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For the love of everything that is holy…
Comments
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I typically immediately hook the 3rd and usually flat out allow the 4th to hatch. However, if they were a bully squad or cheating, I have no mercy and will absolutely slug the 3rd to hunt down the 4th.
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I mean, it's possible, it's not like 1 tome has just one of those challenge, and then multiply that by the playerbase
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I'm not condoning it, but it is fine, because it's not holding the game hostage, so it's valid
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Why is one ok and the other not though.
Both are work arounds to Opponent mechanics making them legit play.
Both of you gave examples of work arounds but because of nothing more than factional tribalism one example is legit and one isn’t.
Slugging for the 4K is just as legit as 99’ing the gates which is just as legit as hiding in the endgame. It’s all just gameplay.
This whole thread is just people cherry picking opponent gameplay they don’t like and then using it as an example of player bias. It’s nuts.
It’s also why threads like this just go in circles because no one has rationale argument to make other than “I don’t like this get rid of it” if someone else doesn’t agree then “you’re just biased!” Is the go to response.
It’s all very entertaining but not very productive.
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I have noticed this happens in over 75% of the matches where it gets down to 2 survivors. I have no problem accepting it as part of the game. I don't even have a problem with a killer that does it. For me I think it points too a mentality a killer main friend of mine has that I think is indicative of the way a large percentage of killer mains think, and yes my friend slugs the 3rd survivor every single match.
I asked him one time why he only played killer: below is his paraphrased answer
"If I am in some type of contest I want to dominate my opponent. I don't feel like I really won if I didn't annihilate them. That's hard to do as a survivor because the only way to feel like I totally dominated is if all 4 survivors escaped, and I can't control the other survivors."
But I think that is at least a decent part of the explanation for why you see this so often. There is a certain personality type that is very specifically drawn to play killer because it gives them the opportunity for that domination and annihilation.
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Because survivors not opening the Exit Gates right-away don't ruin the fun or make the match boring for the other players, that's why. I've thought, that much was obvious the moment I have read this - Are you serious right now?
No, certain responses in this thread aren't biased or aimed to be biased whatsoever. Instead of using the mentality of Us Vs. Them, some users here have actually shared their response from a general point of view. I'm assuming, you haven't even bothered reading the responses, have you?
Threads like those tend to go to circles because people don't want to admit being mistaken or wrong, and that's unreasonable and strange. I'd be willing to argue that admitting a mistake does make you look numerous times better than if you were to pretend and argue that you have made no mistake at all.
It is actually possible to present a response that's not biased and acknowledging the issue at hand, but..Why'd you go through all the details when nobody's paying attention to them, right?
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Actually I read the whole thread. It’s all very subjective a very un-objective.
People are welcome to give their opinions but opinion doesn’t equate to rationale fact.
You and quite a few others find slugging for the 4K unfun, your opinion is noted but that’s all it is your personal opinion.
There are gamers that are fine with it and see it as legit counter play to the hatch. Which well it is.
If the goal is to kill all 4 players and you have two left then not allowing a hatch spawn is a smart play. That’s just rational gameplay.
Now you find that unfun and boring ok, well don’t worry there is a 4min timer so you won’t be held hostage for hours and your team mate can pick you up if they choose too, so gameplay can go on.
But no that’s not good enough for some people.
Some people want their opponent to augment playstyle purely so they can avoid what they don’t like about the game. I’m sorry but expecting your opponent to put your fun ahead of theirs is just silly.
If your opponent doesn’t care and doesn’t slug great but if they want the 4K and slug for it that’s fine too, regardless of what your feelings about it are.
This is my completely unbiased take on it because it’s all legit gameplay. I don’t harbour any I’ll will toward my opponent for making smart plays to their advantage, because it’s a pvp game where that should be expected and my opponent is free to do it if they wish.
Do you expect your opponent to never engage in play that you find unfun?
Even if it’s legit play within the confines of the game rules?
Do you want this rigid idea of the game to apply to everyone forcing all to play how you want?
Can you make rational arguments for one play over another ignoring rationale arguments against?
