Matchmaking Incentives should be awarded differently

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So, I really like the Matchmaking Incentives, they reward you for playing the wanted role.


One big problem I have is that they are rewarded after the match, based on the current need.

So, for example, I queue up with an advertised bonus of 100%, but once the match is over the 100% wouldn't apply anymore because the role isn't in a high demand, so I get no bonus after the match. Effectively, the incentives lure me into a role I possibly wouldn't even have played without those incentives, and there's the risk I don't even get rewarded for that.

If this is a bug, then I hope it's going to be fixed soon, and I apologize for opening this thread in the wrong category, otherwise I really would ask to re-think that decision. I think it's fair to have the % set in stone once the match started and get the bonus blood points in the advertised amount.

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