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Wesker hitbox changes are bad
Why the hell would you make his hitboxes so microscopic? sometimes it feels like im hitting the survivor but instead im literally slipping of their hitboxes.
You made this killer from blight level of fun to deathslinger level of frustration.
Revert the hitbox change it makes this killer stupidly frustrating and weak.
Comments
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I disagree, quite the opposite. His hitbox is just fine (the survivor in me is saying a little too fine, haha). From the few matches I've played, Wesker killers nearly always land successful hits when I am fast vaulting without Resilience. His M1 attack also appears sufficient, doesn't feel like an overreach. Perhaps you just need more practice with him.
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Agree to an extent. You quite literally slide off of survivors sometimes now. In my opinion, the hitbox should be 30cm, not 20cm as it currently is, and not 40cm as it was on the PTB.
Edit 31/08/22 - After playing Wesker for another day, my beliefs have been reinforced further. It might be worth considering making the survivor hitbox 35cm. I'm not sure if even 30cm would be big enough, since right now it is almost impossible to hit people who try to dodge.
Post edited by GravelordNito99 on13 -
And they lied in the developer update. ''We have changed the survivor hitbox slightly'' Its a 50% nerf! how the hell is that ''slightly''
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I think it's a ping thing. Most of the people I aim for I hit, but there was 1 Claudette I was literally clipping through her character and not hitting her.
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wesker takes more skill to land his bound. I like the change. it makes him more skill based.
i think only problem with hitbox change is that survivor can side-step his dash because of travel time, so they should increase 2nd bound movement speed so that survivor cannot react side-step his dash at long distances. other than that, i have no complaints in regards to hitbox.
survivor should not react to killer powers, they should need to predict killer powers and win mindgames.
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His hitboxes are fine, i havent had issues with it at all.
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every killer has the exact same m1 hitbox
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Theres so many bugs with wesker, how is that even skill based? u kidding/
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I am aware, I was just referencing everything concerning hitboxes.
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I am honestly very disappointed. Wesker on the PTB was the most fun I've had in any game in years. Wesker on live is honestly one of the most frustrating experiences of my life. You simply slide off of survivors, even at point blank range. Wesker often just lets survivors go for no reason, several times in a row. I have never rage quit as killer before today, but I did on Wesker on account of this issue. I slammed people into a wall, blatantly, but Wesker let them go for some reason. On the PTB he was easily a B tier killer, maybe even high B. But now, he's sitting around C tier. Good survivors know how to force Wesker to play like an m1 killer. Wesker can only use his power in straight lines, and even then, he will slide off of you most likely anyway. All survivors have to do is even just run around a rock over and over to force you to m1. This sucks all of the fun out of Wesker. I went from landing 20+ slams per game in the PTB, to landing maybe 1-2 slams per game on live and being unable to get a 1k on Midwich. It's such a shame, since Wesker was their chance for redemption, to make something amazing. BHVR's pandering to survivors has ruined his fun, and it will deter the new players once again. In his current state, he would need a 3rd bound to be viable.
I went into more detail about these specific issues in a forum post of my own if anyone is interested in raising awareness of these problems: https://forum.deadbydaylight.com/en/discussion/343749/current-issues-concerning-wesker
Post edited by GravelordNito99 on7 -
"Practice", His power might as well be skinny because his hitbox is insanely bad. Can you tell me how practice mattered in these clips?
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I included this video in my own forum post on the topic. It's honestly quite telling.
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Buff the hitbox a little bit. Not PTB size but more than live. Its too small. I keep sliding off of survivors or they take one step to the left or right and I just go zooming past. Its really frustrating.
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Jesus. I didn't realize it looked like that XD Come on, BHVR. At least make his attack protrude a little. That's ridiculous. Otherwise, I'm refunding him. Not gonna buy a killer who gets cucked by his own power.
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Oh, calm down. It's not that serious to be getting so worked up over. After watching this clip, I agree that his Bound needs some adjusting.
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His hitbox is fine when you are vaulting but when you want to catch people in the open it's way too hard that even if you hit them you kinda phase through them if you are not pixel precise this video is the great example
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Wow, this clip is even more ridiculous - the sad part is that this is not rare. Most of my bounds do this, where it looks like I should snag them on my fov, but they just slip past me. It's so punishing to miss a bound, so it shuld not be this easy for survivors to dodge it.
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Its just fair to say wesker is unplayable at this point.
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