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What do the devs get right?
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This game is basically carried by the art team and licenced dlc.
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With Feng being one of my 3 mains, my bunny Feng heart is happy to read that haha
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I agree. BHVR was basically an indie developer, and they still managed to create what is, to date, the greatest horror game in its class. There are a lot of changes they do that I disagree with, but ultimately, they get a lot right. I'm cautiously optimistic for their upcoming game, too, because they have more resources and experience now. DBD had a lot of trial and error, especially in the early days (OG Feng always comes to mind lol She looked awful!)
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i really like the looping/mindgame aspects of the game! it feels good to outsmart the other side, and it feels like there's something to learn, especially how to use all the killer powers.
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Agreed. It's a grown-up, video game version of tag and hide and go seek (loosely). As kids, most of us ran around chasing each other. This is just a different version of that, and it's fun.
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And also some of the changes or decision they implimented, which garnered a negative reaction, actually ended up being better for the game overall.
I'm glad that, whilst listening to feedback, they have also done what they wanted for - what in reality is - their game to do as they please.
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At this point, I would like a new gamemode. I keep referring to Friday the 13th for their large maps and survivors actually having to try and escape rather than just hold m1.
DBD isn't really a horror game anymore when certain killers have jarring weaknesses or strengths and survivors can have ridiculous amounts of safety.
If they made a gamemode where survivors, instead of gens, had to find parts to build their escape route or do puzzles to unlock it. Or something like that.
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Well said!
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Cosmetics. The end.
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