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Wesker console feedback

from the ptb you changed the hit collision on Wesker power from 40cm to 20cm for survivors and to balance this out you also reduced the hit detection for collision from 45cm to 20cm which was a fair change.. for keyboard and mouse users.

unfortunately for controller users where making slight adjustments to your aim is very difficult especially if you have large ape hands like me, it has been very frustrating sliding past a survivor who was directly in front of me because they moved a couple of pixels to the side.

there was even one match on rpd where 3 survivors where running down a thin corridor in and I dashed through all of them.

I know there is a chance this is just a bug but or this was an unintentional side effect of reducing his hit collision. which I understand was a necessary change I did see how ridiculously easy it was to hit survivors on the ptb but please remember that console players are forced to use controllers dbd even though other console games allow keyboard and mouse.

Comments

  • Zucker_Schock
    Zucker_Schock Member Posts: 565

    Yeah, this is not a bug as far as i know, only if you grabbed one of them and it got canceled for example.

    I also thought about console and how horrible it must be for them as i evaluated the current situation with his power for myself.

    I am beginning to think something like this could be a good ratio: Collision:16cm Survivor: 32cm. Lets see how BHVR thinks this should go but many people are agreeing that this is an issue right now.

  • Romovati
    Romovati Member Posts: 59

    The survivor collision hitbox is an issue no one can deny. The more you play as/against wesker you realize how many situations he/you should have grabbed you/them there are thousands of footage showing this problem