Wesker

Percival_nxs
Percival_nxs Member Posts: 193
edited August 2022 in Feedback and Suggestions

I was okay with decreasing the Wesker dash Hitboxes but ...

Now they seem really too small, several times I happened to pass really close to a surv, even in bottlenecks and not take them, as if through them, like a pin.

Please increase them a little.

Post edited by EQWashu on

Comments

  • Pulsar
    Pulsar Member Posts: 20,775

    I agree.

    His hitboxes feel like needles. They are smaller than Demo's and they feel similar to Blight's narrow hitbox during his Dash but after the first second of his swing. Sounds confusing but the Blight players know what I'm talking about.

    To top it off, he still gets stuck on things and feels clunky. It's just now there's no upside to his clunkiness.

  • Percival_nxs
    Percival_nxs Member Posts: 193
    edited August 2022

    Hitboxes to obstacles: {^^^^^^^^};

    Hitboxes on survivors: {^^^}.

    And also, is so frustrating when the power get nullified like you dropped from an high place, even in small descents, like 5 cm.

    For example:

    The broken wall to the RPD hall that have those rubble, well, those are counted like a drop.

  • Pyrosorc
    Pyrosorc Member Posts: 202

    No. Wesker is horrendously overpowered, the last thing he needs is making even easier to hit with.

  • Pyrosorc
    Pyrosorc Member Posts: 202

    His dash is the range of a nurse teleport, but he doesnt have to land it on you, he can just auto hit you anywhere along the line. He also gets charges back as quickly. Nurse only has an advantage of being able to go through walls.

    In addition to being basically as powerful as nurse, he's a 4.6 killer, he's effectively a stealth killer because his terror radius is so huge that it's impossible to tell where he is (though newer teammates just hide the entire time), and has insta down and pickup potential that adds a new side objective for survivors.

    Fun to play agianst score: 1/10

  • dbd900bach
    dbd900bach Member Posts: 689

    You do realize that Nurse is OP because she ignores the fundamentals of the game right? Distance and everything play a factor but not nearly as much as you think.

    Wesker is bound to the fundamentals of the game. Walls, pallets and even windows. He has to abide by it and can't just ignore it like Nurse. She literally just goes through EVERYTHING and cannot be physically stopped.

    Thirdly, you don't nearly have as much control as Nurse when playing Wesker. He's punished a lot more for missing and can't correct mistakes as easily either.

  • Mattie_MayhemOG
    Mattie_MayhemOG Member Posts: 315

    "Nurse only has an advantage of being able to go through walls." LOL

    That is the #1 reason she is the strongest killer

  • dugman
    dugman Member Posts: 9,713

    Per the patch notes right now the obstacle collision size and the survivor collision size are both identical (20 cm down from 45 and 40 cm on the PTB). I don't know how that compares to Demogorgon's collision sizes but obviously it means less accidentally hitting objects but also less of a margin or error on Bounds to hit someone.

    Anyway given these new parameters weren't on the PTB I'm sure the devs are going to be closely monitoring how he performs on the live server to see if they need to adjust them again slightly. They may end up making survivors 30 cm and keep obstacles at 20, for instance, but who knows? 🤷‍♂️

  • ad19970
    ad19970 Member Posts: 6,375

    Lmao what the actual hell?

    He is not nearly as oppressive as Nurse. Even with his 4,6 M/S. He actually seems really well balanced, because survivors have a good amount of counterplay.

    Also, his insta down is just that, it adds a bit of game delay to his gameplay. Which is good, since his chase ability actually allows for a good amount of counterplay.

    I don't know, I think this is just another one of those posts about a killer being op because he is new. Try and play against him more and improve, you will see that he actually has a good amount of fair counterplay, unlike some killers.

  • ad19970
    ad19970 Member Posts: 6,375

    I disagree. They are smaller than Demo's hitboxes, but I think that is a good thing, considering he has two dashes, and all the buffs he also got from the ptb.

    I am actually really happy about how his hit box size turned out. It gives survivors a bit more counterplay by giving them a bit more of a chance to dodge your dash, and he also takes more skill because of the smaller hitbox. I think it's perfect.

  • GravelordNito99
    GravelordNito99 Member Posts: 232

    Yes, the hitboxes are far too small. The counterplay to Wesker is so powerful, that he is going to roll people at low mmr, but be unable to get a 1k at high mmr. It's quite sad. All survivors have to do is hug corners and edges. Even running in circles around a little rock will do, These things will deny Wesker's power entirely. Just block line of sight, and boom, wesker has no power and you make it to another loop. This simple counterplay turns him into an m1 killer with a bit of map mobility. It makes playing him extremely frustrating (since I play vs prestige 100 survivors in about half my games) to the point of me almost wanting a refund. He was amazingly fun on the ptb, but on live he is C tier at best.

  • Romovati
    Romovati Member Posts: 59

    Overpowered? Ye sure go play him right now see how many hits you can get he's just become really weak now with this huge hitbox nerf and even the streamers agree about this