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Wish Wesker had his long distance sprint from RE5 as a second ability to give him more map pressure.
I'm thinking it would maybe work like this.
He stands still for a second or so as he charges up his sprint and then runs super fast but is unable to attack. Once he ends his sprint, he will then be unable to use his Sprint or his Virulent Bound again until a cooldown that's longer than Virulent Bound own usage cooldown has passed.
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I am also a proponent of such a special ability for him. Here is my proposal:
Give him special ability to run at a great speed in a way Oni does, but without being able to attack. For example: 8 m/s for 8 seconds. That ability will consume two Bound tokens and cause a cool-down afterwards. Lack of mobility is the biggest flaw in Wesker's design. He benefits from spreading Infection, but without mobility it is not an easy task. And there are no add-ons, that would help him do that passively. Unlike Plague he can do that only manually.
That ability would make him complete.
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Sounds actually feasible and kinda balanced, i am thinking along the lines of Hillbilly without being able to attack, with cooldown, just for long distance traversal with very limited steering. Would also fit his lore very well, extra points for nostalgia.
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I like that idea. It'd just need a decent cooldown so he couldn't immediately jump to using his power, and a shorter cooldown so he can't attack straight out of it either (think Wraith and his uncloak, but maybe somewhat longer because Wesker otherwise has more going for him than Wraith.)
It'd definitely justify his Terror Radius more.
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Yeah pretty much agree with you.
I do think while it should not have complete steering control, it should at least have some better steering control to it than that of what Hillbilly's charge has since it's only used for traversal.
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Honestly, an ability like this I feel should be part of non-mobility/ranged characters base kit.
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