All these things feed player bias and you are guilty of at least two here. Do you practice the idea of being open to admitting you might be in the wrong or just preach it to others?
Yeah I’m a selfish gamer my fun outweighs the fun of random strangers online, but that’s DBD it can be zero sum and I’m ok with that no matter what side I choose to play.
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If you've read the entire thread, why're you responding „like this“?
It's not like I'm calling slugging unfair or whatever else around that term, so I have no clue as to why're you typing such a long response with stuff that wasn't even mentioned in the first place. It almost feels, as if you were trying to prove your point by a wall of text, which as you probably do know better than me, considering how many responses you've shared on this forum in comparison with me, to make people get distracted or sucked in and confuse them, so their responses would get completely off the mark and miss the topic at hand entirely.
Although the rational gameplay to get the 4k is to slug, I do doubt that people do have a time to do that kind of a thing. Most don't, yet, they keep pursuing such a playstyle.
Anyway, I'll get outta the topic and answer your questions..
No, I can't control what others do and I wouldn't even want to control them. I just expect people to play in the way that they, themselves, do like and expect others to play. I haven't found a single player throughout the years, who'd have actually enjoy getting hardcore tunneled and camped, regardless of the price. If they don't find such gameplays fun, why do they do that? That does make them hypocrites, doesn't it?
Oh, good thing you've mentioned it. I do expect people to play within the rules - That is, without cheating. That's not a too demanding expectation, is it?
I wouldn't say I want, but I'd have prefered and liked if players would've actually played in the way that they do, both, enjoy playing and facing. That, however, seems to be too high expectation and more like a dream, doesn't it?
That depends on the topic; Certain topics could be argued about, but the result or point of view of others wouldn't have changed, regardless. Certain topics do leave no place for furthermore rational arguments to be presented, so I can't provide you with a direct answer, unless you do become more specific and explain the situation in-depth.
Practice, hmm.. I wouldn't call it that way, but I do actively discuss things in life about tons of different stuff from various topics, but I'm not willing to give up and admit of bein' mistaken, unless the other person can provide reasonable arguments or points proving that I'm wrong in the first place. In certain situations, I'm willing to admit bein' mistaken if I manage to realize being mistaken on my own; However, because I do tend to read what I'm responding with and thinking about it before even starting to type and after finishing with it, such situations are very rare to me. In most cases, all I can see are obvious grammar mistakes that I do quickly correct, unless somebody has already provided a response or answer towards my response while reading the words I've wanted to correct the way I've meant to type them in the first place.
As for the last point, it sounds like an implication that you've meant to apply towards me; If that's the case, all I can say that it was rude and completely unnecessary. If not, then I won't provide any answer to it, as I'm not sure of how to respond to that.
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You do realise that the topic of this thread is please stop slugging for the 4K.
The rationale for why is “because I don’t don’t find it fun.”
Most of the replies are a mix of I don’t like it either and don’t understand it mixed with assumptions about motivations to why people do it. All of which are portrayed as negative character traits.
The few people who have said hey it’s just gameplay and can make good sense if you want a 4K have had that thrown back at them again solely with the it’s not fun don’t do it as the whole rationale.
My wall of text is broken up into separate paragraphs detailing my point, unlike yours err but I read it anyway.
I’ve been very specific I even posted a set of specific questions which really didn’t get answered, so I’m not sure how much more specific you need me to be?
Why wouldn’t people who slug for the 4K have time to it? The have time to play dbd, it’s part of dbd.
The last implication isn’t aimed at you. The idea is slugging for the 4K is not fun for others so don’t do it.
Well I guess that makes me a selfish gamer because I sometimes like going for the 4K and the best way to do it is often to slug the 3rd and avoid the hatch spawn.
Maybe try some of that thinking about your post that you’re touting before replying to this one. (That is a dig at you but your post does imply you rarely find anything wrong with what you write and that kinda screams ego over thought, tis all in good fun though).
edited: for your and you’re, damn auto correct will make fools of us all.
