teammate on the hook which as somehow who plays solo survivor I was not looking forward to the situation where I'm stuck on hook because my teammates just keep reassurance while never doing anything.

  • FeryGEN
    FeryGEN Member Posts: 633

    It's better than watching three survivors taunt you on a hook. Thank you BHVR for listening to our feedback

  • supersonic853
    supersonic853 Member Posts: 5,865
    edited August 2022

    ...chase them? Don't get this whole mentality. I played on the ptb. Did the same thing i always do. Hook survivor. Go to the gens and find another one to chase. Reassurance is useless. Because im not camping to give it value. If all 3 survivors are there with the hooked. Noones on a gen. Literally you have a winning scenario. Its hunting season. Have fun.

  • Zolfo16
    Zolfo16 Member Posts: 479

    The point is: IN THE ENDGAME YOU DO NOT COMMITT TO A CHASE!

    If he is healthy and you can't one shot he is able to run to the open exit even if he is on the other side of the map.

    You have a surv near a hook that is reassuring, you start the chase, you need to hit, recover from the hit, face the exahustion he 100% has, and hit again and grab. He is 99% out.

    And if he get bodyblock or a pallet or a loop it is even more difficult.

    It is incredible how survs pretend killers do not know these things...

  • supersonic853
    supersonic853 Member Posts: 5,865
    edited August 2022

    I play killer. And if you want to check my comments to verify. I also said i wished the perk just deactivated during endgame in another forum post. Im well aware of its endgame value. And i think that coulda been addressed on its own. As well as taking a survivor hostage. Not the way they nerfed it here to appease to campers.

  • Zolfo16
    Zolfo16 Member Posts: 479

    Well then we are not talking about endgame right? Then where is the issue? In the main game reassurance can buy you one extra minute. If the bubba wants to spend 1 minute chasing a guy and 2 minutes waiting him to die it is 3 minutes. In 3 minutes the surv with reassurance keep the guy alive and the other 2 can complete 2 gens each easily.

    If the guy with reassurance work between a reassurance ando another he can do the 5th. With 2 reassurance it is even easier, you can do 5 gens, always keep someone near the hook to check the situation, prepare the exit and try a save.

    With 3 reassurance you can also search all the 5 totems in the while.

  • Tsela
    Tsela Member Posts: 524
    edited August 2022

    nope. I don't think 16 meters would ever happen. it will remain 6 meters. it's purpose is to go close and chose between unhooking or pausing the timer. Not to serve as a remote control gizmo to stop the timer from far away.