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-50% collision is not slight nerf, that's huge!

Chocolate_Cosmos
Chocolate_Cosmos Member Posts: 5,735
edited August 2022 in Feedback and Suggestions

PTB Wesker had too big Survivor collision when using his power, I get it, but nerfing it by half and calling it "slightly" is bad too. It's like from one extreme to another (too good --> too bad).

He should have +25% back (so total -25% loss from PTB) or something. He needs bigger collision please.

Comments

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    The whole "He was grabbing survivors who weren't in front of him" thing, I don't buy it. I think sadly Wesker is gonna be a killer like Nurse who has wildly inconsistent attack hitboxes.

    I think how the devs handled fixing his bumping into everything was to nerf his grab's hitbox, but I don't think they have to do it that way. I'm no game designer, lucky us, but I would try to find a way where the bumping into objects hitbox was small and the grab detection hitbox was still big. This idea could also be applied to Victor, Demogorgon, Huntress... oh it would solve SO much.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    He either bumps into stuff he shouldn't or it's harder to hit survivors, it's a double edged sword

  • Zucker_Schock
    Zucker_Schock Member Posts: 565

    Funny how they had the exact opposite ratio you suggest in the original version on the ptb

    (Collision detection for Virulent Bound was 45cm)

    (Survivor detection for Virulent Bound was 40cm)

    I agree with you, it should be the inverse order of the one they did originally: bigger survivor collider, smaller collision collider.

    Just let the collision detection stay at 20cm and increase the Survivor detection to 30cm.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    I'm more annoyed by his bugs. He's not as bad as release Twins, but he's pretty close

  • foodie
    foodie Member Posts: 437

    That looked very nice, yes

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    They already have this. Just look at Trickster or Slinger. They can nail shots through holes.

  • darksouls3600
    darksouls3600 Member Posts: 237

    His hitbox on PTB was broken, like you said, he grabs survs that shouldn't be grabbed, like survs in the other side of the pallet, but now his power hitbox is like hit a needle.

  • albertoplus
    albertoplus Member Posts: 410

    I'm with the others, i think the Survivor collision detection was made too small.

    Yes, in PTB it was so generous that i was also hitting survivors that i shouldn't (like, they were even far outside my screen), but i think you guys went a bit too far shrinking it, now i just phase into survivors without grabbing them.

    I get that Wesker power isn't supposed to be braindead and using it with skill, but aiming at survivors right now is just almost impossible.

    The collision hitbox tho i think its perfect (it still sometimes cancel my power when i bound into some tiny object) but it's so good right now.

  • n000b51
    n000b51 Member Posts: 768

    @GravelordNito99

    "It is not hard to say, at all. There are plenty of clips around youtube demonstrating the problem. My own experience also confirms it. Here are a couple of clips going around for example:

    https://www.youtube.com/watch?v=pFI5zUNgUO0

    Wesker went from being the most fun I've had in any game in years on the PTB to being one of the most frustrating experiences..."

    All this look like the Hillbilly's chainsaw hitbox for me...

    ---------

    HIllbilly has an add-on to reduce his chainsaw collision. So try it to compare to the Wesker's collision, I'm convinced it's the same thing...

  • Gandor
    Gandor Member Posts: 4,268

    Agreed with slightly increasing his hitbox. But please. Slightly does not mean "make a new nurse". Using power in general vicinity of survivor does not mean 100% grab all the time.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    The problem is not just that the grab hitbox is smaller. The issue is also that survivor hitbox is not the same as survivor 3D model. The survivors lean forward when they run, but the hitbox remains a straight column at their back... So the 3D model is very deceptive... If you aim for the 3D model of the survivor, you will miss, especially if they do a spin. People who play Huntress or Deathslinger will know.

  • Romovati
    Romovati Member Posts: 59

    How is that hard to say that the survivor detection hitbox is way too small when there are so many clips showing it was nerfed too much? His power became almost useless to catch people at the moment and why? Because it's very very easy to dodge it in fact it's almost impossible to hit someone if they move to left and right a bit and thats horrible


  • Whoudini
    Whoudini Member Posts: 309

    The collision hitbox is great now, the big problem is the survivor hitbox, it is definitely too small especially with latency. Increase it to a midpoint so its not too big like before but also offers a bit of leeway to make his power far more accessible.

  • koery
    koery Member Posts: 8

    @Mandy after playing Wesker and survivor for many games yesterday, watching steamers, and then reading all these forums before we talk about what kind some buffs Wesker needs(spray, add-ons, etc). THERE ARE JUST TOO MANY BUGS . Hitbox to grabbing the survivors 100% needs to increase for sure. So HOT FIX PATCHES WHEN?