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I have no slugged for the 4k for like half a year. My big problem that is common right now, is survivors are salty they lost and even though i'm afk they just hide instead of getting hatch or hide instead of getting doors. So boring, I am giving it to you so that I can go next the game is over.
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op clearly stated the killer slugged just to force the survivor to bleed out for 4 minutes so this wasn't a case of hiding from the killer but the killer just refusing to hook the survivor so no this isn't comparable. might want to read the post fully before making a comment no offence.
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don't bother talking to him he lives in his own little echo box where he thinks he's always right.
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I think everybody understand it’s part of the game. It’s just irritating to sit there for 4 minutes. It’s a rant. That’s what forums are for. :)
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For me, ill leave a survivor on the floor if there are others around and try and down as many people in one go as i can, as long as they stay around, mostly cuz flashlight make me sad and they crawl under the pallets like stinkers, and i dont wanna get donked.
is this considered slugging for 4k or is it ok? if the survivors dont stick around or they leave a chase ill immediately go back and pick survivors up but i dunno if slugging counts whenever you dont hook a survivor
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Yeah and there is nothing wrong with a rant. But you gotta be able to see it’s just a rant.
Don’t dare point out it’s just a rant though the defensiveness and reactiveness can be strong.
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Why everyone keeps writing killers think this and survivors think that like we are all some kind of hive mind or something?
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Can´t argue with that. Yes, they are slow.
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I would assume that the devs take action IF this becomes a more serious/widespread issue. Until then, not much is going to happen.
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No offence taken.
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That's a reasonable take. Oh, well.. Time to run Boon: Exponential 24/7.
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Killers.. some of us survivors actually do appreciate you and would show it if it was implemented in the game. The community is long overdue for some way to give each other props and mvp bonus..
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Sorry man,I need the points and I simply play as I like to. Plus there wouldn't be a need to slug if the hatch wasn't a thing so *shrug*
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exactly this, but unfortunately the hatch is needed to end the game otherwise the last survivor would hide forever.
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Bodyblocking sucks, god pallets suck, "rushing gens" sucks. All of these suck, yet I don't complain about them being boring. They're part of the game, and it's just my opponents doing everything in my power to win. I won't slug for the 4k, but I certainly won't shame someone for doing so. Is it boring? Yes. Are they doing it to secure the victory they oh so desire? Yes.
It's the same with the things I just mentioned that survivors do. They use or do these things to secure a win that they oh so desire. Coordinated unhook and body blocking to the exit gates when im trying to secure one kill completely sucks, as I just want one kill. But survivors want the 4 man escape, and they'll do so regardless of my own feelings. I have no problem with this. The problem comes when you expect the opponent to care about your feelings, but you can't give a ######### about theirs.
A utopia where everyone cares about each other's fun sounds amazing. But it's just that, a utopia. It'll never exist.
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I wouldn't say that body blocking sucks.. I do certainly prefer things to be this way, as I don't want survivors running through each other; That'd eliminate some interesting setups with bear traps, you know..
Safe pallets are necesary. This may not be a popular opinion, but they are absolutely necessary. There do have to be certain places or areas, where the killer has to rely on his or her power to be able to keep up, and not on the increased movement speed alone. All I can agree with is that there are sometimes way too many of them in comparison with the rest of the maps and realms.
Rushing generators is only possible if the killer fails to apply the expected or necessary amount of pressure - When survivors do refuse to heal and run Resilience and Prove Thyself combo together, for example. I can't really say that gen. rushing does exist, unless the survivors do truly refuse to heal each other and the killer refuses to drop certain chases.
To be honest, I don't understand, what do you consider or see boring when it comes to safe pallets. That you do gotta get rid of them ASAP and that there's no counterplay against them, besides a perk or two? I'm kinda blind here, but it doesn't sound to me like it has to do a thing with fun; It feels more like a bit annoying to face in cases of facing them all repeatedly, which can only happen when you play the game for a long time without a break. To that, I'd say it was bound to happen sooner or later. Nothing will last being fun forever, unless you do take breaks in-between or change some stuff around it.
