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Killers aren't allowed to use fun or smart builds
What justifies this nerf? That a meme perk like Starstruck can be used along with it? The counter to Starstruck is literally just get the hell away when the killer picks up a survivor or is going to pick up a survivor, and Starstruck also has a cooldown. Devs think that Awakened Awareness + Starstruck + Lethal combo is too "oppressive"? It's literally a situational meme build. And they gave killers another reason to not bother with Lethal Pursuer even more. If i went against this build i would just run in the opposite direction whenever the killer downs another survivor. They nerf fun builds, and then wonder why killers just stick to 4 gen slowdown perks lol.
Comments
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They literally just nerfed Reassurance and you’re complaining about this?
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The Reassurance nerf made it less abuseable, not bad or anything. This was a completely unnecessary nerf because people don't want to split up
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AFK-Killers will come back 100%
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Killers aren't allowed situational awareness because of nurse w/ starstruck*
You can't just "run away" from a nurse with starstruck agi if you're in ~30m you are at risk of instantly going down ignoring range.
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They only nerfed the perk because of Nurse. If things in the game are really being held back because of her, it might be time to rework her.
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I mean, yes, they did... But that also has literally nothing to do with the topic.
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Not even Nurse got good value out of it if Survivors didn't share 1 brain cell
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Blame Nurse
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The topic was about killers not being able to use fun builds and then the AA nerf was brought up. I’m stating the double standard in that.
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But again, why should survivors have to go out of their way to counter a perk the killer may or may not have?
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UB and DH.
Killers have the same.
Stop whining and split up. It shouldn't be that hard considering splitting up is the most efficient way to escape as a Survivor anyway
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They nerfed this Perk because of Nurse. If Nurse stops breaking the game and stops holding back Perk Design, you can have fun and smart Builds all you want.
But it was clear from the beginning that this Perk will go hand in hand with Starstruck on Nurse and the Devs nerfed the Perk instead of tackling the Problem itself (which is Nurse).
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Difference in those perks is you’ll already know they have it once they use it.
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Did they also nerf Thana because Legion and Plague are OP?
Shall we rework Legion and Plague so they stop breaking the game?
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I'd prefer that.
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Oh my, what a cute attempt.
No, they nerfed the Perk because it was too oppressive on mainly Legion and Plague. They just did a terrible Job by doing so, because they made Thana only useable on Legion or Plague and worthless for every other Killer.
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"Too oppressive on certain killers" just say nurse
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So? You still have to play against them even if the Survivors don't have them.
A bit ironic you are the one talking about double standards
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Oh so perks can be oppressive on killers without the killers being OP. Thank you for clearing that up, you can go now honey : )
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It's to keep the top killers from getting too op.
This trend is so rough, it just continues to kill perks with potential.
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Honestly me too, legion is such a weak killer.
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Gosh, it would be bad if killers had to, you know, hunt on their own...
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You use that title like survs were allowed to use 'fun' builds without being stomped by nurses and blights
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Honestly, the general idea of the Perk is great. It allows Killers who dont have a high mobility to get into a new chase pretty quickly. Basically the opposite of BBQ. While BBQ can be useful on Billy or Blight to get into Chases quickly, it is not useful for Killers who have low mobility. But Awakened Awareness would benefit those KIllers.
Nurse with Starstruck just breaks it.
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You think so? Hmm. Oh, i’m sure it is only the Nurse that breaks the game, makes it un-fun or causes confliction with balancing choices. It has nothing to do with lesser than top tier killers being too weak, maps and loops being too big and too safe with a multitude of resources, SWF having comms, survivors stacking multiple second chances and gen repair speed. I’ll take your word for it. It’s only, The Nurse 😉.
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You can after the first time you see the nurse has starstruck. It's only a surprise the first time it happens. And even then, if you see a nurse you could just assume it's starstruck and get away from her when she gets a down. It shouldn't be that hard. The cooldown on a successful attack is 2.7 seconds and nurse fatigue is 3 if she uses both blinks. It also takes 1.5 seconds to pick up a survivor. So you have a total of 2.7 + 3 + 1.5 = 7.2 seconds to get away from her. In that time you can travel 4.0 m/s meaning you can get 28.8 meters away before starstruck kicks in.
You have to basically be standing next to her (remember lunge range is 6 meters) in order for you to not be able to escape the starstruck.
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Right? A lot of people these days lack common sense.
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Isn't this the very definition of exhaustion perks? A survivor approaching a hill/walking/moving towards a vault point all have a killer wondering "what exhaustion perks are they runnin" and doing a corresponding action for a perk that the survivor might or might not have equipped. You'll know after the first instance of seeing them run/drop/etc. but that isn't the exact same as agi+starstruck? You'll know after the first instance of someone being in the TR after pickup that the killer has starstruck and can react accordingly for the rest of the trial.
