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I've never seen any Killer incentive bonus yet. It's permanent 100% survivor.
First, I'm still unsure how the incentives work. It takes into account what's needed in my area, okay, but does it take my own games into account? I think I read something along the lines but the wording was very unclear, if anyone could clear that up.
Being a main killer (I do play survivor a lot, but I play killer more), am I doomed to have a permanent 100% survivor?
I also don't see the number moving anymore, it was 25/50% on the first day but now it's been 100 for a few days and never changed.
I still suspect that the bonus is still not locked at the start of the match but I can't really test this bug further since the bonus isn't changing anymore.
Overall, the incentives don't seem to be working as they should.
I wonder if an asymetrical game can actually need players for the solo role. I doubt less than 20% of the community plays killer.
Comments
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Allow me to show you this.
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It switches pretty frequently for me. Most of the day it's either 100% or 75% for survivor, but then it switches to killer during evening time. Though only like 25% to 50%, I have yet to see 100%.
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The devs gave survs double bps, problem?
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6.1 killer buffs. Get used to it
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I've definitely seen it swap around a few times, but it does linger on survivor more often.
I think that's probably to be expected, though? The queue needs four times as many survivors to fill a game, so it makes sense it'd more often need more survivors to queue.
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It depends on where you are. If there is a need for more killer players there will be a 25% incentive that goes up by 25 until 100%, same if there is need for more survivors. At the moment it's most commonly survivors that are needed, and quite a lot hence the 100% incentive that is there most of the time (at least where I am).
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Mine has been at 100% Survivor since it was released with ZERO Fluctuation. I wish it would switch.
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I usually get 100% killer bonus in my area after 10-11 pm central time for several hours straight
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