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The SWF issue and a possible solution.
We all know that perhaps the most unbalanced thing in the game are the dreaded SWF groups. Killers usually underperform against them due to their coordination and map control. Solo q players also fear and hate them because they sometimes end up leaving them behind for the benefit of their group.
The fact that your MMR depends on them quite often feels slightly unfair. My performance in the trials should depend less on external factors and more on our actual skill. I don't want my mmr lo decrease because my team leads the killer to me in order to save their friends, or leaving me injured so I could be a more tempting prey (thx for the self care nerf); or because every survivor in the match knows where am I when I play killer, what am I doing and, depending on the killer, where am I setting traps.
A proposal that some players around the community have brought and I find myself thinking it would be fair would be to bring a competitive mode which affects your MMR. You are always alone when playing it, no swf that conditions your performance, just you and your actual skill. You would still depend on your teammates as a survivor, but everyone would be even and survivors would not have favouritisms towards some of the team members, and the killer will be able to play in the intended way, without the eye of Sauron constantly watching him.
Then, the casual mode, in which MMR has nothing to do and you play just for fun. Here you do not have to worry about underperforming. I would also make the rituals and archives not count for this mode, as requesting kills would add some pressure to the killer, or stunning the killer some times would do the same for survivors. SWF would only be permitted here, as their condition would no longer affect MMR that belongs to someone out of the group.
Comments
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This isn't a good solution. You have zero incentive to play killer in casual mode. You can't even complete dailies or rift challenges in it, even though some of them practically require a swf. You're creating longer queue times for swfs. This would ultimately reduce the player base significantly
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Ok, then having some daily rituals for casual only would make the deed? Like this casual mode could be used for farming BP.
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I understand you frustration, I'm killer main, it's frustrating and difficult play against SWFs, on the majority of time, yes it's horrible, but YOU can't prevent someone to play with there friends.
In a lot of games playing in a SWF is better, but even in that games a random team can be extremely good and DBD is not different.
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I could see this maybe working if casual mode is like KYF in that every perk, item, add-on, and offering is available to use for free whether or not you've unlocked it. That would be the incentive for killer -- play whatever build you want without having to grind for it.
That might not be a big enough incentive, but it's better than nothing.
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SWF is unavoidable. Trying to remove the ability to SWF won't work, because even if you remove the ability to queue together, people will queue solo timed together until they get in a lobby together. And trying to remove it in the first place is stupid, because at its core, it is just friends playing together. Similarly, the usage of voice communication tools (such as Discord) is also unavoidable.
So, what advantages does SWF have inherently? Well, they're able to tell the other players various bits of helpful information (assuming they actually do callouts). Are they inherently good? No, they could be literally any skill level or coordination level. Playing with friends doesn't mean you play well together, it just means you and them can tell each other things.
So what does that mean? Solo players do not have the capability to exchange information. So give them the capability to do so, whether it's through status icons/preset message ping wheel on a short cooldown/etc. Then, all survivors are SWF regardless if they queued together. This means BHVR no longer has to balance around differences in levels of information, and can balance the game around all survivors being SWF no matter what. Obviously, there will still be differences from differences in skill level, but that has nothing to do with solo or SWF, only information level does.
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i think stressing about an arbitrary number that you can't even see is the bigger issue.
just go have fun. pull off fun plays with interesting builds. get into exciting chases. don't stress about winning or losing
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This is not solution and swf alone is not the problem most sfw:s in fact are only slightly better than solo. But then there is seal team swf:s who abuse maps and re so coordinated that there is not much you can do if you play below S tier killer. So should we make mode that once you reach 3K hours as survivor you can only play competive mode where is only nurses and blights. Well and if there is other killers gens should take 2 minutes.
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This would make it even worse. As a killer main, I don't think that every survivor knows what I am up to would be fair. For example, as hag or trapper I don't want one survivor to tell the others where am I placing my traps, it negates their powers. Survivors would be op and stealth killers would loose their touch, as their main form of pressure is not knowing where they are. (If you know when is ghostface going towards you, he is only a m1 killer). That is why I think that a competitive mode with everyone being solo would be fairer, your power is not compromised if you are a stealth killer and everyone is on even grounds. As I said, having the eye of Sauron in the match doesn't feel fair.
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The instant you separate SWF for whatever reason they will no longer get matches, as virtually all killers (including me) will avoid them completely.
No amount of bribery will induce killers not to go after guaranteed all-solo lobbied. And also remember more survs are in some form of a SWF than not, plus recent patches have hobbled solos even further, pushing them into grouping up or just putting the game down entirely.
We cannot afford to push players away. This is no solution imo.
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What an utterly terrible idea in every way. Wanting your MMR to solely be affected by uncoordinated randoms that have no way of communicating or knowing what's going on, doesn't make any sense; and sounds more like you want to have an easier time bullying people as killer. Punishing SWF players by locking them to a mode that *no one* has any incentive to play, is such a terrible idea.
Here's a better idea: Stop caring about an arbitrary invisible meaningless number that's barely used for matchmaking in the first place.
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