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Killers already do the same thing with dead hard, various other exhaustion perks, off the record, borrowed time, decisive strike, unbreakable, power struggle etc. Until proven otherwise, you assume they have every perk. Then when they show you they have sprint burst or something, you can probably safely assume they don't also have dead hard. If you see they don't have OTR once, you know they don't have it. If you see they do, you now know they have it.
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Yea let me just leave 20 seconds early to avoid instantly going down to a killer because they're running agi + starstruck. No other killer has this type of potential using starstruck/instadown perks it's ridiculously free
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Please, stop trying to portray the killers as "poor innocent victims of Survivor-sided devs".
Killer has been winnable for a VERY long time, regardless of how hard this pill is to swallow.
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are you seriously complaining about aura perks
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The devs feel the need to shelter the really bad survivors that dont react to the info icons popping up on screen.
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Yeah, I think she should be looked at, all I see these days are nurses with star-struck. I would be happy if they made her blink attacks special attacks.
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She is literally the bottleneck of the whole killer roster.
Anything they could do to help weaker killers would be a direct buff to her.
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You're allowed to run whatever you want in the game. I'm still gonna run this perk for fun.
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You missed my edit, but here is the math behind it.
The cooldown on a successful attack is 2.7 seconds and nurse fatigue is 3 if she uses both blinks. It also takes 1.5 seconds to pick up a survivor. So you have a total of 2.7 + 3 + 1.5 = 7.2 seconds to get away from her. In that time you can travel 4.0 m/s meaning you can get 28.8 meters away before starstruck kicks in.
You have to basically be standing next to her (remember lunge range is 6 meters) in order for you to not be able to escape the starstruck, when she downs someone.
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They need to deal with SWF first, shes the only killer capable of handling those types of players.
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They literally nerfed it because of starstuck Nurse. Tell BHVR to make her blink attacks special attacks and all these perk related problems are resolved.
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Killers should go into a match thinking that the Survivors are using the strongest perks
And Survivors should go into a match thinking that the Killers are using the strongest perks
Also this game has become about what perks are used and not what Killer is being played
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too bad they don't nerf a lot of survivor perks because of swf
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Ah yes because Nurse is notorious for having an attack cooldown AND fatigue, it isn't like its only fatigue or anything. Survivors only get 4.5 seconds to run away that's 18 metres of distance. Less distance than a single base kit blink covers.
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Huh? According to who?
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So the first one is true, but so is the second. Its not that the devs are survivor sided so much as they bend over backwards to appease poor survivor play. Many survivors don't get better bcause they don't need to get better, they still win an adequate number of games just by being carried by various safety nets, second chances, and the fact that they have 3 other players who very well can be carrying them (yes, this even applies to solos.) They continue rewarding bad play while not incentivizing smart play, so the only ones who improve are the ones who actively try to.
Killer is trial by fire in every sense of the word. You very well can (and often do) suffer a lot of punishment in your attempt to improve, with much less to fall back on. There still isn't even an option to practice killer powers and or work out addons without having at least another person willing to be your training dummy to even access the practice mode (which will eventually be rectified, thankfully.)
Here's where the discordance happens: As killers suffer through it and actually improve, games become much more reasonable for them. They rely less on going against survivors worse than they are, and instead start working out more advanced strategies and juggling more mechanics simultaneously. Thats part of why veteran killer players don't really see the struggle of most inexperienced ones, the game might have been completely different when they were in those same shoes. Likewise, as survivors improve they see how many other survivors get absolutely carried and have not developed the skills or strategies that other experienced players often do. They see the ragequits on first hook, DCs when a nurse screeches, and every other form of ruining the game for their team. Its especially why they hate solo queue, because there isn't much reason to actually improve as you are sharing agency and the game doesn't want you to have more.
So basically, the devs need to be smarter about their changes. Stuff like the changes to wesker's power was a great example, it helped both sides compared to how it was before. It gave both the killer and the survivor more individual agency on whether the attack connects or not by removing issues that affected survivors ("but i dodged that how did it hit!") and killer ("What the hell did i brush up against that stopped me mid lunge?")
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Correction "Killers aren't allowed smart or interesting builds because Nurse is in the game".
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Thats like saying "survivors aren't allowed x because coordinated SWFs are in the game." The game is directed by chaos, not balance.
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You are missing the point. You literally have to be really close to the nurse already when she downs someone. Why are you that close to your team when the nurse has starstruck? You should all be spread out.
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A situational meme build on any killer
an absolute monster on Nurse
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AA is 20m, why lying ?
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"starstruck agi"
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