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10 second spawn protection

This needs to be added back in. There used to be spawn protection when it first launched. 10 seconds is fair considering that starbreeze only cares about the killers with cloaking which you can not counter, teleportation which you can not counter and masking heartbeat which you can not counter and since every survivor has the basic same perks, we need something to help out.

Comments

  • Whoudini
    Whoudini Member Posts: 309

    There is a reason why that feature was removed at this game's birth if what your saying is true.

  • Peoplesmachine
    Peoplesmachine Member Posts: 5

    10 seconds was similar to what cod MP matches had. Since most survivors barely work together anyway. And repairs take way longer than they should since starbreeze had a nut over their killers. 10 seconds would be enough time to run and scatter and or plan your next move. Starbreeze removed the game timer that was on the screen to see when the doors would open on their own. They removed lots of early features because killer players complained.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    What the heck is starbreeze?

    How are you getting downed in the first 10 seconds?

  • Gandor
    Gandor Member Posts: 4,384

    The only thing I can imagine is lethal+ranged killer (namely huntress). To be frank. I don't want basekit thing that counters killer's perk. It's totally stupid on every level.

  • Ciabe
    Ciabe Member Posts: 119

    I've been downed in the first 10s of multiple matches lately. Killer nearly spawns on top of me. I barely start moving after the opening spin and killer is dashing into me. Wesker grabs, throws me into empty corner, then slashes just as I get to start moving again. Of course billy and bubba do to it too and if you spawned in a wide open spot, tough.

    An opening invulnerability of 10-15 seconds would help deal with unfair random spawning that goes away if they touch a gen.

  • SuzuKR
    SuzuKR Member Posts: 3,910
    edited September 2022

    Or that just means survivors shouldn’t be able to spawn that close, not that they should be immune for an absurdly long time, which would affect cases even if they didn’t spawn near the killer.

  • Ciabe
    Ciabe Member Posts: 119
    edited September 2022

    Spawn distance isn't a reliable fix for two reasons compared to invulnerability. 1. Some killers can travel across the map far faster. 2. If you make killer always spawn far from survivors they basically know exactly where you spawned (and that hurts slow killers a lot being so far everytime).

    Or instead of invulnerability killer could just have a 10 second count to start like the hide and seek game this is based on anyway, just don't allow gen repairs during that start time.

  • SuzuKR
    SuzuKR Member Posts: 3,910
    edited September 2022
    1. That’s… the point. Being invincible for an extended period against a killer who’s there is horrendously busted.
    2. Are you aware the general rule is survivors always spawn diagonal opposite corner of the killer’s corner?
    3. Big maps need size reductions regardless.
  • Ciabe
    Ciabe Member Posts: 119
    1. The point is to be unfair to survivors and killers?? Or what is the point you are trying to make?
    2. It doesn't always do that. I've seen this from both killer and survivor side where killer/survivor spawn within about 2 or 3 blocks of each other (2 terrain squares apart).
    3. Perhaps. Feels like smaller maps is mostly just a killer buff that isn't needed given current balance, but it would help weaker killers with mobility issues.
  • SuzuKR
    SuzuKR Member Posts: 3,910

    ??? If you spawned not near the killer and the killer got there and hit you that quickly, that is on you. Giving free invulnerability for an extended period to completely nullify initial arrival pressure is disgustingly overpowered.

  • jesterkind
    jesterkind Member Posts: 9,828

    What is "starbreeze"?

  • Ciabe
    Ciabe Member Posts: 119

    Did you miss where I said killer sometimes spawns close or it is a blight with lethal pursuer. How is that fair that I spawn miles from any cover, vaults, or pallets? Having the killer need to wait until 10 seconds into the match is about the same time as an unhook.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    "Killer came over here but I am in completely zero threat because I am completely invincible for 10-15s." That is not good design. An aggressive mobile killer with Lethal deals early pressure. The blame here is on bad luck + bad tile logic spawn design where it can end up with nonsense like giant dead zones or 3 jungle gyms into shack, which needs a revamp.

  • Peoplesmachine
    Peoplesmachine Member Posts: 5

    Starbreeze made the game. Duh.

  • Peoplesmachine
    Peoplesmachine Member Posts: 5

    All I am saying is that the killers have near all the advantage over survivor players. Killers have abilities and or perks that can counter any and all survivor perks while survivor perks can not counter the killer perks. There should be a balanced give or take. If the wraith can cloak then there should be a True Sight perk high on the bloodweb that would allow to see through said cloak for a brief period. Just an example.

  • Fnatic47
    Fnatic47 Member Posts: 396

    What Next ?! The first survivor who Touch the very first generator just pop up it instantly ?! Please...

  • Peoplesmachine
    Peoplesmachine Member Posts: 5
    edited September 2022

    Everyone is missing the point here. 10 seconds in this game is nothing. You can not complete a single gen with four players in a count of 10. Like I stated nearly every game I play as a survivor, no one and I mean no one works together. Everyone goes into business for themselves. Its a mute point unless you get like minded people. There is spawn protection in every single MP game there is. Including Overwatch and COD and Evolve when it was around. There is spawn protection in the new Evil Dead game that is similar to this. It would only effect the killer in a small way. Allowing players to either find and group up or for a player to start a gen but your vulnerable when doing that anyway giving your position. Predator Hunting Grounds has spawn protection so does Friday the 13th. Jason starts at his small cabin and takes a moment to activate his teleport ability but its like a count of 10 and guess what you can still win against players irregardless of.

  • Laluzi
    Laluzi Member Posts: 6,233

    The situations where you can be hurt in the first ten seconds in the game are so limited that this would be pointless to implement.


    Huntress with Lethal Pursuer - this is honestly such a skilled and situational play that I don't want anything to change about it.

    Blight or Billy with Lethal Pursuer - Listen and dodge. They both have loud directional sound cues when they approach.

    Freddy squeezing out a teleport at the start of the game - this is a bug, not an intended game mechanic.

    RPD where you spawn at the gate, the killer spawns in the lobby, and they have direct LoS on you - this is just RPD's terrible limited spawns in action and needs a separate fix.

    From spawn, you ran towards the direction the killer happens to be coming from - If you didn't hear the TR or see the killer in front of you and turn around, I don't know what to tell you.

    Cheaters - you're doomed anyway, 10s protection won't help you.


    In the vast majority of games, the killer can't dream of hitting you 10s into the game, Lethal or no. This is not a meaningful way to buff survivor and I would rather see buffs that address recurring problems in this game, not weird edge cases that are at least half the time the survivor's own fault.

    Also, what do you mean about being unable to counter cloaking? If you're not madly swinging your camera around at the start of the match before you confirm what killer it is, checking every approach point for a stealth killer, you're playing the game wrong. You should do the same if you ID they have an Undetectable or Oblivious perk and you don't know their location. Use your eyes. The only time you genuinely need the terror radius is in buildings and indoor maps.