We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Post-Bugfix Wesker Feedback

GravelordNito99
GravelordNito99 Member Posts: 232
edited September 2022 in Feedback and Suggestions

Thanks for making the hitbox on Wesker's bound bigger. It feels better now. However, I don't yet feel we've reached the sweet spot. Here are some suggestions for additional Wesker tweaks:

1 - I feel as though a 35cm survivor hitbox will be the sweet spot.

2 - Wesker still needs some help to perform at higher mmr levels. My suggestions for this would be to decrease the time to charge his power, and lower the amount of time it takes for him to recharge tokens of his power.

3 - You should also consider adding a 3rd bound token.

4 - Wesker still sometimes simply bumps into vaults when survivors are vaulting them. He should be either hitting the survivor or vailting after them.

5 - Increasing the speed of his second bound would allow for more fun plays.

6 - Reduce the time it takes for him to recover after vaulting a pallet or window, so his power feels less clunky.

7 - Also, he still does not have any brutality scoring events. This means he still gets almost no brutality points in a match. His power grants 3 scoring events, and all 3 of these are deviousness. Just make one of them brutality instead and the issue is solved.

8 - The new Hud effect is really bad. I'm not sure why you added this. It just makes it hard to see when using his power. Makes me feel a little motion sick.

9 - Wesker still throws survivors at things such as the edge of pallets or a rock, and the survivor will slip through/around the object instead of splatting, meaning he doesn't get damage when he clearly should do.

Post edited by GravelordNito99 on

Comments

  • Gandor
    Gandor Member Posts: 4,268

    No. Right now he is good.

    He is able to chase, he is able to hit, but if he doesn't, he gets punished for it.

    He has quite a substantial slowdown after unhook - your first priority is quick heal and cleanse. The problem is, that if he decides to tunnel, he will get survivor latest in about 40s after infection fully develops and there is nothing you can do to counter it (the slowdown is way too strong).

    He counters all sprint-based exhaustions with his power, so there is also no loosing him.

    The way he is now is actually Ok. He is definitelly stronger killer from all of them. All the other buffs would make him new nurse

  • GravelordNito99
    GravelordNito99 Member Posts: 232

    There is so much you can do about it. To beat Wesker, put any object between yourself and him, and he is reduced to an m1 killer. He's like Blight with only 2 rushes that can't be drifted and bumps into things more easily. If he tunnels, just do the gens and you're guaranteed to win because times are so broken. He does not counter those exhaustions if the survivor uses literally any terrain to their advantage. His slow cooldowns and how hard he is punished for not landing a bound is so severe that it's unlosable for a competent group of survivors at high mmr.

    If you think Wesker is good right now then you either don't play him, or you're a low-mid mmr survivor.

    The counterplay of putting terrain of any kind between you and him is so ridiculously powerful that as soon as a team starts doing it, he will kill nobody. He isn't even comparable to the top tier killers.

  • Crowman
    Crowman Member Posts: 9,597

    I think if there's anything Wesker really needs, it's for his cooldown after vault (more specifically the pallet vault) to be reduced. The fact that survivors can step away to avoid getting hit after your vault and still have enough time to go around you to vault over the pallet before you can do anything about it is really dumb.

  • Gandor
    Gandor Member Posts: 4,268

    Good weskers already use V-shaped attacka very well. I presume you still don't play him that much, because what you wrote works only on weskers that "hug" obstackles (same way as M1 killers chase). For quite a few situations/tiles he is better then blight when played correctly - which is unique to him (and worse in others).

    No. This killer already has quite huge potential. I see 0 reasons to buff him any more.

  • Gandor
    Gandor Member Posts: 4,268

    That only works if you let it. If you don't move after vault, you will just see "stupid survivor trying to be hit by you"

  • GravelordNito99
    GravelordNito99 Member Posts: 232

    I play him quite a lot. That kind of attack is not viable against good survivors. It does not only work on hugging Weskers, it works anywhere. Even a simple tree completely shuts down his power, ad survivors can just rotate around it and force him to m1. In no way does he even come close to Blight's level on any tile whatsoever.

  • Gandor
    Gandor Member Posts: 4,268

    Blight is ofcourse stronger. Blight is stronger then anything but nurse in this game. We don't need more blights either. But he needs to bounce at least once and slides on things. This can be (rarely) abused to make blight run to nowhere. Weskers don't suffer from this.

    Also for a tree... All he needs is position himself in front of where survivor needs to run for very easy M1. And even if he had CD after using his ability, he does not have such a strong movement slowdown as blight. So he more often then not make that next hit... It's just 5s later then blight.

    But I agree with OP's point 4. That feels like a bug.

    Overall I don't think those buffs are good idea. Wesker is already stronger then e.g. Nemesis. It makes more sense to talk about buffing onrio/pig/ghostface at this point rather then making Wesker compete with blight or nurse.

  • GravelordNito99
    GravelordNito99 Member Posts: 232

    Blight having one small instance of potential (and extremely rare) counterplay does not outweigh Wesker's extremely basic, constant and powerful counterplay, especially considering how much stronger Blight is at base. We absolutely do need more Blights - he's one of the best things to ever happen to the game, unlike Nurse. Blight gets his hits through skill and ability (with the exception of his disgusting addons), while Nurse gets them through luck and guesswork.

    You don't seem to understand how line of sight works - it doesn't matter how close the survivor is to the tree - all they need to do it be on the opposite side of it to Wesker. or usually not even, since he can't grab them from other angles accounting for travel time. Load up a custom game with a friend and try it - I guarantee that if the survivor plays it right, Wesker will never, ever, ever, ever, ever hit his bound with a tree there. Plus, the trees aren't even the strongest counterplay objects against him, yet they're that powerful. It's ridiculous.

    You mention m1, and that's exactly the issue. Wesker can work around the counterplay to an extent to get an m1, but that's just the thing - it's an m1. He isn't getting to have fun with his power if survivors play it properly. He will simply be an m1 killer all game with some map mobility. 5s is an eternity in DBD. A competent survivor is already at 3 more windows and pallets.

    Nemesis is definitely stronger than Wesker, no question.

    The reason to make Wesker stronger is because he's new, he's popular, he's hype, and he has a very fun base concept. Wesker is an opportunity for BHVR to make a killer that will pull people to their game again, like Blight. That is why he should be buffed. No amount of buffs are going to make Pig as fun as Wesker could be without her having her very core gameplay foundation overhauled, which just isn't going to happen.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    30 cm is definitely the perfect spot. Me personally, I didn't think 20 cm was as bad as people said. Just like with every projectile in this game, I just got used to how it works. 30 cm definitely feels fine, let's have some form of skill lmao. I don't think he needs anything else. Obviously fix the bugs and iron out some problems but he works fine for me.

  • Romovati
    Romovati Member Posts: 59

    I think if he would need any buffs is faster recovery after using power or vaulting a pallet other than that he's actually fine