How to make the Trapper really fearful (and viable at high ranks)

Entità
Entità Member Posts: 1,583
edited February 2019 in Feedback and Suggestions
The Trapper is the iconic killer of Dead by Daylight, shown on the cover and in the initial movie, and should therefore enjoy a certain respect, a good reputation. Unfortunately, in high-ranking games the Trapper is rarely tackled: he does not exert a sufficient map pressure, he can be worthily defeated by four solitary, skilled survivors or pulverized by a well-organized team. He does not deserve a low position in the standings.

There is a very simple way to make him much more fearful: increase the traps possessed and transportable, make its power really incisive. The Hag has 10 phantom traps, which automatically return to her black finger as soon as they are destroyed with the torch or triggered. Ten traps would definitely be unmanageable, as they immobilize the survivor, of course. But think of the Huntress, equipped with 5 hatchets, easily rechargeable with a few seconds of locker opening. Well, I propose to remove four traps scattered in the map and give them to the Trapper, for a standard equipment of 5 Bear Traps: he will still have to recover them, one by one, from the ground after use, and spend a lot of time to place them. This is a trivial change for programming, but really revolutionary to restore dignity to an even too mistreated killer.
Post edited by Entità on

Comments

  • JanTheMan
    JanTheMan Member Posts: 495
    edited February 2019
    Considering how easily traps can be countered, he should definitely spawn with more of them.

    Low-key think some of his add-ons should be default too.  Like the one that injuries when you disarm a trap. And the one that incapacitates you when you escape.
  • Entità
    Entità Member Posts: 1,583
    @JanTheMan I propose a simple, but decisive, change, which doesn't require any Trapper's add-ons or mechanics rework: your suggestions need some programming effort.
  • Master
    Master Member Posts: 10,200

    Honestly, that alone wouldnt make him viable I fear^^

  • Entità
    Entità Member Posts: 1,583
    @Master Why? What else?
  • Master
    Master Member Posts: 10,200

    @Entità said:
    @Master Why? What else?

    The problem is how easily survivors can get rid of traps and that they can communicate their location via comms.
    How can that be fixed? Idk really, maybe increase the base disarming time?A
    Then their hitboxes are utterly broken, you will trap yourself but a survivor can pass easily.

    Also they really need to get rid of the RNG

  • Entità
    Entità Member Posts: 1,583
    @Master Traps should be hidden in grass or by shadows. The voice chat is common to all the killers and allows to share decisive information.
  • TheMadDoctor
    TheMadDoctor Member Posts: 250

    how about..you know...not making escape attempts rely on rng?

  • Entità
    Entità Member Posts: 1,583

    how about..you know...not making escape attempts rely on rng?

    What could they rely on? The program rolls some virtual dice to determine the lucky actions' effect.
  • powerbats
    powerbats Member Posts: 7,068

    He's viable at red ranks if the Trapper is good and doesn't always place traps in the obvious locations and depend on them. The sneaky Trappers are the ones that'll put some obvious ones out in the usual spots but then place some in not so obvious spots.

  • Entità
    Entità Member Posts: 1,583
    @powerbats Yes, the Trapper has to place his traps in hidden places, but keeping just 1 Bear Trap in his own backpack is a really poor power.
  • Captain_Spaulding
    Captain_Spaulding Member Posts: 587

    Let him throw traps on a rope. That'll put fear back into them. Honestly though, he needs to start with all his traps and the tar add ons need to be reworked heavily or actually make them darker. His add ons for setting them up quicker should be base as well. I personally believe trapper is worse than Freddy. At least Freddy's add ons let me see where everyone else is and mind game the survivors. Trapper just feels..weak and dull. Maybe I'm not using his traps right but when I play I get maybe one or two people trapped per match.

  • NathanExplosion
    NathanExplosion Member Posts: 337

    First fix his trap's hitbox so a survivor can't squeeze around anymore while Trapper can't in a lot of paths/loops.

    Give him 2 traps to his base kit, change his bags addons accordingly so he can't have 5 traps by cumulating them.

    Lower the % of chance of escaping from the traps so you can no longer insta-escape alone from it.

    ^
    Buff the % of the recoils addons so it actually do something.

    Slightly darken the basic traps, no need to change the addons.

    Maybe not enought to make him viable, but that would be some nice and logical changes for this poor dude.

  • Master
    Master Member Posts: 10,200

    @powerbats said:
    He's viable at red ranks if the Trapper is good and doesn't always place traps in the obvious locations and depend on them. The sneaky Trappers are the ones that'll put some obvious ones out in the usual spots but then place some in not so obvious spots.

    He isnt, the best trapper I know (lefthandentitiy) got demolished during the official tournmane e.g.
    If you know a real trapper master that can teach us sth, pls share him with us

  • powerbats
    powerbats Member Posts: 7,068

    @Entità said:
    @powerbats Yes, the Trapper has to place his traps in hidden places, but keeping just 1 Bear Trap in his own backpack is a really poor power.

    I've always thought he should spawn with 2 traps and then just either remove the sack addon or change it.

    @Peanits made some good points in another thread last year about Trapper starting with extra traps as base but I can't remember which thread that was in.

  • Entità
    Entità Member Posts: 1,583
    @powerbats Why only 2? The Huntress has 5 hatchets, the Hag 10 phantom traps...
  • bendermac
    bendermac Member Posts: 772

    Trapper should spawn with all traps attached to him. No picking up and on top he can no longer step into his own traps. These two changes would make him a lot better. Not Billy like strong, but no longer bottom tier.