Coordinated unhook isn't really truly possible, unless the survivors are cheating via VOIP. That has nothing to do with the game, but with the third party softwares, with BHVR, as they were the ones who have allowed it in the first place without giving any sort of a compensation to the killer.
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Could add a function where a survivor gets a key after being the last one alive for 25s. That way they don't instantly escape and need to unlock the hatch as well. also like bloodwarden,if they get downed while near the hatch,they can't crawl into it for 4-5s.
That way the last survivor would need to choose between risking the gates or looking for the hatch despite the risk of the killer getting them. Risks make something worth thinking about and it's pretty fun taking those risks knowing they won't always pay off.
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God pallets are annoying because you can't mind game them at all, the "counterplay" to them is pressing spacebar. Of course, no doubt they're healthy for the game, but it doesn't mean they're fun. Counterplay is fun, hence why people hate nurse a lot more than well, other killers. Her counterplay is usually non-existent or extremely difficult to pull off and doesn't even reward you with much.
On your point about gen rushing, it is possible. I went against an efficient group recently who were all spread out on generators with toolboxes that had BNPs. I knew they were spread out because merciless storm activated on one of the generators, while 2 other ones got completed after I hooked the person I was chasing. If I dropped chase, two other gens wouldve most likely been completed, but the game was lost already.
I'm not sure what you mean by coordinated unhooks are not possible unless they're cheating, I'm referring to 2 survivors playing the grab game, making it harder for you to secure the kill on hook, and usually the third survivor will end up bodyblocking the person unhooking so they can't get grabbed.
I don't get what you're trying to say, just because you find it not unfun for the following reasons means that my opinion as well as other's opinions who share a similar feeling are invalidated? By that logic I could say tunneling is fun because you get to be in chase more often than not being tunneled. I don't understand why you're bringing up the reasons you find it not unfun. Fun is subjective.
I may find all these things annoying, but I understand it's people just trying to win as much as they can. Just like how a killer slugging for the 4k is boring as hell, as well as a killer tunneling when they don't have many hooks while gens get finished, but it's just them trying to win as much as they can. You won't get anywhere trying to tell people that the way they're trying to win is "scummy."
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So it seems, we do mostly agree with each other, but you've missed a few points that I've made in the response you've been answering to with this one, and that's when it comes to gen. rushing.
I haven't claimed that it's impossible to perform, but that it is only possible if the killer fails to apply the expected or necessary pressure on the survivors, which does only happen in cases the match is unbalanced skill-wise, if the match is balanced skill-wise but unbalanced map-wise, or if the killer makes far too many mistakes. The most common mistake is probably to know when it's better to drop the chase and get back to the generators.. That's the one I do observe the most frequently when I'm playing as a survivor.
I can't say, I have noticed such a strategy towards unhooking. It may be because I do usually manage to injure one or two of the rescuers before they can manage to arrive to the hook; Instead of waiting for their arrival, I do observe the area and go halfway after each of them, while maintaining my distance to make sure that I can land the hit without losing too much of a time or position in regards or in comparison with the other two survivors, who're also nearby. If that happens, it sucks.. There's nothing that could help you, besides a way to take one of them down with just one hit (chainsaws, perks), eight Tokens towards Save The Best For Last, or a lucky grab.. Which is probably not gonna happen, is it? They do know, how to „fake“ it, afterall..
Now that I think about it, I wasn't really trying to say anything, but that gen. rushing exists only if the match is unbalanced ever since the beginning, or if the killer makes too many mistakes. I've also meant to say that certain strategies are unfun to face and that I don't understand, why do people pursue them and complaining about them afterwards, if they were using them a match or two before in the first place.
Overall, what I've meant to say is that there do exist certain strategies which do effectively ruin the matches to other players with little to no downside, while the side performing those match-ruining moves even benefits from them more than it should have - Tunneling is a great example.
I don't really mean to get anywhere by telling people such things; I can remind them of the fact that being considerate towards the feelings of other people is what makes us different from animals, and the rest is up to them. Whether they'll laugh at it and ignore me, that's all onto them. I can show them the way, but it's their decision to choose what to do next.
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