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How would you change fire up to make it not be a waste of a slot? Plus my rework idea
Fire up is one of those perks that's just isn't good. The effect are minor and considering you have to lose gens to gain them the perk is laughable.
An easy solution would be maybe buffing the percentage from 4% to 5% or 6%, for a total of 25 or 30 percent to breaking and vaulting speeds.
Personally find that solution boring so how instead we rework it to be similar to devour hope?
My rework idea(breaking it down below):
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, Fire Up grows in power.
- Gain a token each time a generator is completed:
- 1 token: increases pickup and hooking speed by 25%
- 2 tokens: increases window vaulting speed by 15%
- 3 tokens: increases pallet and wall breaking speed by 20%. Does not stack with other perks.
- 4 tokens: increases gen breaking speed by 25%, additionally, the gen loses 4.5% of progress(7% in total)
- 5 tokens: deacreses successive attack cooldown by 25%. This effects do not stack with other perks.
Shall we break it down?
First token gives a somewhat minor at first glance effect, however it is rather powerful if you think about it. Base pick up speed is around 2 seconds, with this effect it would be 1.5 seconds, a difference between a hook and a sabo/flashlight save. Hooking speed is just to save time when hooking(or try to punish survivor who tried to sabo/take hits.
Second token is mini bamboozle, minus the window block. Can be useful in chase or with other perks.
Third token is basically brutal strength, however the perk wouldn't be overshadowed as for this effect to kick in you need to lose 3!!! whole gens. Does not stack to make it so you can't break pallets nigh instantly if you run brutal.
Fourth token is the strongest effect by far. If you secured a 3gen the additional 4.5% of progress each time you kick a gen can be the difference between a 4k and a 0k. Base gen regression after a kick is 2.5% which brings it to 7% with fire up for a total of 6.3 seconds of regression each time you kick a gen. Consider the base regression and other regression perks if you think it's useless! 25% increased speed is a just a tiny time saver.
Fifth and last, the mini stbfl. 5 stbfl tokens are a powerful tool in the right hands. This can force an exchange if you have a hooked survivor when gates are powered(ofc if you play right), get a hook on a healthy survivor who would barely open the gate and get out, help catch a person before they get to the hatch etc. Basically an effect that might get you a kill or two if you play your cards right. Not something to be overlooked.
Thoughts? Maybe you have any changes on your mind? Or your own fire up rework?
Comments
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Hmmm, I actually dig this change. I like that fire up gets stronger as more gens get complete because it fits the feel of the perk and you still keep that element here. The only thing I would change is that 4 tokens would be an additional 2.5% not 4.5% because 7% is quite a lot for a kick. I can do 5% total regression because in my head, that's equivalent to if you missed an overcharge skill check. Having 5% regression kicks on demand are quite powerful.
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Overcharge miss skillcheck regresses by 10% just like any other missed skillcheck
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Ummm... I'm actually not 100% sure, but it definitely instantly regresses the gen by 5% if that skill check is missed. I'm not sure if it's an additional 5% on that 10% (I don't think this is the case), but overcharge itself has the feature that if you miss that skillcheck, it regresses by 5%.
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It's additional, so 15%. DIdn't know, my bad
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A simple solution would be to make the tokens grant a higher percentage early, but less as the match goes on. So the first would be 10%, then 8%, 6%, 4%, and finally 2%, adding up to a total of 30% instead of the current 20%, but giving more of a benefit during the match.
Could also add a hooking speed increase and (non-stacking) stun duration decrease to it, and it still wouldn't be that strong IMO.
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Fireup messes with e.g. flashlight timings so it isn't useless. But i like this idea for another perk with maybe a little bit (but not by much) lower numbers but with stacking (e.g 25% attack speed + stbfl would be insane. No chance to unhook when killer camps).
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I am not a fan of these complicate things.
From 4% to 5% is enought to make FU work imho.
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Honestly, I'd just up the numbers a little. A 1/2% buff would go very far.
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For Token 3, do you mean Pallet kicking speed, or Pallet breaking speed?
If it's the latter, Demogorgon is going to have fun with it
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Fire Up is actually not bad when you combine it with something else it stacks with like Brutal Strength or Bamboozle. But I wouldn’t turn down it having its percentages increased a bit.
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No, it’s better to let them increase the percentage so that three tokens already have a tangible buff of all abilities, including extinguishing totems, opening lockers, moving bodies. 7% for each tokens.
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The not stacking effect makes it rather boring. I think it'd be fine if it just started with a token.
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